Carbineer Archive

Thread: Ooh Help me out new carbineer!

JanuHull
Thu Oct 07, 2004 9:50 am
#14






AdmiralSpy wrote:





TAfirehawk wrote:

But the Ideal layout is to pickup some Defense from TKA.....and assuming you have SEA's.....




I myself prefer to skimp on the TK defenses and pickup Pharm 4 in Medic. 40 med use Stim E's pretty much guarantees an instalt "total heal" to the Health and Action bar.


Even when grouped with a Doctor, most people die to the Health/Action bar.. and it's definitely a plus to be able to heal it yourself.


State defenses are a bit lower, but not by much (20-30) and Ranged and Melee defense are somewhat even lower (40-50), but I honestly don't notice a difference PvP wise between 80 and capping at 125.


Still, 4440 Fencer and 0040 Pistoleer are a must for any serious PvP Carbineer. Sorry BHers.. it's just the way I feel, heh.








Save money on Stims and go with 4000 Medic with a +25 shirt. 1200 point heals out of a Stim B are Sweet.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

JanuHull
Thu Oct 07, 2004 10:58 am
#15






AdmiralSpy wrote:





JanuHull wrote:


Save money on Stims and go with 4000 Medic with a +25 shirt. 1200 point heals out of a Stim B are Sweet.





Hm, I'll have to check it out. I'm using +25 Injury Treatment pants (as my shirt is for Carb SEAs), but I'm not too sure what the max heal on it is..


I'll see if I can work out the numbers. I was under the impression that a base Stim D/E heal is better than an enhanced Stim B.. but I might be mistaken.





That may be the case when you have a user with the same Injury Treatment skill, but if you stack First Aid IV level Injury Treatment and Stim Bs next to the base Injury Treatment skill from Novicewith Stim D's, then you'll notice the difference.


In my experience, I could only get around an 800 strength heal at best on a Stim D with no First Aid, but I can get 800-1000 consistently and 1200 point spikes the other way around. You also get those low balls at 300-400, but those are much rarer because your skills are better, rather than just your meds.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Easy-Exanip
Fri Oct 08, 2004 12:44 am
#16






JanuHull wrote:

Trade off Fencer defenses and go with Pistoleer defenses. You should still be able to swing 0044 Pistoleer with no trouble, and maybe enough for some BH Pistols to complement and cover gaps.






Defenses, you dont need no stinking defenses!
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