Carbineer Archive

Thread: Confirming Counter Attack bug ( its working but ....)

Shu_ZhugeLiang
Tue Oct 05, 2004 8:15 am
#1

I apologize in advance if this has already been brought, but i haven't seen it being post anywhere on these forums so here is what is wrong with Counter Attack :


Well just to begin it IS working, i did major testings last night, and i did counter attack many times. But you ONLY can counter attack regulare attacks ( no special moves ). for example if someone just shoots at you, you will counter attack it, but if they use a special skill you wont be able to counter it. This is how block works as well, while dodge works for both regulare and special attacks once again, carbineers and left out. This needs to get a hotfix, counter attack is all we have for defence, it should be fixed asap.





Hope this info helps.




ZhouYu
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You can hate me all you want, talk behind my back, spread rumors, trash me...but I'm going to be so damn good at what I do that you will have no choice but to respect me.

travenwatts
Tue Oct 05, 2004 8:39 am
#2

how are you defining "counter attack"?

I did some testing awhile back on TC2-Ahazi against a Rifleman shooting adv strafes at me and I counterattacked according to the combat spam.
TAfirehawk
Tue Oct 05, 2004 8:42 am
#3

I have counterattacked on Specials....


Counterattack works, it just is about half as often as Dodge.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

mrmark200000
Tue Oct 05, 2004 8:55 am
#4






Shu_ZhugeLiang wrote:

I apologize in advance if this has already been brought, but i haven't seen it being post anywhere on these forums so here is what is wrong with Counter Attack :


Well just to begin it IS working, i did major testings last night, and i did counter attack many times. But you ONLY can counter attack regulare attacks ( no special moves ). for example if someone just shoots at you, you will counter attack it, but if they use a special skill you wont be able to counter it. This is how block works as well, while dodge works for both regulare and special attacks once again, carbineers and left out. This needs to get a hotfix, counter attack is all we have for defence, it should be fixed asap.





Hope this info helps.




sorry Zhuge but your wrong on that, counterattack works on specials, and just like Iebas just said, half as often as dodge




Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

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Shu_ZhugeLiang
Tue Oct 05, 2004 10:41 am
#5



In that case then oh my crist, we tried 50 specials and not even one counter attack......while out of 50 regulare attacks around 28 were countered. Ok one way or another there is something wrong here.




ZhouYu
Grand Champion Of Naritus

Sexiest Beast On Naritus
Highlight Of Naritus
(ggg|||||[z]WXggggggggggggggggggggggggggg)
Greatest pre-cu duelist, greatest CU duelist, greatest NGE duelist..
You can hate me all you want, talk behind my back, spread rumors, trash me...but I'm going to be so damn good at what I do that you will have no choice but to respect me.

EisMan_Buckeye
Tue Oct 05, 2004 10:53 am
#6






Shu_ZhugeLiang wrote:


In that case then oh my crist, we tried 50 specials and not even one counter attack......while out of 50 regulare attacks around 28 were countered. Ok one way or another there is something wrong here.






That is probably due to the accuracy modifiers associated with the specials. How many specials missed? If a shot misses, then CA doesn't even get rolled on.


I can concur with TA... I have CAed specials. CA isnot broken. It's just doesn't fire as often as some would like (as per Dodge).



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


TAfirehawk
Tue Oct 05, 2004 11:05 am
#7






Shu_ZhugeLiang wrote:


In that case then oh my crist, we tried 50 specials and not even one counter attack......while out of 50 regulare attacks around 28 were countered. Ok one way or another there is something wrong here.







I don't discount the testing you did, but other testing seems to suggest the reason you provide here to explain the in-game evidence might be skewed by other factors.


And please don't take this as negative either, WEALL depend on each other's testing and in-game experience. So my suggestion is take as much accuracy out of the situation as possible and any other variables you can think of....


Actually, we know ChargeShot1 is very low accuracy so if you can, use that against another Carbineer to test....of course ignore the KD aspect





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Enough
Wed Oct 06, 2004 2:35 am
#8

Well actually counter attack works just as well as dodge. I think what some people fail to take into consideration is the melee to hit mod from having a carbine out. Against a master rifleman thats blind at poiblank out of 5 shots usually 2 will miss 2 will be counterattacked (no exact numbers just from expierience thats usuallywhat happens)and 1 will hit while no states on me thats with only master carbine and no other real defenses i dont think dodge does any better as i have tried dueling a rifleman being stacked on TC ahzi while blind he hit about the same amount and i had more defenses then with my carbineer. This is just from expierience not actual testing and taken numbers down.




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TAfirehawk
Wed Oct 06, 2004 9:00 am
#9






Enough wrote:

Well actually counter attack works just as well as dodge. I think what some people fail to take into consideration is the melee to hit mod from having a carbine out. Against a master rifleman thats blind at poiblank out of 5 shots usually 2 will miss 2 will be counterattacked (no exact numbers just from expierience thats usuallywhat happens)and 1 will hit while no states on me thats with only master carbine and no other real defenses i dont think dodge does any better as i have tried dueling a rifleman being stacked on TC ahzi while blind he hit about the same amount and i had more defenses then with my carbineer. This is just from expierience not actual testing and taken numbers down.







Sorry, but the Dodge was tested with a Master Pistoleer and a Master Carbineer attacking NPC's. Counterattack is most certainly activating 1/2 as often as a Pistoleer's Dodge.


Numbers were taken down and recorded.....I specifically questioned Nova on this and confirmed his testing.....case closed.



BTW, TC servers have different code (yes even the copied ones, they just copy the character database not the code), just look at the LoS there vs. LIVE as an example


Message Edited by TAfirehawk on 10-06-2004 12:02 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

N00bHunter
Wed Oct 06, 2004 10:12 am
#10

I have both Dodge and CA, and defintatly notice me Dodging a lot more than Counterattacking. I can't put out numbers, but it makes since to me that CA works 50% of the time that Dodge works.


the one thing that is hard to nail down is the effectiveness of either skills in regards to use in higher end content. From what I have seen, they are both pretty much ineffective. The attacks, both in power and special modifiers, or Higher end content MOBs are usualy going to be too much for your Dodge or CounterAttack to be able to help you against.


Doing some RKing I started tested several things.. Being a MBH, Carbineer, & Pistoleer.


One thing I have seen hands down, is the higher level the mob gets, the less and less either skill triggered.


The same holds true for your special as well.. the Higher MOB, less and less of your Carbineer Specials are going to work on them.. so far out of the 5 people that I normaly run with.. the only things that we get to stick on so a Nightsister Elder is a bleed and a burn..(BH Burns seem to stick like glue, where as commando seems to take a couple more shots) but as far as carbineer and BH Carbine specials.. same the HAM.. your never going to get to a Stun, Dizzy, Blind, and Definately NEVER a knockdown.. I think we saw 1 KD and that was from a TKM.






X Ceistant Xieloscient X
{Pirate - Mercenary - Bounty Hunter - Privateer}

wilibus
Wed Oct 06, 2004 10:47 am
#11

Hell it must be working even the jedi are complaining about it


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=594969








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

AhrotahnNahvah
Wed Oct 06, 2004 1:15 pm
#12

this is what kills me, i had master carbs and swordsman, think the CA was like 180 or something...and a master fencer still dodged more than i do...booo, thats not fair...but, i dont care, now im moving to jedi with it, so my alt is going carbs...YAY!



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On the beach only 900m from Kaadara
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PrinceTadpole
Wed Oct 06, 2004 1:21 pm
#13






wilibus wrote:

Hell it must be working even the jedi are complaining about it


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=594969




The Jedi complain about everything. If you gave them ranged and mellee mitgation, 90% resist robes and 200+ acc they would start complaining about the fact that their toons didn't get 10 mil everytime they logged on




Cherub
Independed Contracter
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