Carbineer Archive
Thread: Confirming Counter Attack bug ( its working but ....)
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samijx
Tue Oct 12, 2004 2:50 pm
#14
Well....I think the truth is buried somewhere within all this mess.
1. Several people have tested and found it to work, but less than dodge. (Roughly 50% so they say.)
2. Others have seen it work more against regular attacks than with special attacks.
3. I have seen counter attacks in my combat log and I'mstill pretty low in carbineer. (So it works some.)
4.If CA works without skipping a turn in combat, then it makes sense for it to work 50%as much as dodge, if indeed dodge consumes a turn.
5. I myself have seen CA work a lot moreagainst creatures PvE than against NPC's. Since NPC's have specialmoves, this isa little confirmation of that.
Conclusion, CA probably works, just not as much as we'd like it to. It works less often than dodge, but then again....it's not "dodge", it's"counter attack", with the distinction being it returns an attack (although not unblockable) while dodge just sucks up acombat turn, which is why it works twice as often. It would be nice for it to be effective against specials as well, because in PvP specials are used nearly 100% of the time.
NOTE: If I were tochoose between dodging 50% of the time with my offense output reduced by 50%(dodge delay) or counter attacking 25% of the time, but no reduction in offense, I'd have to choose the counter attack, for I'm a bounty hunter and offense is what my template is about anyway.
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