Carbineer Archive

Thread: Special for our Master box?

AlaManQ5
Mon Mar 22, 2004 4:56 am
#66

how about this idea for the whole PvP issue in SWG...NO ARMOR IN PVP DUELS!!! AND FACTIONAL ARMOR ONLY FOR FACTIONAL PVP!!! That way, we get the whole armor resist crap out of the picture, and then it becomes a damage game more than a "DOOD ur L337 Uber stunz 4thewinz" you can't touch me armor/defense game.


But, Composite can still be used, in PvE only tho


Buffs can still be in PvP too, and mind foods too.






\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Achilles467
Mon Mar 22, 2004 10:10 am
#67

/supressionFire3 - single target posture down with high chance to intimidate.



_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
Rorenikibi
Tue Mar 23, 2004 9:14 am
#68






WufgarRuffian wrote:

from an old time USMC machine gunner I can give ya some real life names for some fires that would cover AOE


Grazing fire- designed to lay down suppressive fire that will be no more then 1m in height traversing from left to right. basicly used so if anyone is dumb enough to get up from cover and attack they get cut in half


Plunging fire- this is like the lost old school art of machinegunning move. you basicly know how your weapon works well enough to use the natural arc the bullet travels to drop your bullets from "overhead" ontop of some poor smoe that is hiding behind a hill







Grazing fire looks cool, but for Plunging Fire, we have a scifi issue to contend with. Energy blasts don't arc (in theory).




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Elvandar01
Tue Mar 23, 2004 9:20 am
#69





My ideas and my personal comments in italics:


Eviscerating Volley - Cone area of effect shot with high damage and has a chance to intimidate, stun, and blindall targets caught within the cone. Great special for crippling an oncoming onslaught.


Disintegrating Blast - Single target, high damage shot that burns the target'slegs (action fire), bleeds them (action bleed), and and has a chance of lowering their posture, as well. Gives people a reason to fear dying to their action bar.


Immobilizing Salvo - Cone area of effect shot with high damage that attempts to knock down all targets affected, as well as attempting to dizzy and blind them as well. Carbines are supposed to be kings of crowd control and posture changes, this could help solidify that.

Carbine MeleeDefense- Attacks single target within 6 meter range with the carbine physically dealing a high amount of damage and also has a chance of knocking down the target and stunning them as well. Carbineers need a good close range defense option. Pistoleers have pistol whip, and riflemen don't really need anything because their accuracy is high enough they don't really miss at point blank anyway. This could give carbineers a chance against melee types.

Message Edited by Elvandar01 on 03-23-2004 10:40 AM



Avatar- / Elvandar
Draccuss
Tue Mar 23, 2004 12:00 pm
#70

Wow have I seen some really good ideas and some absolutely absurd ideas! To all of those who suggested mind hits, what are you thinking? We are carbineers not riflemen and if we are going to do any specials at all targetting one pool it will only be action. Imagine how much chaos that would cause if we were able to target the mind pool?? Anyway, TKarrade I think you honestly had the best idea so far and you get my vote.


1: Covering fire - A medium damage AoE cone shot that lowers posture to a prone position. - This shot defines us as crowd control as we should be defined. The slowing shot was all right but I think this one is unique with a touch of real lifefire added in. Basically it would be a shot that would force the opponent to tumble to prone. This shouldn't be that hard for the devs to wip up. This one has my vote all the way.


2: Either FullautoSingle3 or Scattershot3 would be cool as well. If the states were changed to possibly inflict Intimidation that would be really great.


Other than those I don't really think we need any new specials. I would rather have a new gun than a new special. Maybe some time from the devs to increase our speed or defenses.





____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
wilibus
Tue Mar 23, 2004 12:52 pm
#71

/scattershot3 sounds interesting but i can foresee Carbineers becoming /scattershot3 spammers in PvP, which make us basically the new rifleman, which everyone wants to avoid.


Moving a special to the master box looks like the best way to revamp the carbineer specials. I think we are more desperately in need of speed skills, then of new specials. +90 speed for rifleman is absurd, carbineers deserve +80 like the rest of the profs out there.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

SyrahRydia
Tue Mar 23, 2004 8:49 pm
#72

I agree with the people who said we have enough specials as is. I would much rather see some +melee/range/state defenses in the master box. Another +10-15 speed would be nice as well, but that won't happen.
DamageCase
Tue Mar 23, 2004 10:10 pm
#73




We need a shot where itMakesthe target stand stillfor 10-15 seconds, meaning doesent delay them just slows them down or makes them stand still for the 10 - 15 seconds....



some names...



/freezeshot


/havocshot


Cardco2
Wed Mar 24, 2004 1:27 am
#74

/crippleshot 'modifier' that you get at MC. it makes it hit health AND action.25% damage increase. only usable on medics and doctors. to depleete there mind.


/fullaoutoarea3:better area damge. useless against 1 target.


/atumbleprone:tumbles to prone with noanti-specialmods. and costs less ham.


/atumblekneeling:same as above sept kneeling.


/atumblestand:you get the idea.


advanced posture defenciv barrier. were the carbineer gets into this posture, gets a 200% damage mod that makes it so TKA's can 1-hit you even with buffs.

but increases speed and accuracy by 150% and all defences by 150%


/startleshot:makes the enemy stay in one place for 15 seconds. unless your grouped. then only 3 seconds.


mind ham reduction for specials.


the advanced defenceive posture improvement for MC would make it so that a few MC's could hold a building for hours if they had a MCM with area heals.



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