Carbineer Archive
Thread: Special for our Master box?
how about this idea for the whole PvP issue in SWG...NO ARMOR IN PVP DUELS!!! AND FACTIONAL ARMOR ONLY FOR FACTIONAL PVP!!! That way, we get the whole armor resist crap out of the picture, and then it becomes a damage game more than a "DOOD ur L337 Uber stunz 4thewinz" you can't touch me armor/defense game.
But, Composite can still be used, in PvE only tho ![]()
Buffs can still be in PvP too, and mind foods too.
WufgarRuffian wrote:
from an old time USMC machine gunner I can give ya some real life names for some fires that would cover AOE
Grazing fire- designed to lay down suppressive fire that will be no more then 1m in height traversing from left to right. basicly used so if anyone is dumb enough to get up from cover and attack they get cut in half
Plunging fire- this is like the lost old school art of machinegunning move. you basicly know how your weapon works well enough to use the natural arc the bullet travels to drop your bullets from "overhead" ontop of some poor smoe that is hiding behind a hill
My ideas and my personal comments in italics:
Eviscerating Volley - Cone area of effect shot with high damage and has a chance to intimidate, stun, and blindall targets caught within the cone. Great special for crippling an oncoming onslaught.
Carbine MeleeDefense- Attacks single target within 6 meter range with the carbine physically dealing a high amount of damage and also has a chance of knocking down the target and stunning them as well. Carbineers need a good close range defense option. Pistoleers have pistol whip, and riflemen don't really need anything because their accuracy is high enough they don't really miss at point blank anyway. This could give carbineers a chance against melee types.
Message Edited by Elvandar01 on 03-23-2004 10:40 AM
Wow have I seen some really good ideas and some absolutely absurd ideas! To all of those who suggested mind hits, what are you thinking? We are carbineers not riflemen and if we are going to do any specials at all targetting one pool it will only be action. Imagine how much chaos that would cause if we were able to target the mind pool?? Anyway, TKarrade I think you honestly had the best idea so far and you get my vote.
1: Covering fire - A medium damage AoE cone shot that lowers posture to a prone position. - This shot defines us as crowd control as we should be defined. The slowing shot was all right but I think this one is unique with a touch of real lifefire added in. Basically it would be a shot that would force the opponent to tumble to prone. This shouldn't be that hard for the devs to wip up. This one has my vote all the way.
2: Either FullautoSingle3 or Scattershot3 would be cool as well. If the states were changed to possibly inflict Intimidation that would be really great.
Other than those I don't really think we need any new specials. I would rather have a new gun than a new special. Maybe some time from the devs to increase our speed or defenses.
We need a shot where itMakesthe target stand stillfor 10-15 seconds, meaning doesent delay them just slows them down or makes them stand still for the 10 - 15 seconds....
some names...
/freezeshot
/havocshot
/crippleshot 'modifier' that you get at MC. it makes it hit health AND action.25% damage increase. only usable on medics and doctors. to depleete there mind.![]()
/fullaoutoarea3:better area damge. useless against 1 target.
/atumbleprone:tumbles to prone with noanti-specialmods. and costs less ham.