Carbineer Archive

Thread: State of the Carbineer Profession

WTS
Tue Nov 04, 2003 8:39 am
#53

just wanted to have this clarified/verified:
chargeshot1 works without a timer and that is intended? i can hardly believe this because the system message still says 'you failed to knockdown your opponent'.

i've never seen that posted. was this something only correspondents knew? if it is okay, then my new pvp macro is going to look like /chargeshot1; /chargeshot1; /chargeshot1....i haven't been using it after the first shot because i didn't want anyone to call me an exploiter.

when a fixed chargeshot2 arrives will it be without a timer as well?



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Rorenikibi
Tue Nov 04, 2003 8:46 am
#54

Let me echo here about the HAM costs of our specials. I got razzed last night by my guild'sdoctor for the cost of my carbine moves. He joked that he needed a special macro just to keep me from killing myself.


/heal Roren, /heal someone else, /heal Roren, /heal Roren, /heal someone else, /heal Roren, /heal pets.


Note, I was using BurstShot1, ChargeShot1 and the occasionalspate of CripplingShotson a HAM optimized Elite Carbine sliced and powered up to 1.9 second speeds. Even with the crap stats of my elite, I was putting more damage on target than any member of the group that was there, but at the same time, I waskilling myself faster than the enemies (Kunga Clan Leaders, and Kunga Warriors) were killing me.


When I changed out to my Krayt DH17 with a fully powered up speed of 1.1 seconds, it was that much worse. I could plow down anything that was in front of me, but you could just sit and watch the -50's ticking off my head like a metronome.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Isossk
Tue Nov 04, 2003 9:12 am
#55

Great work SOJ - I 100% agree with everything you wrote.


I just made master on the weekend and I'm feeling the effects of the HAM costs and broken specials now more than ever. I'm really looking forward to these changes being made, I think it will bring us up to what we were intended to be.





Isossk|Silky
.......:::: Proud member of Oasis ::::.......
.......:::: Dark Jedi Elder|Unarmed Medic ::::.......
.......:::: MLS / MEnhancer / 4004 Healer 4 Life ::::.......
Kibnib
Tue Nov 04, 2003 10:27 am
#56

oh boy, another list is started
camelpilot
Tue Nov 04, 2003 7:18 pm
#57

PLEASE KEEEP THE CHARGESHOT ANIMATION!!! TAKE IT OFF THE WISHLIST!!! CMON PEOPLE!! **edit**??



==============================
Bugsy. Hardest Engineer on Tarq.
One O.G. Gangsta I be. Busted in the hood with no mo weed.
Smuggler Supplys Clamps and Knives:
-5330 -6075 Tattoine. Space Shuttle to Bestine
(p.s. Pretend my sig is glowing ok?)
==============================
Benjen
Tue Nov 04, 2003 9:11 pm
#58

Thanks SOJ and Thunderheart....Great post, even better to see a Dev in the forum!



Benjen, Carbineer 2,3,1,2 / Master Doctor
Guildless
Bloodfin

Official Carbineer Motto "I bet I can kill me before you can!"

"You can fool some of the people some of the time, and jerk the rest off" Robin WIlliams
DracknorRocka
Wed Nov 05, 2003 5:22 am
#59

so have we ever heard from a dev?
Joth_Kyles
Wed Nov 05, 2003 8:21 am
#60






Thunderheart wrote:

Thanks SOJ


Ill be back by sometime this week or early next week to ask you guys some questions. I have to read through all this stuff and get organized, and then Ill be able to get a handle on things.


Thanks for your hard work SOJ and everyones input!







SOJ has done a wonderful job. You should be able to get all of the information you need from Q-3PO. He has been investigating our issues for the last 86 days.






Joth Kyles
PA: Ronin
Rank: Rikushoho (Major General)
Master TKA / Medic / Smuggler / Pistoleer / Scout
American by birth, rebel by choice, southern by the grace of God.
Jianti
Wed Nov 05, 2003 9:18 am
#61






Kaffis wrote:

The interesting effect of this might be to de-emphasize master crafter a bit.A sloppy/lazy master using 20% initial combine materials will be able to reach the aforementioned 67% total. Whereas a perfectionist expert will be looking at starting with 30% (or near there) and getting the full bang for his experimentation buck. Amounting to a total of 79%. For the record, a perfectionist master is still doing 100%, and a lazier expert (using 20% initial combines) would be sitting on 52%.





Just as a note, this is not quite true. The other change that went in on TC deals with how you handle resources that don't have the required stat. Previously if you (as all actual firearms do) needed 50% Conductivity, 50% Overall Quality and a schematic called for ore, gemstones, polymer etc. which always have no Conductivity, the crafting system ignored that and looked only at the Overall Quality. Now on TC it simply counts the conductivity as zero, lowering the maximum you can possibly get. This is actually worse with subcomponents, many of which are 66% Conductivity and 33% Shock Resistance or Overall Quality. The point I'm making is that when you combine this with resource requirements where a needed stat on a class of resources (such as rhodium steel or plumbum iron)never breaks 100, not even a perfectionistmaster will be able to make 30% to start on some items.
camelpilot
Wed Nov 05, 2003 9:28 am
#62






Jianti wrote:





Kaffis wrote:

The interesting effect of this might be to de-emphasize master crafter a bit.A sloppy/lazy master using 20% initial combine materials will be able to reach the aforementioned 67% total. Whereas a perfectionist expert will be looking at starting with 30% (or near there) and getting the full bang for his experimentation buck. Amounting to a total of 79%. For the record, a perfectionist master is still doing 100%, and a lazier expert (using 20% initial combines) would be sitting on 52%.





Just as a note, this is not quite true. The other change that went in on TC deals with how you handle resources that don't have the required stat. Previously if you (as all actual firearms do) needed 50% Conductivity, 50% Overall Quality and a schematic called for ore, gemstones, polymer etc. which always have no Conductivity, the crafting system ignored that and looked only at the Overall Quality. Now on TC it simply counts the conductivity as zero, lowering the maximum you can possibly get. This is actually worse with subcomponents, many of which are 66% Conductivity and 33% Shock Resistance or Overall Quality. The point I'm making is that when you combine this with resource requirements where a needed stat on a class of resources (such as rhodium steel or plumbum iron)never breaks 100, not even a perfectionistmaster will be able to make 30% to start on some items.





Yeah but duh, which is why the devs will add the conductivity attribute to the relevant resources. geez. The truth is, it's only fair to manufacturing to do what they are going to do.


On ANOTHER note,please keep chargeshot1 animation. The delay and distance penalty from it is a small price to pay for the non timer KD. And I would be careful about crying for a change of it, because you might end up like the other professions and GET A REAL NERF. So stop bring attention to a move that is perfect. Geez.




==============================
Bugsy. Hardest Engineer on Tarq.
One O.G. Gangsta I be. Busted in the hood with no mo weed.
Smuggler Supplys Clamps and Knives:
-5330 -6075 Tattoine. Space Shuttle to Bestine
(p.s. Pretend my sig is glowing ok?)
==============================
staryu27
Wed Nov 05, 2003 12:57 pm
#63



SOJ wrote: Elite Carbine

The biggest problem we have with our weapons is that the Elite Carbine isn't good. It's no secret and it's very obvious. As soon as we saw the Elite Carbine on a vendor, I'm sure we were all very disappointed. The Elite Carbine is useful for it's minimum damage, however, the DXR6 is very compareable to it in almost every way and it does acid-based damage. The Elite Carbine is an energy-based weapon, the same as the laser carbine, however, the Elite Carbine can't match up to the laser carbine at all. You could have a Elite that's 150 - 210 (AP1) or a Laser Carbine that's 60 - 405(AP2).

Ideas to make the Elite Carbine more competent have been a different damage-type (Stun, Cold), more AP, more damage or reduce crafting components.



Elite Carbine requires 2 Specific Resources, and both have bad stats on OQ & Cond, thats the reason of the bad Elites. To fix this, just change the Polonium Iron in Doonium Iron...



_____________________________________________________
Mad'Dy - Master BH, Master Pistoleer, CM 4000 - Chimaera
_____________________________________________________
InCrEdEaGlE
Wed Nov 05, 2003 2:35 pm
#64

I think wildshot and wild shot 2 shouldbe dizzy moves, it would compliment our knockdown very nicely



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SolidSolo
Wed Nov 05, 2003 4:49 pm
#65

I was thinking off and on about mastering carbineer cuz im tired of BH and need something new...After reading this post I guess Im gonna try it out now that i know they are hearing your pleeds. Dont worry peeps, all in good time and you will be fixed.



~~Master Doctor~~
~~Swordsman~~
~~Hail to the Empire~~


-Solin Tucker
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