Carbineer Archive

Thread: The Four Major Carbine Models: Stats as Made by a Master Weaponsmith

Nagorak
Sat Aug 16, 2003 4:51 pm
#53

Can someone post the new stats for a DXR6/EE3 and Elite Carb?
makalas
Mon Aug 18, 2003 7:24 am
#54

i just bought and sliced an elite carbine (+23%damage). not a very popular weapon on intrepid as the 'proper' metals to make a good one dont exist (we dont have any dxr6's at all :/) anyway, its like 103-185ish/4.1 and although i dont have the HAM stats atm, they are are on par with a quality laser carb (1-2 points better in fact). after spending a few hours playing with this gun in pvm i am convinced a tight damage range and consistancy is the way to go. in most pvm fights the elite is consistantly taking down mobs faster than the laser carb without beingany harder on my HAM bar. i like my laser carbs (the AR2 makes it essential in some fights) but their damage is all over the place no matter what you do. experimentationcant help its low min damage and a +25% min damage powerup wont do **edit** either because 25% of 21 = jack **edit**.


actionshot2 and scattershot2 with an elite is just nasty. i never used scattershot2 alot as the ham cost didnt seem to justify the damage output but with an elite all that has changed because im no longer essentially gambling HAM as i was everytime i unload alot of specials with the laser carb.




MachalaS EterA
RazerII
Mon Aug 18, 2003 2:59 pm
#55

I just got the xp for novice carbineer but havent trained it yet (hope its worth it).


With regard to HAM costs on the various carbines I am a master doctor and can enhance my Health/Action bars plus their sub-stats by up to 2200 points,in practice this means never having to worry about HAM costs because the bars regen quicker than than mobs or costs remove the points.So if ur having trouble with HAM costs on ur carbine look up a doctor and I am sure he will enhance you for a reasonable fee


ps the enhances last an hour+


(I was fighting a giant desert womprat earlier (/con red) and the combat window was saying that he was hitting me for 150+,180+,etc.After I killed it I did a stim heal as I normally do,I healed 120 health and 40 action,the regen on enhanced stats is awesome plus you can stack food buffs on top as well.remember do not ignore the power of docs or chefs




can anyone beat a 909 wound heal or a 3200 stim heal?
Kubernetes
Tue Aug 19, 2003 12:40 am
#56

A lot of great resources have just popped up on Valcyn in the last couple of days, so I have a host of new guns.

A stock DXR6 is running about 99-155, 3.9, 20%wound chance. I bought two and had them sliced. Result? One is 99-155, 3.1, and the other is ~115-176, 3.9. Both are absolute monster carbines against mobs and people.

I saw an elite that was about 90-150, 4.0. My question is, what is the point of this gun? If something is acid-resistant, I'm going to use my laser since it's AR2. Which brings me to my new laser carb: 25-240, 2.9 (sliced from 3.7). This thing is just a machine gun.

Why isn't something done about the Elites? Has anyone seen an Elite that has better stats than a DXR6? I've never seen a mob that is acid-resistant but vulnerable to energy, so the Elite just seems like a completely useless weapon.



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
JustinSane007
Sun Aug 24, 2003 8:05 am
#57

DH17 Worthless? Hell, my DH17 Snubnose w/Stock is better than all those weapons you listed Volt. Pull your head from your ass.



JustinSane - Master Carbineer/Musician - Chilastra
Ororji - Master Musician/Teras Kasi - Kettemoor

CH, Marksman, Scout, Carbineer, Bio Engineer, Medic, Combat Medic, Merchant, Artisan, Dancer, Image Designer, Entertainer, Musician....all to get to Jedi.
TychusTM
Sun Aug 24, 2003 8:45 am
#58

Check the data on that post. At the time it was made, DH-17s WERE worthless. The patch that removed the stock requirement fixed them.


You can remove your foot from your mouth now.

hkyplyr31
Sat Aug 30, 2003 10:25 am
#59

dmg per second is great, but i think that armor rating is a little more importiant. i have a sliced laser carbeine on starsider that dose dmg, 3.1 speed and has a med armor rating. i cant remember the ham stats, but i know that they are less than my ee3, e11, and comparible to the new DH17. with leg shot 3 i usauly do 800 to 1100 points of dmg (non-pvp) with the rare 100 or 200 hit. with full auto i can do 1500 to 3000, usauly someware around 1800, but also with the rare 200 or 300 shot.








(gggggggggggggggxnnntnnEuronntnnnxggggggggggggggg)



Novus Ordo Seclorum


RounD TwO
golem_swg
Sun Aug 31, 2003 1:49 am
#60

elite carbines finally started showing up on Bria.. and they are pretty **edit** sweet

here's my weapons atm (none sliced)

Origins EE3, 3.4spd, 61-141dmg, 11.1%W, -25/2/-80, 41/32/18ham
Guapo Laser Carbine, 3.7, 40-264dmg, 18.8%W, -45/8/-40, 29/45/22ham
Guapo Elite Carbine, 3.6, 101-175dmg, 16.9%W, -35/11/-50, 27/42/21ham



[email protected]
s&m master, hunter of bounties.
Kaellok
Sun Aug 31, 2003 3:07 am
#61






dustdoc wrote:

Yes energy is resisted at a high rate. The night sisters on dathomir have 100% energy resistance. Plenty of other examples. Just check out some high level pets on CHs.


Acid is about as common as Energy in terms of resistance. It's not a useful damage type like Heat or Stun.


As a armorsmith and weaponsmith, i can tell you AR is king. You can carry a carbine for every damage type you want or just carry 1 Laser Carbine.


The only situations where a low AR weapon is better than a high AR weapon is when the target has no armor. EG if you are hunting baz nitches, they have 0 AR so you just want the highest DPS weapon you have, taking into account the +56.25% AR 2 vs AR 0 bonus into the DPS for your laser carb.







you're wrong...the times when a low AR weapon is better than high AR is when the mob has gobs of resist to the damage type (AR2 90% energy = crap damage from laser and almost none from the elite). acid is NOT resisted almost as much as energy...on mobs i have seen on all the planets, if a mob as a resist it is approx 75% chance to be energy. approx half have any acid...it's actually one of the more common vulnerabilities or lower-resists. heat appears as a high-resist (not just resist, but 50%+) far more common than any type of other resist i have seen save kinetic/energy....and maybe those as well.


for most mobs, i use my dxr6 because it beats the crap out of most lasers i've seen and all elites. i carry a good laser because i have been fighting mobs with medium-heavy armor without vulnerability to heat/acid. i carry an ee3 because there ARE mobs with ar2 vulnerable to heat and not acid. get off of naboo or corellia and head to the harder planets and run around, checking out the mobs if you don't believe me. or stay on corellia and check out lord nyax's cult temple...and tell me which weapon you would use. if you say anything other than a dxr6 for the acid damage, then you suggested a non-carbine or are a complete ignoramous.


on the other hand, a high ap does result in more damage on an ar0 mob than most/all ap0 weapons. an ap1 makes up for most of this damage, and the dxr6 hits more consistently (100-180), at the same speed (3.7) against creatures with more vulnerability. vulnerability = no protection, btw. the laser carbine only is a good choice for low-end carbineers, but when you start getting cr21+ missions, you need to diversify.

CaptainUltros
Wed Sep 03, 2003 5:14 am
#62

What about the DH17?


Energy \ 64 - 162 dmg \ 1.52 atk speed \ 15.3% chance wound \ -20/18/-60/ \ 21/30/13


My EE3 i was using was worse in every way except for damage (by like 10 points) and i've seen a few of these. Much better thenmost EE3 or Laser Carbines I've seen.



Doric
Fri Sep 05, 2003 1:16 pm
#63

Regarding the Carbines, don't forget the Elite. They are starting to become available from Master Weaponsmiths. I have one that has great stats. Don't look for them at the Bazar since they command a premium and must be obtained directly. Mine cost 14,000 Credits.

DKVoltar
Sat Sep 06, 2003 11:22 am
#64

that was kinda odd.


well, acid is good for npc's and critters that are susceptable. i'll get a bit more xp in a group killing tuskens with my dxr6 than i would my elite which has about the same rof and more damage.


if you're really a carbineer you'll at least own one of each, if not carry at least 4 on you at all times. btw you're not missing anything without the laser. it was one of the 4 that i carried with me at all times and now i left it somewhere and lost it. it was a crappy one though and maybe they're better now.


i miss the days of just barely soloing squill with a cdef.


petition to bring back the action shot.




Vellata Rar (TKM / Master Rifleman)Voltar (Dark Jedi Fisherman)
...but beware the darkside, it has a rediculously higher force cost and will lead to being ganked by exploiters...
(oh and little Catone's my boy too...the doctor buffbot that runs around playing swordsman)

-oh why bother...
Erishio
Tue Sep 16, 2003 7:54 pm
#65

I found, by God's grace, a Laser for 3500 cred!! Got it sliced for speed which is now 3.2 The gun is good to me, especially with an action bonus powerup. The only thing that sux is the low min (29/39?) so it averages out around 175(ish), I think. Are out weapons doing less than rifles/pistols? Hope not... I kick ass only with special shots tho...


We need the Elites now. Our certification means nothing, how annoying.

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