Carbineer Archive
Thread: Sign here if u want a NEW carbine schematic with STUN dmg.
Areriye wrote:
Rigphoria1 wrote:
/veto
I second that.
Small minded children.
well now, arent we concieted
well now, arent we concieted , but i have to agree. i signed this before learning about it, i say that the main problems (ie: ham costs) get fixed before we add in new variables to the mix, but again, thats just me
how are ham costs a problem at all? just get buffed. if you aren't buffed just heal your damage. ham costs aren't a problem at all
steven_omally wrote:
Areriye wrote:
Rigphoria1 wrote:
/veto
I second that.
Small minded children.
well now, arent we concieted, but i have to agree. i signed this before learning about it, i say that the main problems (ie: ham costs) get fixed before we add in new variables to the mix, but again, thats just me
/putonsoulsista'voice
you said it guuuurl!
/sign
I'm going to /sign.
Even if armor is balanced in the next publish, it will help to have a weapon that the vast majority of creatures are vulnerable too.
Why? Carbineers might lack firepower but it would be unbalanced if they got a stun carbine. No other rangd prof as TWO x7.5 modifier shots, AND no other prof can put stats on people like carbineer can. Don't over look the potential a carbineer has if they play their carbs right.
In short, i vote nay to this proposistion
P.S Personally Im a Master Carbineer/Master Rifleman despite my sig