Carbineer Archive

Thread: Sign here if u want a NEW carbine schematic with STUN dmg.

steven_omally
Wed Apr 28, 2004 3:59 pm
#53






Areriye wrote:





Rigphoria1 wrote:

/veto







I second that.


Small minded children.







well now, arent we concieted , but i have to agree. i signed this before learning about it, i say that the main problems (ie: ham costs) get fixed before we add in new variables to the mix, but again, thats just me



Wesa Vikem- you know him, you love him
buster
Wed Apr 28, 2004 4:11 pm
#54




well now, arent we concieted , but i have to agree. i signed this before learning about it, i say that the main problems (ie: ham costs) get fixed before we add in new variables to the mix, but again, thats just me




how are ham costs a problem at all? just get buffed. if you aren't buffed just heal your damage. ham costs aren't a problem at all




Former Dark Jedi
Now A Medic
Foxy'Brown
07-23-03

PEACE LOVE EMPATHY
-Noodles
smolotov
Thu Apr 29, 2004 3:38 pm
#55

Stun, kinetic,acid, energy, I dont care what it is, it can even be slow, just give me AP3!

Once they are knocked down,blind and dizzy, I want something to finish them off(besides resorting to a sword). A slug throwing shotgun would do this, but the Nym carbine is very weak. An AP3 with Restraint damage would be Excellent.



-Satori

Master Carbineer

Master Sword

Wanderhome
whiddawaht
Thu Apr 29, 2004 9:32 pm
#56






steven_omally wrote:





Areriye wrote:





Rigphoria1 wrote:

/veto







I second that.


Small minded children.







well now, arent we concieted , but i have to agree. i signed this before learning about it, i say that the main problems (ie: ham costs) get fixed before we add in new variables to the mix, but again, thats just me






/putonsoulsista'voice


you said it guuuurl!





-Zantar Zorak- Zabrak who likes Z's-


zzzzzzzzzzzzzzzzzzzzz


Zon-
Fri Apr 30, 2004 12:40 am
#57

I rather have an AP 2 carbine that does good reliable damage.



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nudnick
Sun May 02, 2004 8:00 pm
#58

stun i dont see why not, but i wouldnt mind if it was somethign else just as long as we get somethin new, and while you are at it lower the damned ham costs!

/sign



Ekono Vladix

Rebel Gunfighter Extroidinaire


Lhargylflharfh
Sun May 02, 2004 8:31 pm
#59

I'm going to /sign.


Even if armor is balanced in the next publish, it will help to have a weapon that the vast majority of creatures are vulnerable too.





- NGE Doubleplusungood
Dru_McNasty
Mon May 03, 2004 11:22 am
#60

dito




______________________
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Dyvim1674
Mon May 03, 2004 1:25 pm
#61

Why? Carbineers might lack firepower but it would be unbalanced if they got a stun carbine. No other rangd prof as TWO x7.5 modifier shots, AND no other prof can put stats on people like carbineer can. Don't over look the potential a carbineer has if they play their carbs right.


In short, i vote nay to this proposistion


P.S Personally Im a Master Carbineer/Master Rifleman despite my sig





Dy'vim Slorm
~ Force Hunter ~
~ Elite Mercenary / Asassian and an Irish Vigilante~
Remember the Boondock Saints...

Bukesta1
Tue May 04, 2004 4:43 am
#62

/sign
MasterTexiria
Tue May 04, 2004 11:05 pm
#63

/VETO well just to the Stun dmg part.


Like the other's said change armor. I personally think Doc buffs should be nerfed a little. Its negates the HAMs which was put in place soyou couldn't spam your best special over and over(which is exactly what is happening). Also doc buffs makemind the onlypool worth hittingsince most players can heal your damagebefore your next shot unless you havean uberloot enhanced weapon.



-Anishor
Big Furry B-wing Pilot
RSPA
Ratphink
Wed May 05, 2004 12:23 am
#64

/sign



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Gitana
Wed May 05, 2004 5:24 am
#65

/sign









Gitana Master Doctor / Master Carabinier

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