Carbineer Archive

Thread: Charge shot making epic encounters trivial

Kaffis
Sun Feb 08, 2004 10:53 pm
#53



Elvandar01 wrote:


makalas wrote:
wow BH's must need a good nerfing too if they can do 400,000 damage to a mob with heavy armor and insane resistances before their food buffs run out!
/em holds up a picture of boba fett
Fight the Power!



quite easy with ryshcate, breath of heaven, charge shot, spray shot, torsho shot, and sap shot, fyi




So in other words, it's the DOT's bypassing of resists that's the problem (the thing that does the damage), not the endless KD? The mere idea of a pistol even scratching a Krayt screams broken -- I don't care if it's a BH move.
Elvandar01
Mon Feb 09, 2004 8:31 am
#54






Kaffis wrote:
So in other words, it's the DOT's bypassing of resists that's the problem (the thing that does the damage), not the endless KD? The mere idea of a pistol even scratching a Krayt screams broken -- I don't care if it's a BH move.





Maybe, but it's the charge shot that keeps the mob out of melee/force range which allows me to buy time for the other specials.


I'll go ahead and add some more input here.


Fact 1: To everyone that says Charge Shot 1 only causes the animation for 1 second after the initial "successful" kd, please get your head out of your ass. It drops the target and they get back up 1.5 seconds later. I know this because I can do charge shot then spray shot and get the damage bonus for the target being kd'd on the spray shot. Same with charge/torso. Same with charge/cripple if i were spec'd that way. When the mob gets hit with CS1, it falls down, takes 1.5 seconds to get back up, and STANDS STILL for another 3 seconds. Therefore, you have roughly 4.5 seconds after the "failed" charge shot to land another one before the target moves again. Trust me, I've tested this extensively.


Fact 2: To everyone that says Charge Shot 1 is nothing more than a nuisance in PvP. Maybe not on it's own, but with the BH carbine dizzies, it's deadly as hell. Imagine being dizzied then kd'd as normal. Then you do your best to get up. Let's say it takes you about 4 seconds (a generous time) to get up from dizzy/kd. All the carbineer has to do is Charge Shot you again and you're back down for another dizzy/kd struggling to get up. I don't disagree that carbineers need improvements (it's obvious they need more speed, ranged defense, state defense, a bit more accuracy, and a master special), but protecting a bugged special just because your profession sucks is pretty low.


Fact 3: To all the morons that claim they can't solo krayts or nightsister elders because of whatever reason. It's not because it's not possible, it's because you suck. A newbie poster above claimed you can't get elders solo because theyre packed around other nightsisters. Well chief, you ever thinking about /kneel'ing, action shot 1, /peace, /stand, and back off? Gets them single everytime. You lack something that everyone else who kills them have. It's called skills. All you have to do after you get a mob solo is to double bleed it if you're not BH also, and kd every 3-4 seconds. Combat sequence being: charge shot, action shot 1, action shot 2, charge shot, leg shot 2, leg shot 2, charge shot, leg shot 2, leg shot 2,charge shot. etc etc. This will not allow the mob to move and allow you to target the same pool (action). In the case of my bounty hunter, the combat sequence looks like this: charge shot, torso shot, sap shot, charge shot, spray shot, spray shot, spray shot, charge shot, spray shot, spray shot, spray shot, charge shot, etc etc. Very simple if you know what the hell you're doing.


Any questions, class?



Avatar- / Elvandar
Nerj
Mon Feb 09, 2004 9:30 am
#55

Gee in the latest PvP battle I tried charge shot on a TKM. It hit, About 1 sec latter TKM was up hit me with dizzy/KD was down and DBed in 1.5 sec. Maybe if we had a dizzy with the KD it would be bad but, otherwise nerf the Dizzy/KD of TKMs.


P.S. It appears that players can recover faster than NPC






Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

vovchancyn
Mon Feb 09, 2004 10:51 am
#56

i think thats because his center was balanced, TKM recover from kds alot quicker that way



Twiggy Starshadow (POG)
~scylla

Are you an assassin? No, your just an errand boy, sent by grocery clerks, to collect a bill.
Elvandar01
Mon Feb 09, 2004 12:41 pm
#57



I come here presenting actual facts and logic behind my stance and all you trolls can do is counter with name calling and opiniated remarks, how typical.





BMGundam wrote:


You only get a damage bonus on the KD that happens every 30 seconds. Unless the target is dizzy when it falls over on a "failed" KD and falls over without being hit again. Just like any other time when a target is dizzy and a different KD attack. Trust me, I've tested this extensively.





Wrong, wrong, wrong, wrong. Did I mention you were wrong? Obviously, your "extensive" testing is obviously lacking, as anyone with capped carbine speed can test this out for themself and see that I'm right on this matter. Combat spam would appear as follows:


Charge Shot 1 for 600 damage.


Torso Shot for 2000 damage.


Torso Shot for 1300 damage.


Charge Shot 1 for 600 damage.


Sap shot for 1000 damage.


Sap shot for 700 damage.


Charge shot 1 for 600 damage.


Spray shot for 3300 damage.


Spray shot for 2200 damage.


etc etc... This is because for 1.5 seconds (roughly; at least 1.0 seconds), the target remains kd'd from the charge shot 1 and sustains 1.5x (150%)damage from attacks during this time. Please, please don't talk out of your ass until you research what you want to refute. You just make yourself look even more like a fool.





BMGundam wrote:


Carbineers don't have a working Dizzy. Until CARBINEERS have a working dizzy you have nothing to complain about. If chargeshot was no different than any other ranged KD and the full auto shots had a working dizzy, what would be so different than what you are doing now with your BH combos? We'd do it with our own skills? Hey that would be even better because then we wouldn't have to deal with lame BH trolls like you. Oh wait, you'd probably still come in here and whine about something else.

Since you're a BH why don't you go into the BH forums and troll there.







So just because the carbineer profession alone doesn't have dizzy, it doesn't mean the combination of dizzy + charge shot (which is EASILY attainable; i'd say 75% of people who have charge shot can dizzy from BH carbine or another line), isn't a bug and/or unbalanced? That's pretty asinine logic, if I must say so myself. Obviously, as players have found out, you must dabble in SWG to be successful at PvP in most instances. There is not ONE profession that can consistently do well if it is the ONLY combat profession you have. Plain master riflemen get their asses handed to them, why wouldn't carbineers? Everyone dabbles, everyone have their own unique setups, and finding imbalances from certain setups is what the devs must do in order to maintain a fair system of combat and PvP.






BMGundam wrote:


People who bleed and run away are just lame. It doesn't take any skill to bleed, hop on a bike and zoom away. You don't even need to hit peace. Wow some skills you have there. Nothing wrong with those tactics, but claiming they are skills is just pathetic.






By far your worst argument presented. Oh no, its lame, god forbid!! Bleeding and running (aka kiting) requires the same amount of skill as using charge shot to perma root something in place, which takes the same skill as getting 50 people together and zerging it to death, which takes the same skill as a small group using pets to tank it while people shoot and using "f" then "t1" to heal the pets mind pools and have cm's heal health/action, which takes the same skill as a master swordsman/brawler using warcry/intimidate crap to solo the same said mob. Nothing takes more skill than anything else, and calling one tactic "lame" as opposed to another truly reveals your ignorance on the matter.


Please think of something intelligent to post next time you get the urge to feel big and counter my points with your asinine remarks.





Avatar- / Elvandar
averyz
Mon Feb 09, 2004 2:02 pm
#58

For youjokers that say it isn't broken why does it say one thing and do another.Please spare me your lameexcuses. I want to see facts. Oh and don't forget to consider the melee mobs that can't "shoot back while playing a stupid animation" I can't beleive you jokers are trying to protect something that is so clearly broken.


Live it up while you can.. can you say "g0t nerfed?"





www.SWG-Faces.com<RW>On Vacation
Full Templated Jedi that I refuse to play because it ruins other peoples game play and makes people quit the game
Now playing W0W.
Nerj
Mon Feb 09, 2004 2:11 pm
#59

First, What you are saying is that dabblers are at fault "Carb + BH" gives the ability. that is a combat balance issue.


Second, the KD + dizzy attack of a TKM is more powerful than charge shot for Carb + Non-BH. Of which there are more people without BH. Most popular is Master Carb/Master Doc since our HAM cost is so high.


Third, without a Dizzy the KD will buy short time as I got owned by a TKM with a KD/Dizzy skill and was DBed before I had a chance to get up. So a BH with a Dizzy/KD is NO different than a TKM with a KD/Dizzy

only it takes the BH longer to DB.



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Elvandar01
Mon Feb 09, 2004 2:54 pm
#60



If you're doc/carbineer, you can chain stand + heal state to recover from dizzy kd and get in your own kd right after. Or you can use knockdown fire or confusion/spray shot + charge shot or what have you. TKM do lousy damage against good composite armor.


Besides, if you're just a doctor/carbineer, and you start at point blank range against a TKM in a duel, I can't say you didnt deserve to die. Maybe if you had skills though, you could have charge shotted at the beginning, escaped the 16m lunge range, charge shot > wild shot > charge shot > scatter > charge > scatter till dead. It's all about strategy.


Oh, and finally:


TKM dizzy/kd = 5m range


Carbine dizzy/kd or even regular kd = 65m range


Edit: Also, please please PLEASE don't say you would miss in that 2nd scenario. Master carbineers have well over 100 accuracy and at least 25 accuracy while moving not counting SEA mods. TKM alone dont have close to 100 ranged defense (maybe like 60 tops if I recall correctly). Therefore, if you would have missed in that scenario, thatmeans the TKM also dabbled in other defense lines (most likely fencer) making your whole argument a moot point, because you could have been a bh carb 4 + master carbineer or mbh + 4003 carbineer and easily handed the tkm his ass.


Edit #2: Stunning a target negates their defenses. Therefore if you wild, confusion, or spray shot your target first before charge shotting, you wont miss the kd. Another reason why it's unbalanced.

Message Edited by Elvandar01 on 02-09-2004 04:00 PM



Avatar- / Elvandar
Nerj
Mon Feb 09, 2004 5:27 pm
#61

Now being Master doc/carb -- no terrain negotiation a TKM can close range fast, unlike other profs which hit the speed cap at Master, Carbineers do not. Therefore, one cannot shoot charge shot once a second. If one could then the other second I would have to heal my HAM damage to keep from incapping myself. The TKM does not have too do this. He gets up burst runs close and in 1 sec I am down with a KD/dizzy. Next second even buffed DBed. Even with composite on the incap timer keeps me down till I am dead.


Now the question is, Are you a TKM that wants to stay uber? If not, complain about their KD. Ours is fine, but nearlly useless.



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Kubernetes
Mon Feb 09, 2004 5:35 pm
#62

Great, so you're complaining because a BH/Carbineer has a killer KD/Dizzy? Wow, so does a TKM, and he didn't have to work half as hard as you. If you notice, this is the Carbineer board, and no pure carbineer is complaining that we own. Hmmm... a BH w/ Panic Shot and Low Blow owns too. So does a Master Rifleman/TKM. Or Pistoleer/Fencer/TKM. Those guys can't even be hit. Heck, most PvPers on my server think Chargeshot is a weak special--any opponent with a semi-decent ranged attack will destroy a carbineer who spams Chargeshot. Go back to the BH boards; yes, you are Uber. Happy now?




Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
AriasImmortal
Mon Feb 09, 2004 6:38 pm
#63

Don't forget us swordsmen/carbineers!



Face it, chargeshot1 only owns when combined with certain other professions. And even then, it's not a sure thing. You can still be killed by krayts/NS elders, regardless of chargeshot1. and now that they are nerfing bleeds, it will be even more risky.


TKMs are far more powerful that carbineers. Example: All health stats buffed for over 3k, wearing 80% kinetic composite, and with +190 to counterattack, a TKM health incapped me in 30 seconds. Plus, in order for a normal carbineer to obtained a ranged carbine dizzy, they must dabble in BH. For just a ranged dizzy, its rifleman. Which takes up skillpoints they could be using on something else.


If you want to complain, go call nerf on offense stacking, since that is what BH/Carbineer is. Its essentially the same as defense stacking. But everyone wants the latter nerfed, not the former, which i find disconcerting.


We are not the reason why these epic encounters are "trivial" as you call it. YOU are. YOUR template. YOUR abilities. Chargeshot, while it contributes in part, is obviously not the entire problem.





ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

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