Carbineer Archive

Thread: Carbineer Special Info (Updated for Publish 7)

DoctorCoryn
Thu Apr 01, 2004 9:42 am
#53






NotGyre wrote:

I find it only seems to work for me if I'm at close enough range that the charging animation takes me within melee range of the target. Is this the case for others that have said it works for them?


I haven't noticed anybody else complaining about the animation butI hate that it runs towards the target. If I wanted to be at short range I'd have run into short range and NOT be trying to knockdown my target.


I just got ChargeShot2 a couple nights ago and I have gotten multiple knockdowns on tight groups at Fort Tusken. I haven't tried it anywhere else yet.






I getKD's at all ranges - from Max to Melee... could your accuracy mod have something to do with this??



-----------------------
Coryn Dularen (Shen)
Master Doctor, Master Carbineer
==Former HGate Chief Medical Officer==
Official Carbineer Motto: "Carbineer - Stunning crowds since Publish 7"

"The Irish MP's are NOT 'after me frosted lucky charms'"
NotGyre
Fri Apr 02, 2004 5:19 am
#54

Now that I have ChargeShot2 I am much more successful at range. I think the knockdown just failed a lot at ChargeShot1.
RebalMarineHunter
Fri Apr 02, 2004 11:05 pm
#55

Tested Wild shot tonight. Compared it to Fullauto single2 in regards to how well it lands the stun. Wild shot lands the stun about as often as sprayshot does, maybe even better. Fullauto single2 lands the stun much less frequently then wild shot. Wild shot landed the stun on an average of 2 shots, full auto did it on average in about 4 or 5 shots (tested on Bol, dantoine).


Also, tested how much more effective landing the KD is when the target is stunned, and just as I expected it made a huge difference. I always thought it did, but did not realize by how much. When I would stun the bol and then use fire KD, the bol would only fall after on average 5 or 6 shots. If the Bol was stunned it fell on the first try nearly every time, but no more than 2 tries were needed.


So, you want that KD to stick, use the stun before the KD. Wild shot 2 followed by charge shot 2 should have a devestating effect against crowds, will try that when I have them both. Go out with a rifelman freind, have him fire a couple rounds of flurry 2 into the crowd before your charge shot 2 and after your wild shot 2 for a real good time, hehe. In under 5 seconds you could have 8 storm troopers flopping all over the place, hehe.





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Joshua Theo
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Antarian Ranger League - Co-Founder
Black Rose Industries, Shipwright - South Coronet 159 -5490
Nightwing162
Tue Apr 06, 2004 7:05 pm
#56

Cool! hehe,



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Subscription Cancelled. Good-bye SOE, hello Blizzard.
TAfirehawk
Sat Apr 10, 2004 7:13 am
#57






Kaldur wrote:



I don't know if this could be of any help but I use this combination in 120 LvL. missions and it works almost all the time:


1) Wildshot2 - Area Stun

2) FullAutoArea2 - Area Blind and Dizzy

3) ChargeShot2 - Area KD


That way everybody will be bouncing off the floor all the time


P.S: I wish there was a "Area" SupressionFire2, that would be sweet to KD everyone with the dizzyness...also the dizzy effect is way too short for carbines.


Note to Devs: why is it that Carbines are so nerfed for damage? If that is so, you guys (Devs) should improve the time on the status illnesses created by carbines; blind, dizzy, stun etc...it's just fair with us carbineers.







FAA2 does Stun as well so why use WS2?


ActionShot2 is the same posture change as SF2 but with the AoE and bleed and Action pool only.


As far as damage goes I can easily double the damage of a Master Pistoleer in PvE.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Serendipity007
Sat Apr 10, 2004 7:55 am
#58

FAA2 only does stun about 1/4 of the time, and if a target is already stunned, other states such as dizzy and blind will more easily stick, and with fewer hits.



Serendipity Runningwaver
Master Doc/Master Rifleman
Tarquinas
DarkGuard Fleet XO

If they introduced a nerf creature (animal used by Corellians as meat animal, Leia called Han a "Nerfherder" in ESB) and it was too strong, would they nerf the nerf?
kloog
Sat Apr 10, 2004 1:24 pm
#59

I use chargeshot to great effect all the time. It is working fine.



Mordhem Kloog
-Carabineer
-Ranger
-Creature Handler
Carmien
Sat Apr 10, 2004 4:19 pm
#60

Has anyone else been getting 1 point hits with Scattershot1? I repeatedly get damage of 1 when I hit with this special. I have given up using it. Seems like a broken special to me.


Cheerz,

Cayne
TAfirehawk
Sat Apr 10, 2004 8:41 pm
#61






Carmien wrote:

Has anyone else been getting 1 point hits with Scattershot1? I repeatedly get damage of 1 when I hit with this special. I have given up using it. Seems like a broken special to me.


Cheerz,

Cayne







Maybe I feel like being nice.....maybe not.....hmmmm.....CarbineerFlameSingle1......



It is NOT broken, look above the target's head and the target's HAM bar.......this is months and months and months old.....along with being covered in posts here.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Carmien
Sat Apr 10, 2004 9:52 pm
#62

Well, I looked at the HAM bar and the numbers over their head. I got 1's over their head and in my combat log. I also got no visable reduction in HAM.


I may simply have had a weird set of circumstances. If it is supposed to bea log glitch I will work on testing it some more.


Thanx for your time though. I am sorry that it has been months and months and months for you. Had it been the same for me I would not have asked the question.


What a completely pointless flame
TAfirehawk
Sun Apr 11, 2004 8:40 pm
#63

And you thought THAT was a flame? LOL






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

OnlyMaestro
Sun Apr 11, 2004 9:12 pm
#64






TAfirehawk wrote:

And you thought THAT was a flame? LOL










Kindness is a virtue.



The game can't register multi-HAM hits, it states everything as "1" damage in that regards, but actual damage is applied.



See, it's easy to be nice.




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

TAfirehawk
Sun Apr 11, 2004 9:27 pm
#65

I guess when I have said it over a dozen times, the "niceness" has worn off.....but I didn't see any flames.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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