Carbineer Archive
Thread: crippling shot uh ? can't get what is special with that one...
TAfirehawk wrote:
Rifleman no longer bother me much, but those darn CM still rule.....
AND the Devs are quite stern about NOT nerfing them.....goodness.....
But hopefully something else in the Combat Balance will knock the CM down about 5 pegs
Message Edited by jfang on 06-14-2004 11:40 AM
Rorenikibi wrote:
Ah, don't worry about us. We've got enough issues in here to try and work out without getting into a forumfire fight over another profession.
If its the case that the issues that allow CMs to wipe our HAM bars to the tune of 1000 points a tick are the result of the same issues that allow crafters to create 90% resist armor, so be it.
It doesn't make living with those issues any more pleasant.
Agreed. How many days until the combat revamp?
Rorenikibi wrote:
jfang wrote:
Rorenikibi wrote:
Ah, don't worry about us. We've got enough issues in here to try and work out without getting into a forumfire fight over another profession.
If its the case that the issues that allow CMs to wipe our HAM bars to the tune of 1000 points a tick are the result of the same issues that allow crafters to create 90% resist armor, so be it.
It doesn't make living with those issues any more pleasant.
Agreed. How many days until the combat revamp?
More than I care to acknowledge while sober.
![]()
I will say it...TOO LONG... ![]()
No really I figure a min of 10 weeks and that is if everything goes smooth.......WHOA.....what was I thinking......lets try 14 weeks ![]()
MannyCalevera wrote:
Yes, against melee professions or profs without mitigation, i easily do over 1500 pvp damage with a laser carbine while they are KDed.... this is before their armor is brought into acount however, so for the most part you wont get that kind of damage. However crippling shot does have its uses, it allows us carbineers to kill nasty things like NS elders quickly
Hehe Eisman can attest to the abusability/overpoweredness of the CMs. Ran into him at the imp outpost on dant last night. A rebel cm kept clone tefing a group of 10-15 buffed imps until we had no mind left, we had a doc, but there's no way a doc can go around healing fast enough to keep up.
I hate CMs, I hope they are nerfed to the point where their poisons tick for 5 damage and they have to be applied withing 5 meters of each target on a 5 minute delay with a ham cost of 500.
jfang wrote:
I dislike it when somebody mentions combat medics outside the combat medic forum. I feel compelledto chime in aboutthem but it is not an appropriate venue... In short though, as I believe stated by the devs at the fan fest, combat medicsmay have some issues, but if they exist they are more of a byproduct of bugs and other issues in the system than a reflection on combat medics themselves. And even so, there are many counterbalances to combat medics in the current system which may or may not be adequate.
If you want to start a conversation about combat medics, I would be more than happy to converse about it on the combat medic forum if you start a thread. Just keep in mind that we are very touchy about trolls there (a byproduct for when literally 3/4 of the posts there were from various people flaming others), so be sure to be civil in tone, not exaggerate your numbers, and not flame. (And even then, there is about a 90% chanceit will degenerate into a flame fest after about 10 posts and be locked down...)
Unless of course you *really* want to start a combat medic conversation in the carbineer forums.
Edit: The offer extends to you as well, Rorenikibi.
Message Edited by jfang on 06-14-2004 11:40 AM
The offer extends to you too, Kaelle_DB. ![]()
TAfirehawk wrote:
Check out THIS elder
http://www.imagedump.com/index.cgi?pick=setandget&tp=84419&poll_id=0&category_id=20&warned=y
YIKES!
As they say in Monty Python... RUN AWAY! RUN AWAY!