Carbineer Archive

Thread: Status of the Carbineer Specials

KetherSWG
Mon Mar 01, 2004 7:16 am
#53





+ Jaron Ninefive +
Carbineer | Combat MEDIC | Thread Hijacker
+Known Rebel Sympathizer+

"FoE exploits...seen it and I've called them on it." - Crushgroove

TAfirehawk
Mon Mar 01, 2004 7:31 am
#54






KetherSWG wrote:



I can't wait for burstshot2. I swear, I doubt I'm going to be using any single-target attacks after publish 7.






You might change your mind hunting where I do, Dath in the middle of Rancor Valley


Too easy now to pull aggro from pets to yourself.....4-5 Mutant Rancors on you at once would be VERY convincing




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

KetherSWG
Mon Mar 01, 2004 8:11 am
#55






TAfirehawk wrote:


You might change your mind hunting where I do, Dath in the middle of Rancor Valley


Too easy now to pull aggro from pets to yourself.....4-5 Mutant Rancors on you at once would be VERY convincing






That's quite true. I avoid Dathomir if I can help it at all.


I personallyfinished the 2nd half of Carbineer in Kor Vella and Kaadara, making a name for myself as an enemy of the Empire. Also, I'm thinking in terms of PVP, and hitting several targets at once can beadvantageous for my whole team, so that's where I'm coming from.


But two days ago I accidentally aggroed a whole room of crazed geonosians with one poorly placed actionshot2. So I see what you're saying, too.



+ Jaron Ninefive +
Carbineer | Combat MEDIC | Thread Hijacker
+Known Rebel Sympathizer+

"FoE exploits...seen it and I've called them on it." - Crushgroove

TAfirehawk
Mon Mar 01, 2004 9:29 am
#56

Nothing better than lighting up a group of 6 ST's at a Imp Base with FAA2 a few times WOOT WOOT






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

KetherSWG
Tue Mar 02, 2004 3:56 am
#57






wilibus wrote:

/bursthot2 is going to be so much better in PvE then in PvP. /fullautoarea2 is going to be the carbineer skill of choice for PvP IMO especially in team battles, let the rifleman do the damage you just keep your enemy on their back long enough for them to get there job done.






Roger that.



+ Jaron Ninefive +
Carbineer | Combat MEDIC | Thread Hijacker
+Known Rebel Sympathizer+

"FoE exploits...seen it and I've called them on it." - Crushgroove

Sympathico
Thu Mar 11, 2004 9:33 am
#58

Yes super post, I need it.. Why this special works and not this one... Why is it bugged... etc, etc..


Yes! But my question is:" Why does it take the half of my action bar everytime I put a special attack?


When you examine the pistolero specs, the cost is minimum. When you see the master rifleman (with mind's cost), he can shoot every second with a minimal cost. Why do I have to take the path of medic to survive on Tatooine killing lizards?


The Dev's haven't been very informative since the start of the game (it was in June, 2003)


Then, which solutions? when? Why should I shot special attacks and why carabineers don't have special medic skills on the tree? Why should I erase my master carabineer to take pistol or rifle or BH or Commando?

Thanks, for answers or no answers.




Master medic; Master Carbinier; Master marksman; master dancer;
Working on master droid engineer
Nym completed
Jabba completed
TAfirehawk
Thu Mar 11, 2004 9:34 am
#59

Combat Revamp.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

CimTaurus
Thu Mar 11, 2004 12:31 pm
#60

COME ON PUBLISH 7 !!!



WOOOHOOOO!


can I get a witness?




Cim Taurus


Huwipa Alliance


Chilastra





Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
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