Carbineer Archive
Thread: The only people who are Carbineers are...
Fragalax wrote:
I did it because it compliments me well as a Master CM. And I'm hoping to get fixed some day.
Btw, the M-16 and AK-47 are rifles, not carbines
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Carbine = Rifle with shortened barrel and (in some cases) a collapseable stock
What I meant is that in SWG, carbines are the closest to RL assault rifles, like Automatic, kind of that size, a main weapon, not the sniping of rifles are sidearms of pistols
some good buffs will raise both primary and all 4 secondary stats for 2000 points too. Thing is they last 2.5 hours and they have no, none, zero, nada, negtive after-effects. So the questions is: Why does anyone waste time with drinks and drugs? just go befriend a master doc and kick serious ass.
Fox
newjedi: keep medic, dump warningshot. if you get charged, or overwhelmed, just do kd a couple times and run. in my opinion, there's no substitute for being able to heal yourself.
anyway, i say ''pffft'' to /warningshot. of course, if a creature gets too close for comfort, i slap on my vk's and, well, you know the rest. still, i think i'd rather have medical skills than warningshot.
as for my current build, i'm tkm, and eventual mcarb (1002 now, but i should have some time off from work soon to grind away) with master scout. i used to be a master ranger/tkm, but wanted to pvp more and there was no way i was giving up tkm
i'll eventually cannibalize all scout skills with exception to the 'explorer' title, and i will have first aid 4 and diagnostics 2. this is mostly for my friends, so that i can heal their bleeding, drag their bodies, and tend their wounds. i haven't used a medpack on myself in about a month lol.
when i was deciding what to pick up instead of ranger, i realized 2 feasable alternatives: ''trickshot'' + ''rogue''+ some ch, or''master carbinier''. i had already been a proper gunfighter and sharpshooter, and didn't really like either, and have been secretly wanting to try carbines for a long time. plus, i wanted to master a profession, as opposed to dabbling in 2, let alone the 2 most dabbled in professions out there heh (re: pvp). so, it was a cinch.
i honestly can't wait to have more accuracy. i waited to start pvp-ing with carb until after i had /chargeshot1, and my first encounter, against avatar of all people, was er... short. i only got 1shot, and it was a miss lol. then i was on my back, on fire, and dead. well, at least i got a shot off. all the other times i went up against him i had no ranged attack and the fight went like this...
'your target is out of range'
'your target is out of range'
'your target is out of range'
'you cannot unarmedlunge1 while dead'
heh. well, sorry for ranting so much about completely unrelated stuff. i haven't been able to post in awhile (some internet explorer glitch that seems to be fixed now) so i just feel chatty ![]()
E) People who like the idea of a support role in a group as much or more than being able to be a solo billy-bad-ass (or billie-bad-ass if you are female).
I chose carbineer as a goodcomplement to my Combat Medic skills. Even with all of the current bugs and inequalities, I still think the carbine is an excellent group support weapon. When in a group, I view my CM skills as primary and I focus primarily on keeping the group healthy and battling and the carbine shoots fast enough to allow me to do so and hits hard enough that I also contribute to the damage being dealt while healing. When hunting, the FullAutoArea2/Crippling/ScatterShot2 shots can contributea good amount of damage and helps the group get through missions quickly. I have also saved myself and teammates quite a few times using the ChargeShot1 to KD mob that was charging unexpectedly or an aggro that warps right into the middle of the group. That 1/2 a second or second that the critter is KD is usually long enough for me to send my non-CH pet on it to keep its attention and allow me or the team member to run away from the critter. All in all a fairly balanced weapon for the everyday soldier of the rebellion even as nerfed and bugged as it is. If/when the broken shots get fixed, the support capabilities for Carbineer will be that much better, but I don't feel like I am waiting for fix to be useful in my support role.
I'm a 2,3,2,2 Carbineer and a 2,2,1,2 Creature Handler and a 3,3,3,4 Medic. Have tank, will travel.
Haha Roren - I'm similar construct
Master carabineer, master CH and 3/0/4/4 Medic - I can make and use Cs - with advanced up to 1000 damage
BTW I took carabine because as a master pistoleer I didn't have KD move , didn't have posture down, and most importantly didn't have the medium armor piercing for my krayt hunting
now with carabine and 2 maulers I might kill a dragon or the dragon might kill me( I realize that a commando with flamer 4 will have much higher success rate at dragon hunting )
I love the specials - we have - what 3 ? posture changes, we have KD and area attack - bleeds(everyone has these)blinds and stuns - I wish we had dizzy because it's an awesome skill but ah well
right now rifle does more damage than carabine (and it's probably a better companion for MCH) pistoleers are better in PvP (and probably in PvM except for the heavy stuff ) but carabine lets you play somewhat tactically - if you KD the monster so it can take more damage and then apply bleed you have 1200 + points from bleed2 + 800 from bleed 1(krayt dragon wise)
if the monster movest too much -KD it, or bleed/posture change, if many monsters are grouped arround my pet - area attack (well rifle does that better - strafe shot can hit for 4-6k and more often than carabinebut still
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unlike everybody else though I don't hope for reduced ham cost but for increased speed - anyway if carabine continues to suck going master rifleman and if I don't like this too - going flamer 4
Carbineer is really fun in a group but would be uber if they ever fixed us. So yeah I'm in the group thats waiting for the Devs to fix us I guess.
Maller Malice