Carbineer Archive
Thread: The Ultimate Master Carbineer Template
MC/Mscmuggler/0123 pistols
you can lay out the damage at a somewhat steady pace, but the big thing is you never dieing.....
Feign Death if theres more that 1 target, and if its a 1 on 1 (or sometimes a 1 on 2) concussions + roots + dazes + snares = you ALWAYS getting away
Sylow wrote:
And the ultimate answer is:
The one you have most fun with!
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With Quatto I'm finding Master Carbs/Master Pistols/bh x44x pretty hard to beat at the moment. Fantastic array of specials to choose from allow you to dictate an engagement well...
OK, I admit a lack healing ability, but with ruby and good Stim D's I can do pretty well against most things. That said, I'm thinking of trying Master Carbs/Master Pistols/CM 4xx4 but I'm worried I'll miss improved underhand shot which is bloody useful. Thoughts?
I've had this since before the CU and I'm pretty pleased with it, although (as mentioned above) I use Ruby Bliel and Stim D's like they're going outta style.
Master Carbineer, Master Bounty Hunter, Master Marksman, Pistoleer 0001 (Basic Stopping Shot), FS Reflexes 3310 (Melee Defense 3, Ranged Defense 3, Vehicle Control 1)
Lotsa fun and pretty powerful, even with semi-crappy pre-CU converted weapons and armor.
Nomikan wrote:
well I am having fun with with Mcarbs/powers0400/enhancer4400/healer4000 and defender0100
MCarb/Defender4440/Healer4000/enhancer2000
Super tough, great heals plus root,forcerun and speed. Carbs are much easier to get superior to sabers, NowI just have to pray that hybrid nerfs are only rumors
Message Edited by BeregonStrongblade on 09-29-2005 03:53 PM
Haldan wrote:
Master Bounty Hunter, Master Carbineer, Squad Leader 0/4/0/4. I really enjoy it.
General Ranged Accuracy: 190
Carbine Accuracy: 65
General Ranged Speed: 70
Carbine Speed: 50
Melee Defense: 200
Ranged Defense: 225
Carbine Defense: 40
When grouped you also get +25 Group Ranged Defense and can use Rally (+80 Accuracy, +40 Melee and Ranged Defense) and Volley Fire (+10 Accuracy).
That leaves 4 points left for a line of Force Sensitive Skills... I'm thinking about the Ranged Accuracy line but might add something else. Haven't decided yet.
This is my template as well and I've loved it. Can't wait to see what it does with the SL Enhancements
[...]and Volley Fire (+10 Accuracy).
Sylow wrote:
[...]and Volley Fire (+10 Accuracy).
No wonder people think that SL is bad, if they have no idea what things actually do... Volley Fire is no lousy +10 accuracy, it's a straight +15% of damage.
Considering the mostly used builds around (and ignoring low level characters), there is no way to ever gain as much + on accuracy to match what volley fire gives to the complete team.
Oh I know what it does. Paint a target on it and call it dead.