Carbineer Archive
Thread: The Ultimate Master Carbineer Template
Haldan wrote:
Master Bounty Hunter, Master Carbineer, Squad Leader 0/4/0/4. I really enjoy it.
General Ranged Accuracy: 190
Carbine Accuracy: 65
General Ranged Speed: 70
Carbine Speed: 50
Melee Defense: 200
Ranged Defense: 225
Carbine Defense: 40
When grouped you also get +25 Group Ranged Defense and can use Rally (+80 Accuracy, +40 Melee and Ranged Defense) and Volley Fire (+10 Accuracy).
That leaves 4 points left for a line of Force Sensitive Skills... I'm thinking about the Ranged Accuracy line but might add something else. Haven't decided yet.
Actually Volley Fire adds 15% damage to your target by all group members.
Owet wrote:
Actually Volley Fire adds 15% damage to your target by all group members.
Even better!
One technical question... i see more and more people posting about wound. Since when does wound have any practical value? It doesn't add significant damage and thus doesn't really increase your killing speed, as far as i know.
Can you please explain to me what you need it for?
Sylow wrote:One technical question... i see more and more people posting about wound. Since when does wound have any practical value? It doesn't add significant damage and thus doesn't really increase your killing speed, as far as i know.
Can you please explain to me what you need it for?
I've often wondered the same. Wounding was cool pre-CU for clone-zerging PvP, but even then its value was pretty limited. I just don't see it making so much of a difference as to be worth mentioning all the time.
Message Edited by Trebonious on 08-22-2005 09:12 AM
M. Pistol / M. Carbine / M. Marksman /443x rifles...= Krayt soloing machine ![]()
Warning shot, Snare, circle away from the beast alternating between Leg shot-Head shot-Quick shot, snare wears off,warning shot, KD, Hit for 1100 damage, Repeat... Takes me about 2 mins per Giant Canyon Krayt (4-5 for ancients)
Never gets less than 35 m away from me
And I always have root as a good last ditch to get away
Been wanting to find a DJM to see if I can kite him as easily ![]()
Fun Stuff ![]()
Message Edited by Lotridus on 08-23-2005 08:41 AM
does me fine, can solo all krayts easily, electrolite drain FTW!
i like my temp
My current template, is very balanced to handle both PvP and PvE situations excellently.
Master Bounty Hunter/Master Carbineer/ 3/0/1/0 CM
Terrific healing, an ability to bork the damage potential (hemmorage)of the two normal threats to my temp (Rifles and Swords), excellent defenses. and 2 big damage dealing specials (Leg Shot and Critical hit), great speed and 2 area attacks (full-auto area and spray shot).
it's a veritable swiss army knife, it's good for almost everything. I solo krayt ancientswith ease winning loot rights from rifleman almost all the time. I can handle jedi pretty well, those i can't kill I can usually hold off until back-up arrives. I have no trouble soloing boss level BH missions.
All in all it's the Ideal Ranged template. in my opinion
Message Edited by Xoreshear on 09-24-2005 09:57 AM
Mine is MC/MBH/MM and Pistols xxx3 since 4 months. I love it andI don`t wanna give it up for some healing skills.
Its great for PVE and PvP aswell. Ruby and Stims keep me alive![]()