Carbineer Archive
Thread: Jedi got you nerfed.
Message Edited by FunkNinjaXXX on 02-12-2004 10:54 PM
Corschen wrote:
woohoo! wtg carbineers, blame weak little BHs for your now fixed class......that was stupid of you. It's as simple as saying "Nerf all TKM because one of the credit dupers was a TKM" ( just an example)
Now fixed? we're fixed now? where is my 4 dizzy specials, my AOE KD, my single target bleed, my AOE legshot? Where is the extra speed mods that TH said we would get? where are the defenses that are vital to keep us balanced? I see no fixes.
We're blaming BHs because almost all of the incidents in which chargeshot1 was abused to the point of exploitation involved a BH/Carbineer. I cannot think of one situation in which they involved a Carbineer/Doc, or a carbineer/CH, or a carbineer/whatever (except for swordsman... that and melee profs who picked it up for the sole reason of CS1, which was wrong on its own).
You didn't see any BHs, TKMs, and swordsmen picking it up for legshot3, do ya? or suppresionfire2? It is the dabblers who got this class nerfed, not the real carbineers.
I respect the fact that some dabblers (the BHs and swordsmen that were an active part of our community) had nothing to do with this nerf, because they didn't abuse chargeshot like majority of others did. All those who truly got this nerfed never posted on this forum, and never wanted anything do to with carbineer except for chargeshot1. The BHs, TKMs, and the various others who took carbineer and abused CS1 didn't need it to survive, as we did. 90% of those who took it as a supplementary class did it for chargeshot1. And they don't get hurt by this, they just get inconvenienced.
As i will point out for the 10000000th time, we carbineers would have been perfectly fine with an actual FIX, as in our specials fixed. This was not a fix. This can and will be considered a fix when the rest of the profession gets fixed, but until then its not a fix. Its a nerf, and we sure as hell did everything we could not to bring it down upon ourselves.
Gee i am so glad that by mastering another proffession completely unrelated to ours we have a chance at being competitive. Do you know what would be better than having to master brawler ... not having to master brawler. Sorry if i sound rude but it really boils me when people say in response to a complaint that a proffession isnt working, go master another proffession .... what exactly is the point in the first proffession if you need to master another proffession to be able to even compete. Yes spamming /chargeshot1 was a problem whether it was Jedi's or BH's that got us nerfed the real issue remains, other than our AoE posture down attack which in my experience never works properly we have nothing, except decently damaging specials. Also the skill that makes us unique we get at novice carbineer .... w00t? ... i think
chaoskiller wrote:
I was one of the first (if not the first) master carbineer on scylla server. I kept it for 4 months before finally dropping it, so I know every weakness and strength a carbineer has. You say we need something unique and I agree. If you hunt with a rifleman, they get an AE dizzy shot. We get an AE posture change shot with actionshot2 (unique). With this combination, very few groups of NPC's have a chance. If you guys really wanna cause some havoc, pick up master brawler, run up to the mob and warcry2 til they are delayed. Then hit chargeshot and they will stay down for 20 secs. Kite to a safe distance while using cripplingshot, burstshot1, or whatever your favorite high dmg attack is. Once they get up and start closing on you, you can run around some more warcrying til they delay again and hit another chargeshot. I've mastered a lot of combat professions and actually play them, so I have numerous tactics that work for soloing mobs. There are a LOT of tactics, this is just one to help out.
SopaPook
That shot was not working as intented...it never was. You are also arguing with the wrong guy here. My intention here was to make the point that you wont get anywhere fighting for a shot that has slipped through the cracks for a long time...I am in no way saying you shouldt have some sort of advanced knockdown shot but charge shot was definitley broken....I am pretty sure most carbineers knew this. Even if a target resists your knockdown....and it gives you the You Failed To Knockdown Your Target message across the screen...your target is knocked down. Do I believe carbineers should have a higher percentage chance of knocking a target down? The answer is yes I do...but when a shot fails its roll or whatever you want to call it to knock a target down and yet still knocks it down...that is broken. There is no way you are going to be able to convince any large number of people to include carbineers that CS1 wasnt broken in a good way...I think if they dont give you a dizzy with your knockdown that you should have a shot the delays the target and knocks them down at the same time...kind of like a panic shot/low blow combo..or a unarmed knockdown/warcry combo. Anyway Good luck to ya...
novamarine wrote:Actually, I think it is the bounty hunter's that got chargeshot nerfed. Chargeshot had been the way it was prior to this patch since the patch where the Devs added the KD timer. They flocked into the class just for the special and spammed it like no tomorrow. The special became hated and the nerf cries chimed in.So, blame the bounty hunters not the jedi.
Its who cried about ChargeShot1 that got it nerfed (and yes, nerfed). They cried about it because they misunderstood it (people didn't realize that you could attack through it, its true KD component was under a 30 second timer, the animation problem, blah blah blah).
Most likely, it was the Jedi and Defense Templateers. A Master Carbineer+3400BH and skill tapes could destroy most other players using strategy. Most Jedi and DTs are just lazy and would rather let their uber templates do the work, and when it fails there was something obviously wrong with the game.
element123 wrote:
SopaPook
That shot was not working as intented...it never was. You are also arguing with the wrong guy here. My intention here was to make the point that you wont get anywhere fighting for a shot that has slipped through the cracks for a long time...I am in no way saying you shouldt have some sort of advanced knockdown shot but charge shot was definitley broken....I am pretty sure most carbineers knew this. Even if a target resists your knockdown....and it gives you the You Failed To Knockdown Your Target message across the screen...your target is knocked down. Do I believe carbineers should have a higher percentage chance of knocking a target down? The answer is yes I do...but when a shot fails its roll or whatever you want to call it to knock a target down and yet still knocks it down...that is broken. There is no way you are going to be able to convince any large number of people to include carbineers that CS1 wasnt broken in a good way...I think if they dont give you a dizzy with your knockdown that you should have a shot the delays the target and knocks them down at the same time...kind of like a panic shot/low blow combo..or a unarmed knockdown/warcry combo. Anyway Good luck to ya...
Deathtrooper6 wrote:
In the movies, you never saw Princess Leia running her little ChargeShot circles around a KD'ed Darth Vader screaming "PWNED" every 30 seconds, now did you?