Carbineer Archive

Thread: A Guide to Mastering Carbineer

entragian
Wed Apr 14, 2004 8:18 am
#40

I used this guide to grind carbineer. I haven't Mastered yet, but I took some time to get the unarmed exp I needed for TKA.


The only thing I would suggest trying that isn't mentioned, anywhere I saw at least, is to get in a big group. Big enough to pull vorritor hunter missions. While in this group, continue to pull savage quenker missions, you'll have to do more searching at the terminal. In a group this size each "wave" coming out of the lair consists of 5 quenkers, which averages out to be 45k to 65k experiencer per lair as opposed to 18k-21k per lair. You won't gain as much cash, but you wont need much anyhow, cept for buffs and brandy and that can be paid for with 2 mission payouts.


I also used this guide for TKA. Once you hit unarmed 4 it is very easy to take out 4-5 quenkers at a time, it just takes a long time to actually kill 'em.


Versacce





--- Harlan Giovanni ---
BountyHunter_1503
Wed Apr 14, 2004 9:19 pm
#41

Great FAQ! If i ever need a guide for grinding carbineer I'll use this one for sure.



Krovo
The Emperor's Hand
Eryk
Wed Apr 14, 2004 11:09 pm
#42

Great guide. I dropped Carbineer thinking SOE wouldn't come thru in the clutch in fixing our specials. Well, I've taken it up again, and LOVE the ideas in this guide. Specifically, grouping with my pet. I'm a crafter, not a fighter, so I wasn't aware of that little "cheat" in the system, but will be using it happily tomorrow.






SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired.

- I support killing your Jedi, over and over.
ShaiLyn
Wed Apr 21, 2004 8:44 am
#43

High kinetic ubese isn't necessary if you also have an elite brawler mastered. Damage mitigation 3 is nice against savage quenkers. The extra melee defense is nice too. I use 20% mabari, doc buffs, and a couple swigs of brandy. With this setup, two savage quenkers gnawing on my toes while I blast them can't get more than a sliver of white in my HAM. I am just starting carbineer, but I can't imagine it's going to be any different than all the other elite brawlers and marksman classes, which I have done, with regards to resisting quenker attacks.


With the mabari, you get lower HAM costs for specials and it doesn't take a big chunk out of your bank account when you have to replace it. Disposable armor is nice.





Starsider
Xova Qiin - Nightsister Outcast

Corbantis
Silhouette - Twi'lek Shipwright

Kettemoor
Kiamata - Imperial Pilot

...has mastered the Pilot profession
OnlyMaestro
Wed Apr 21, 2004 10:51 am
#44






ShaiLyn wrote:

High kinetic ubese isn't necessary if you also have an elite brawler mastered. Damage mitigation 3 is nice against savage quenkers. The extra melee defense is nice too. I use 20% mabari, doc buffs, and a couple swigs of brandy. With this setup, two savage quenkers gnawing on my toes while I blast them can't get more than a sliver of white in my HAM. I am just starting carbineer, but I can't imagine it's going to be any different than all the other elite brawlers and marksman classes, which I have done, with regards to resisting quenker attacks.


With the mabari, you get lower HAM costs for specials and it doesn't take a big chunk out of your bank account when you have to replace it. Disposable armor is nice.









Armor isn't always needed, but with buffs, brandy and kinetic armor life is just easier -- cause you will need to get high kinetic armor eventually for higher-content PvE.


It's also based on Carbineer being the main profession, not really secondary -- if you have another class mastered it could be easier.




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Bolto
Mon Apr 26, 2004 3:34 pm
#45

Actually, the best way that seems more fun to me is go join a solo group on dant, get lvl 75+ quenker missions and you will now have a mission that has 3 waves of 5 quenkers plus the lair. (3900 x 15 + 4300) x 2 = 125k every 20 minutes or so. Though you occasionally may get a baby (the most I ever get is 2 per lair on a bad day), that is still a lot more xp/time
TheBlur
Tue Apr 27, 2004 12:15 am
#46

Im on profession 30 with carbineer. So ive got a little experience with grinding combat professions.



First off great post.. now i know what i need to do to grind up carbineer... thanks..



The true secret.. is lok.


Take 8300 gurk missions. They DO not Spawn babies. They do NOT have armor. They have crappy resistances, and moderately small hams. Each one will yield 3500-3900 each, and the lair will generally yield 4400-5000 xp.


bottom line is each missions yields 40k. (9 spawns of 3800 average)+(4500k)


times 2 per outting


equals 90k or so per set of missions



OH and heres another tip. Natural spawning lairs will yield between 25-45 critters.. no babies..


they are awesome!



My two cents..


jol69
Fri Apr 30, 2004 10:55 pm
#47

/bump


Behold, 4 rows of rodians!









~ Eseex Aptopack: Master Image Designer, Aspiring Carbineer~
Isyc
Sun May 02, 2004 10:26 am
#48

OK I'm already at novice carbineer before reading this. My only complaint with this guide is it assumes you have lots of credits. To have everything you need to do the things in this guide I'm guessing you will need at least 200k. As I said I am now just noveice carbineer and I have a laser carbine, landspeeder and1 bottle of brandy (18 uses). I have 5000 credits. And I don't think I am going to be able to get dune bantha missions with novice carbineer. I might be wrong about that because I have not tried it out yet. I think your guide is great for someone who is dropping a profession and going carbineer but for someone who is starting a new character I don't think it works. Unless you can tell me how to get 200k credits fast.



Soako - Master Gunfighter
OnlyMaestro
Sun May 02, 2004 10:59 am
#49

Even one set of buffs (10k) will let you run say for instance Perlek Missions on Lok which are 2.8K Missions, and in a set of 3.5 hours bufs you can run maybe...15 or 20 of those missions getting 60K Credits *to start*


Or you can still easily run Quenker Missions on Dantooine, 5900 Credits, 4K HAMS - getting nearly 100K credits for a "lower-level" character in the span of a single buff set.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

MasterSad
Sun May 02, 2004 3:43 pm
#50

Doing savage quenkers mission (mostly in solo group, so 75+ level) I usually spawn /fullAutoArea2 at the lair at 40-50m distance. All quenkers attack me and with time all group right in my cone of fire. FullAutoArea2 may be doesn't do very high damage but when you have 3+ targets in it the sum DPS is pretty high. With misison level of 99 you have more than 5 targets in your cone of fire which gives you pretty fast xp. Of course you have to have an armor, be buffed and have brandy+canape to compensate specials.



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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spaultwo
Mon May 03, 2004 4:50 am
#51



I for one would like to thank you for taking the time to type all of this out. Thanks it has help me on grinding out. I hope people understand that this is just aguildto help people.



Thanks again


caelfoth
Mon May 03, 2004 11:14 pm
#52

Very nice post.. thanks for the info all.



Sarkokrul Aka'Kahn (Purgatory) MBH (the old way), Palomino (Extraordinary Crafting Stations), Kurn (Master Shipwright) FIRST FIRESPRAY BUILDER
Took me 32 professions to find a class I could grind till I die Unlocked 5/26/04

-1808 -4399 outside Bestine on Tatooine
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