Carbineer Archive

Thread: Question regarding SAC

BadgerSmaker
Sun Aug 07, 2005 7:50 am
#40






Dackrendarck wrote:




ahh, I see your point about putting out alot of damage with speed, then cooling down on the damage but still putting alot of pressure with ranged/placed shot. I usually save the Action untill I see they are out of mind/action/force and dump it all on then.

Thx for the info, always a help.






With CM I would set them up for a nice action dump, get all the CM debuffs on them, intimidate, stun (why not) then warning shot, KD and dump.


Makes a real mess...



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Dackrendarck
Mon Aug 08, 2005 3:26 pm
#41






BadgerSmaker wrote:





Dackrendarck wrote:




ahh, I see your point about putting out alot of damage with speed, then cooling down on the damage but still putting alot of pressure with ranged/placed shot. I usually save the Action untill I see they are out of mind/action/force and dump it all on then.

Thx for the info, always a help.






With CM I would set them up for a nice action dump, get all the CM debuffs on them, intimidate, stun (why not) then warning shot, KD and dump.


Makes a real mess...





yeah, that is how I duel Jedi: paralize them, state them to hell, root, ranged/placed shot until their action/mind gets somewhere below 30-10% and then pour on the damage





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

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