Carbineer Archive

Thread: Carbine Special Modifiers

ThugForce
Sat Jan 31, 2004 8:50 am
#40

You are factoring in the Speed of the Carbine that you are using. The numbers that Nova posted are Core numbers, that have to be factored into the Speed Formula.



~*~*~*~*~*~Thug Force~*~*~*~*~*~


Master Fencer
Master Rifleman
xillustratorx
Tue Feb 03, 2004 12:07 pm
#41

Why did you report WildShot 2 as the same dmg as FullAutoArea 2 in the table, but then say that WildShot 2 doesn't do as much damage?



Which is it?


TAfirehawk
Tue Feb 03, 2004 12:17 pm
#42

I have no idea what you are talking about. Both WildShot2 and FullAutoArea2 do the exact same DPS and it is listed in the spreadsheet that way.


FullAutoSingle2 does the most DPS until you hit the speed cap and then CripplingShot takes over that distinction.....IF you can hit the speed cap. I use +21 Carbine Speed in my armor and all Krayt Carbines with powerups to hit the cap without BH.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Mon Feb 16, 2004 8:06 am
#43

I did a posture change with ActionShot1 against a Rancor last night, so it works




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

LtBike
Tue Feb 17, 2004 6:52 am
#44



Check the little character icon in your targets HAM display (the stick figure with the rifle) this is you current targets posture either standing, kneeling, or prone. I don't always get the message that "the attack failed" and I sometimes get a posture change from this shot.


It is easiest to see when a charging Mob suddenly stops after firing this shot.


Lt


CimTaurus
Fri Mar 12, 2004 4:45 am
#45



Here are some damage per second and HAM cost per damage point numbers that I generated based on your results....


Special Reload Damage H A M DPS H/DAM A/DAM M/DAM
FA2 1.7 5.5 1.6 2.0 0.5 3.24 0.49 0.62 0.15
BS1 2.0 6.0 1.4 1.1 0.5 3.00 0.47 0.37 0.17
BS2 2.5 6.0 1.6 1.1 0.5 2.40 0.67 0.46 0.21
SS1 2.0 1.0 1.4 1.1 0.5 0.50 2.80 2.20 1.00
SS2 2.5 1.0 1.6 1.1 0.5 0.40 4.00 2.75 1.25
WS1 2.0 3.5 1.4 1.1 0.5 1.75 0.80 0.630.29
WS2 2.5 4.5 1.6 1.1 0.5 1.80 0.89 0.61 0.28
CRIP 2.5 7.5 0.8 1.8 0.8 3.00 0.27 0.60 0.27
FAA1 2.0 3.5 1.4 2.0 0.5 1.75 0.80 1.14 0.29
FAA2 2.5 4.5 1.6 2.0 0.5 1.80 0.89 1.11 0.28
LS2 1.5 3.0 0.5 1.2 1.2 2.00 0.25 0.60 0.60
LS3 1.5 3.0 0.5 1.3 1.2 2.00 0.25 0.65 0.60
CS1 2.3 3.0 0.7 1.1 0.7 1.30 0.54 0.84 0.54

I put a damage mod of 1 in for the unknown scatter shots in order to avoid the div/0 error.


Looks like FA2 is the best DPS, and HAM wise it is a harder call. Leg shots or Crip shot have the lowest HAM per point of damage cost. Comparing both DPS and HAM/DAM I would say that Crip shot is probably our best attack. Can't wait to see some new nymbers come in after publish 7.


Cim Taurus


Huwipa Alliance


Chilastra


Message Edited by CimTaurus on 03-12-2004 05:46 AM



Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
TAfirehawk
Fri Mar 12, 2004 7:18 am
#46

Please just download this.....


http://tafirehawk.com/GoA/Carbineer%20Actual%20Firing%20Speed%20Table%20V2.xls



This is much more practical for everybody that has Excel or can view Excel within Internet Explorer. I have a simpler version there as well for basic calculations:


http://tafirehawk.com/GoA/Carbineer%20Speed%20and%20Damage%20of%20Specials.xls






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

CimTaurus
Fri Mar 12, 2004 7:44 am
#47

Thnx for the excel sheet, it is nice but what were you attacking to get those numbers? And how many of those krayt carb's are you passing out to the rest of us?






Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
TAfirehawk
Fri Mar 12, 2004 7:51 am
#48

Look at the sheet labels at the bottom, some arePvPand some are Krayts.


You pass me about 10 mil credits and I will pass you ONE Krayt Carbine






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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