Carbineer Archive
Thread: Pick a Special Please
1. Charge Shot 2 - AOE KD needed badly
2. Full Auto 2- needs a dizzy. Carbines are supposed to be the weapon for status changes.
Oh and how about some
SPEED SPEED SPEED
SPEED SPEED SPEED
SPEED SPEED SPEED
Forget ham costs.Every weapon special in the game takes ham. Duh, it's part of the game. Just buff and eat food and you have zero ham costs, so why complain about something that's a non-issue? Who pvp's without buffs anyway? Oh yeah, those guys who get swatted like flies.Who pve's without even eating food? Oh yeah those people who whine about ham costs. Boy, I'm sure glad my ham costs are 0 when I use my carbine.
We have some more important issues at hand than ham costs:
1. Tell them to up the speed on carbines so we can hit speed cap like the other two ranged profs.
2. Legshot3 is identical to legshot2. Fix that.
3. Chargeshot2 doesn't work.
4. The class has no melee or ranged defense except at master, whereas pistol and rifle get them.
-- Ypi
burst shot 2 i never use it too much ham for too little damage lower the ham and i will think about
charg shot 2 it has never kd anythin so i use charge shot one
1. Eat food or get buffed. It works. Hams are part of them game...although it does piss me off that I can wear full composite and hit fan shot all day long while I can only hit 3-4 FAS2 before having to stim.
2. Charge Shot 2. I've only just gotten this skill and removed it from the toolbar after one use. I took on 10 leviasqualls and ran circles hitting FAA2. Worked good, although the damage seems reduced alot from FAS2. Neways, so they're all packed tighly, trying to catch up. Charge Shot 2 ! Again ! Again ! WORK **edit** YOU WORK ! I thought it would end up like Fan Shot where you actually need the ennemies in the cone, but it actually works like PistolMeleeDefense2. It doesn't work.
3. This is an extra one, but SPEED SPEED SPEED ! Ppl with powerhammers hit faster then I do.
1 - chargeshot2 why making it AOE? its great but i would prefer making it a dizzy/KD !!!
2 - burstshot2 does the same damage as burstshot1 !
2. Legshot3 - By definition this should be a staple of the Carbineer action attack but it appears to be no different than Legshot2. Improve it over Legshot2 with any combination of faster, more damage, or less HAM. Making it AoE would only be good if AoE was first fixed (the whole aggro everybody but hurt none of suicide thing), but you said one fix not two.
Shaden
Ranger/Carbineer/Squad Leader
1. Full Auto Single 2
2. Leg Shot 3
(Enough has been said on these two that I would be repeating what already has been said, and I want to make it easier on your eyes
)
1. Full Auto Single 2 if
2. Full Auto Single 2 is fixed to give dizzy.
Meanwhile, chargeshot2 and legshot3 would be nice.
Charge shot 2 - Fix the Area KD and make it action pool damage
Full auto 2 - place the dizzy effect in as it is suppose to be and reduce ham costs