Carbineer Archive
Thread: Pick a Special Please
1. fullautosingle2 - hams are waaaaay too high for this move. i think changing stun to dizzy would be a nice and welcome change, seeing as though the status affects don't always hit/stick.
2. chargeshot2 - has yet to knock ANYTHING down, in PvE or PvP. ever.
1. LegShot3 - it would be so nice if this actually did more dmg than LegShot2 to a single target without totally killing my HAM.
2.ChargeShot2 - make it AE KD like it is supposed to be, or if thats too powerful, just make it ANYTHING that does ANYTHING lol
Cyene
1. First answer, all. Second answer, FullAutoSingle2
2. ChargeShot2
1. Chargeshot2 - AoE KD please. Please. Please.
2. FullAuto2 - A little less dangerous tot he Carbineer would be nice - its a good attack otherwise
1. Crippling Shot. This is our most damaging move, but since it hits a random HAM pool, its cost is too high. Using this move four or five times in a row against a PC or mob with the wide damage range on a laser carbine combined with hitting a random HAM pool will drop the carbineer's action to zero with the enemy left alive as often as it will kill the enemy. Too often I manage to land fireknockdown with dizziness (I have BH carbine and master carbineer) on someone with decent composite, hit them with four or five cripple shots with a laser carbine with max damage of 470 before they get up, and I end up more damaged than them. Death ensues with one or two good pistol moves.
2. Charge Shot 2. I have tried testing this one a lot and it never knocks down groups of closely packed enemies. Ever. This special would be very useful in PvE and PvP in many situations and would also be a profession defining ability.
Charge Shot 2 should be our power move, this is could in so hand for group support and ground control, yet the devs just ignore us.
But for ham lowered, please lower the costs of burst shot (and make Burst Shot 2 actually do some more damage)
1.ActionShot2- I use burstshot2 all the time cause it seems it has less Ham-Though Actionshot2 is the better
shot i can only get a few of these shots in compared to Burstshot2s.
2.Chargeshot2-Supposed to knock down multiple Targets????That would be fun but itHas NEVER worked...
Master Carbineer/Master Scout/Huntmaster/1 handed sword IV/first aid II
Never hold a Grudge against a Rebel For Long.....
Always Kill him quickly while the thought of what he did to you is still fresh in your mind..
1) Full auto 2 the Legshot's
2) Chargeshot 2 that has a proper KD not the overpowered brokeness of Chargeshot 1 hehe.
1. I dunno I don't play without buffs anymore.
2. Fix Charge Shot 2 PLZ!
Its good to hear everybody else angry about charges shot 2... Is everybody else like me? and is constantly examining situations and thinking how handy that move would be? Are you looking back and saying, **edit** an AOE KD would ahve saved my ass right there... Stupid devs
PS: like that friendly greet at Cornet today
Of course, to my list I'd add Charge Shot 2. It'd be awsome if we got an AoE KD. Couple that with my theories of Wild shot 1 and 2, and you have magic ![]()
Plz plz plz