Carbineer Archive

Thread: Pick a Special Please

Phenriz
Tue Dec 09, 2003 2:48 pm
#27

1. fullautosingle2 - hams are waaaaay too high for this move. i think changing stun to dizzy would be a nice and welcome change, seeing as though the status affects don't always hit/stick.


2. chargeshot2 - has yet to knock ANYTHING down, in PvE or PvP. ever.




The Ultimate Noobly!
Cyene
Tue Dec 09, 2003 2:52 pm
#28

1. LegShot3 - it would be so nice if this actually did more dmg than LegShot2 to a single target without totally killing my HAM.


2.ChargeShot2 - make it AE KD like it is supposed to be, or if thats too powerful, just make it ANYTHING that does ANYTHING lol


Cyene

SWBarker12
Tue Dec 09, 2003 3:01 pm
#29

1. First answer, all. Second answer, FullAutoSingle2


2. ChargeShot2





Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

AzSteve
Tue Dec 09, 2003 10:53 pm
#30

1. Chargeshot2 - AoE KD please. Please. Please.


2. FullAuto2 - A little less dangerous tot he Carbineer would be nice - its a good attack otherwise

TheAbjurer
Wed Dec 10, 2003 8:28 am
#31

1. Crippling Shot. This is our most damaging move, but since it hits a random HAM pool, its cost is too high. Using this move four or five times in a row against a PC or mob with the wide damage range on a laser carbine combined with hitting a random HAM pool will drop the carbineer's action to zero with the enemy left alive as often as it will kill the enemy. Too often I manage to land fireknockdown with dizziness (I have BH carbine and master carbineer) on someone with decent composite, hit them with four or five cripple shots with a laser carbine with max damage of 470 before they get up, and I end up more damaged than them. Death ensues with one or two good pistol moves.


2. Charge Shot 2. I have tried testing this one a lot and it never knocks down groups of closely packed enemies. Ever. This special would be very useful in PvE and PvP in many situations and would also be a profession defining ability.




Entoro Lapis
Mik-Kael
Wed Dec 10, 2003 8:41 am
#32

Charge Shot 2 should be our power move, this is could in so hand for group support and ground control, yet the devs just ignore us.



But for ham lowered, please lower the costs of burst shot (and make Burst Shot 2 actually do some more damage)




Mi-Kael Luminus
Alliance Starfighter Pilot

Bersk
Wed Dec 10, 2003 10:52 am
#33

1.ActionShot2- I use burstshot2 all the time cause it seems it has less Ham-Though Actionshot2 is the better


shot i can only get a few of these shots in compared to Burstshot2s.



2.Chargeshot2-Supposed to knock down multiple Targets????That would be fun but itHas NEVER worked...



Master Carbineer/Master Scout/Huntmaster/1 handed sword IV/first aid II



Never hold a Grudge against a Rebel For Long.....


Always Kill him quickly while the thought of what he did to you is still fresh in your mind..


HernandezBallin
Wed Dec 10, 2003 3:35 pm
#34

1) Full auto 2


2) CHARGESHOT2




The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
5poticus
Thu Dec 11, 2003 7:21 pm
#35

1) Full auto 2 the Legshot's


2) Chargeshot 2 that has a proper KD not the overpowered brokeness of Chargeshot 1 hehe.




In Game Name: Spoticus
11 pt Weaponsmith / +25 Weapon Experimentation
JerikArca
Thu Dec 11, 2003 7:35 pm
#36

1. I dunno I don't play without buffs anymore.


2. Fix Charge Shot 2 PLZ!




"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
Mik-Kael
Thu Dec 11, 2003 8:26 pm
#37

Its good to hear everybody else angry about charges shot 2... Is everybody else like me? and is constantly examining situations and thinking how handy that move would be? Are you looking back and saying, **edit** an AOE KD would ahve saved my ass right there... Stupid devs




Mi-Kael Luminus
Alliance Starfighter Pilot

Imtrevor
Thu Dec 11, 2003 10:12 pm
#38

That thought of charge2 saving my ass has crossed my mind many times when you and gaiden roll up in moenia

PS: like that friendly greet at Cornet today



taken over by -rome- since: forever. ya'll jsut never knew who it really was.
Tyrael_the_Archangel
Fri Dec 12, 2003 9:27 am
#39

Of course, to my list I'd add Charge Shot 2. It'd be awsome if we got an AoE KD. Couple that with my theories of Wild shot 1 and 2, and you have magic


Plz plz plz




Tyreal Hikaru
Ahazi
Page 3 of 4