Carbineer Archive
Thread: TKM = PvP rating
Gotainllyod wrote:
see the only moves i have on my tool bar are; Crippling shot, Action shot 2, FAA2, Scatter shot 2. and the rest of my tool bar is 4 weapons, a bunch of heal state/heal dmg macro buttons, food, and poisons. I dont need many more specials then that, the majority of a big pvp fight i just spam FAA2 for states, waiting on an uber mind fire carb. and in 1v1 fights are against a single opponent i do scatter shot or crippling.
You should add LegShot3 and possible WildShot2. Both are able to stick a stun faster than FAA can, which helps stick other states.
Where are those ChargeShots? ![]()
Gotainllyod wrote:
i find it easier to use Action shot 2 instead of chargeshots...no stupid animation to deal with and they are as good as KD when you do it, benifits out weigh the bad stuff.
Leg shot 3 = worthless; even though im constantly mind buffed and stat buffed and the ham costs (which are high) dont really matter to meit doesnt do too much dmg, id rather rely on action shot and scatter shot 2.
Wildshot = worthless; It only applys stun, FAA2 applys stun,dizzy,blind...so even if i dont get a stun right away hes dizzied or blinded.
A little off topic, i think that FireKD move in BH carbs should have an inate Fire dot, like torso shot. Just my opinion
Actually if you are solo (or have others that can hit Action) then it has been proven, by me, that LegShot3 will kill a critter quicker.
LegShot3 is far from worthless.
TAfirehawk wrote:
Gotainllyod wrote:
i find it easier to use Action shot 2 instead of chargeshots...no stupid animation to deal with and they are as good as KD when you do it, benifits out weigh the bad stuff.
Leg shot 3 = worthless; even though im constantly mind buffed and stat buffed and the ham costs (which are high) dont really matter to meit doesnt do too much dmg, id rather rely on action shot and scatter shot 2.
Wildshot = worthless; It only applys stun, FAA2 applys stun,dizzy,blind...so even if i dont get a stun right away hes dizzied or blinded.
A little off topic, i think that FireKD move in BH carbs should have an inate Fire dot, like torso shot. Just my opinion
Actually if you are solo (or have others that can hit Action) then it has been proven, by me, that LegShot3 will kill a critter quicker.
LegShot3 is far from worthless.
jassi007 wrote:
The problem is the difference between dps and ttk. The damage per second on some specials is faster, but the time to kill is slower due to random HAM hits. People talk alot about dps, but I don't see anyone refering to TTK.
I ran the numbers for Carbineer on Time To Kill in DPS terms for LegShot3 and CripplingShot......of course being Speed Capped throws out LegShot3 being better, but it is until you are Speed Capped....in Time To Kill terms, not raw DPS.
Gotainllyod wrote:
TAfirehawk wrote:
Gotainllyod wrote:
i find it easier to use Action shot 2 instead of chargeshots...no stupid animation to deal with and they are as good as KD when you do it, benifits out weigh the bad stuff.
Leg shot 3 = worthless; even though im constantly mind buffed and stat buffed and the ham costs (which are high) dont really matter to meit doesnt do too much dmg, id rather rely on action shot and scatter shot 2.
Wildshot = worthless; It only applys stun, FAA2 applys stun,dizzy,blind...so even if i dont get a stun right away hes dizzied or blinded.
A little off topic, i think that FireKD move in BH carbs should have an inate Fire dot, like torso shot. Just my opinion
Actually if you are solo (or have others that can hit Action) then it has been proven, by me, that LegShot3 will kill a critter quicker.
LegShot3 is far from worthless.
Az moment:
Really? I remember back in the day that Legshot 3 didnt do much dmg more than Legshot2. I'll test this out next time im on.
Thing is though, i roll with jedi alot, or melee or riflemen, so its usually only health or mind. and i just use action shot for the posture change. and its funny to add a bleed even though its worthless