Carbineer Archive

Thread: TKM = PvP rating

FoeHammerOne
Wed Dec 08, 2004 2:32 am
#27



Kakherot wrote:


Gotainllyod wrote:
Az moment:
Id have to disagree with you guys. Every TKM that i see out there, including the decent ones, fall pretty easily to my laser carb. they have no ranged mit so it hits for higher ammounts every time. if the tkm is on his feet i hit for around 500-700 dmg and if hes down i hit for 800-1500.
Now if he is a TKM/doc ill have a fight on my hands but ill still win, i just wear him down and make him run out of stims and poison/disease cures. it takes awhile but it can still be done.
Most of the time when i pvp i just throw my poisons, heal my group, cure my group and spam FAA2, keeps alot of people stated, and seems to help my team out alot. And when i pvp its my job to protect the jedi against TKMs, so i just state them, and KD them and they are done for the most part. its fairly easy.
Support templates pwn j0o!

Message Edited by Gotainllyod on 12-06-2004 08:33 AM



Unfortunately, on my server I've yet to see a 600 max lazer. Most I've seen is 380 pre-slice (3.1 speed I think), and it was selling for 250k. So far, none of my regular WS's have gotten back to me about making a weapon like this. I'll look around again, but quite honestly, your laser does about twice what mine does.
But to add my 2 cents, the way I see it, there's 2 reasons why TK does so well.
#1) TK was designed to be a well rounded survival class. It has FoW, meditate, and the combat equilibrium (which is a generic defense add on btw, it's purpose is to increase the odds of a successful defense, and to my knowledge, stacks on block, dodge, and CA, all at the same time).
#2) they haven't been nerfed like everyone else. Almost a year back, there was a big weapons nerf. Melee classes in general (but TK in specific) was not affected by this as badly as ranged classes were, due to the fact that damaged dealt by a ranged profession relies SOLEY on the strength of the weapon. TK, on the other hand, has class supplied damage modifiers, of Melee Damage +180 I think. So when the weapons were cut back, TK (and other Melee classes) were not affected by this near as much as ranged were.
Pistols are still ok, but only with BH added on. The accuraccy goes WAY up, and they're already speed capped. The Torso Shot and Eyeshot provided by BH (even tho eyeshot was nerfed) are most effective along with the nice dodge mods (which work correctly BTW).
Anyway, TK is a good class. It's working the way it was originally intended, and that give it an edge on other classes. It works right, so those that don't really know how to play it, do OK. Those that do know how to play it, do very well, and can be very lethal.





Actually, there is an innate 1.84 damage multiplier for melee specials and 1.5x damage modifer for ranged weapons. So the calculation is (Weapon Dmg)*(Special multiplier)*1.84/1.5 for melee/ranged.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
BloodMonk
Wed Dec 08, 2004 7:38 am
#28


TK is the only class with a damage mod...it's +250 UNARMED DAMAGE. no other melee class has it


AND it's hard to go without, else a TK without VK equiped would do 0 damage lol


sly



PS: a 380 max carbine: worst situation: 380*1.1*1.33 = 556 max damage best situation: 380*1.35*1.33= 682 max damage. So they surely do exist on your server.

Message Edited by BloodMonk on 12-08-2004 06:40 AM



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AdmiralSpy
Wed Dec 08, 2004 8:51 am
#29






BloodMonk wrote:



PS: a 380 max carbine: worst situation: 380*1.1*1.33 = 556 max damage best situation: 380*1.35*1.33= 682 max damage. So they surely do exist on your server.




Heh yeah.. I was just about to point out that the "380" you listed unsliced and unpowered up is actually a pretty nice weapon, heh.


A 600 max laser carb corresponds to:


+80 Krayt Tissue with a 15% damage slice OR

+50 Krayt Tissue with a 25% damage slice OR

+30 Krayt Tissue with a 31% damage slice


Surely, there must be some available. If not.. make your own!







Addy | 'Addy
ex-Photographer
Forever Carbineer
Gotainllyod
Wed Dec 08, 2004 10:08 am
#30






FoeHammerOne wrote:
I can vouche for Azraiel's template. (MC, 4004 CM, 4030, +25 in speed tapes of course). Good template for keeping people (read: stackers) alive and great for stating up pesky rifleman and other melee people. Not to mention the whole poisions thing. Sometimes I get on him about not having novice brawler, but ehhh, he does his job well when we PvP.






Az moment:


yeah, i AM a badass arent I?



jk




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Kakherot
Wed Dec 08, 2004 12:58 pm
#31






BloodMonk wrote:


TK is the only class with a damage mod...it's +250 UNARMED DAMAGE. no other melee class has it


AND it's hard to go without, else a TK without VK equiped would do 0 damage lol


Wow, I never realised it was that high. Don't get me wrong, I'm not saying they don't need it. I'm just saying it's never been nerfed because it was class supplied instead of weapon supplied, like every other class is. But doesn't this add on top of the weapon damage? Because to my knowledge, VK is still considered unarmed.




Yeah, I forgot about the krayt stuff. For some reason, they're in extremely short supply on my server. Maybe I should try to get my guild together and hunt this weekend.




______________________________________________________________________
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Kakherot
Wed Dec 08, 2004 1:22 pm
#32






Gotainllyod wrote:


Az moment:


Id have to disagree with you guys. Every TKM that i see out there, including the decent ones, fall pretty easily to my laser carb. they have no ranged mit so it hits for higher ammounts every time. if the tkm is on his feet i hit for around 500-700 dmg and if hes down i hit for 800-1500.


Now if he is a TKM/doc ill have a fight on my hands but ill still win, i just wear him down and make him run out of stims and poison/disease cures. it takes awhile but it can still be done.


Most of the time when i pvp i just throw my poisons, heal my group, cure my group and spam FAA2, keeps alot of people stated, and seems to help my team out alot. And when i pvp its my job to protect the jedi against TKMs, so i just state them, and KD them and they are done for the most part. its fairly easy.


Support templates pwn j0o!

Message Edited by Gotainllyod on 12-06-2004 08:33 AM





Unfortunately, on my server I've yet to see a 600 max lazer. Most I've seen is 380 pre-slice (3.1 speed I think), and it was selling for 250k. So far, none of my regular WS's have gotten back to me about making a weapon like this. I'll look around again, but quite honestly, your laser does about twice what mine does.


But to add my 2 cents, the way I see it, there's 2 reasons why TK does so well.

#1) TK was designed to be a well rounded survival class. It has FoW, meditate, and the combat equilibrium (which is a generic defense add on btw, it's purpose is to increase the odds of a successful defense, and to my knowledge, stacks on block, dodge, and CA, all at the same time).

#2) they haven't been nerfed like everyone else. Almost a year back, there was a big weapons nerf. Melee classes in general (but TK in specific) was not affected by this as badly as ranged classes were, due to the fact that damaged dealt by a ranged profession relies SOLEY on the strength of the weapon. TK, on the other hand, has class supplied damage modifiers, of Melee Damage +180 I think. So when the weapons were cut back, TK (and other Melee classes) were not affected by this near as much as ranged were.


Pistols are still ok, but only with BH added on. The accuraccy goes WAY up, and they're already speed capped. The Torso Shot and Eyeshot provided by BH (even tho eyeshot was nerfed) are most effective along with the nice dodge mods (which work correctly BTW).


Anyway, TK is a good class. It's working the way it was originally intended, and that give it an edge on other classes. It works right, so those that don't really know how to play it, do OK. Those that do know how to play it, do very well, and can be very lethal.



______________________________________________________________________
- I Support Wookiee Slave Traders And Price Gouging At Starport Gift Shops.
Guild of Descendants

Jedi Light and Dark Factions vs Jedi in the GCW
Kakherot
Wed Dec 08, 2004 11:44 pm
#33


I visited a WS on my server today (Marlan, works out of naboo). He constructed a laser carbine for me and added a +38 krayt tissue. The carbine came out to about 360max with a +82 @ ideal (at least i think it was 82, all I remember for sure is it was friggin high). Had a 3.7 speed, and a nice slice put it up to approx 450. HAM costs are a little high, 50's 70's and 60's, respectively, but over all it's ok. He was gonna charge me a mil for it before he crafted it, but then sent me a tell saying the tissue didn't take. That seemed a little high for a non-tissue carbine, and I told him that since it was better than my present carbine (by over a hundred on the max) I'd take it. We agreed on 50k (which I thought was reasonable) and I went about my business. About an hour later, I get a tell from him stating that he found out that the tissues have been nerfed. I know a +38 isn't the greatest tissue in the world, but honestlyI was expecting better. What do you guys think about this?

Message Edited by Kakherot on 09-08-2004 10:45 PM



______________________________________________________________________
- I Support Wookiee Slave Traders And Price Gouging At Starport Gift Shops.
Guild of Descendants

Jedi Light and Dark Factions vs Jedi in the GCW
Gotainllyod
Wed Dec 08, 2004 11:58 pm
#34

I had a funny duel today, TKM trando that didnt wear compo pants...lol it was a fun fight, i action shot 2'd and scatter shot 2'd him to death, its funny cuz he expect to see health and mind pools go, but hardly action. lol and he hid behind a wall for a few secs to heal himself, that was classic



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BloodMonk
Thu Dec 09, 2004 8:35 am
#35

mm 360 max seems the right number for a heavy stocked laser with +38 tissues....Are you sure your friend wasn't drunk? yo ugot yeself a nice carb there btw...



gotain: wouldn't legshot have taken him out much faster?


Ehe I duelled meediumsshow unbuffed yesterday (him being a buffed TK/MRM)....he's noobish to PvP, so I still managed 10-15 minutes of T21 headshots lol.... but my minduse+T21 headshot when I couldn't take a 2nd brandy nor muon (was on pixie+ accargham)..so I couldn't keep lasting.... I almost had him though..KD/dizzy with carbs then I whipped out "The Electrocutioner" (the BH forums are the only place I can show off this showpiece ehehe)



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Gotainllyod
Thu Dec 09, 2004 8:51 am
#36

eh, it could have, but i didnt check. Action shot is on my tool bar in place of Chargeshot2, seems to land more often.



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BloodMonk
Thu Dec 09, 2004 9:06 am
#37

ya I had actionshot1/2, charge1 and even surpressionfire...then just go down the list, action1, charge, action2, charge etc. till they go down. Now it's confusion shot, underhand and fireKD, action 1 and surpr. fire....can't wait to get sprayshot though.


actionshot2 and fireKD seem to be the best post. down and KD


I use one whole toolbar per type of weapon so I can stick a lot up there



sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
AdmiralSpy
Thu Dec 09, 2004 9:38 am
#38






Kakherot wrote:


The carbine came out to about 360max with a +82 @ ideal (at least i think it was 82, all I remember for sure is it was friggin high). Had a 3.7 speed, and a nice slice put it up to approx 450. know a +38 isn't the greatest tissue in the world, but honestlyI was expecting better. What do you guys think about this?




It comes out to around 600 powered up, so I'd consider it PvP worthy. You got a good deal, too. 50k for 4x 38 tissue is a steal on my server, heh. That Carbine would probably sell for 500-800k on Starsider, easy.


Yeah.. as far as the actual damage goes, you could do better in terms of tissue. +38 could easily be "beaten", so that you'd almost be better off simply getting a regular damage-sliced carbine (which can reach about 575-580.)


The difference in krayt tissues only really comes in when you look into 50+ tissues. Still, it's a nice carbine.


Message Edited by AdmiralSpy on 12-09-2004 11:38 AM



Addy | 'Addy
ex-Photographer
Forever Carbineer
Gotainllyod
Thu Dec 09, 2004 9:41 am
#39

see the only moves i have on my tool bar are; Crippling shot, Action shot 2, FAA2, Scatter shot 2. and the rest of my tool bar is 4 weapons, a bunch of heal state/heal dmg macro buttons, food, and poisons. I dont need many more specials then that, the majority of a big pvp fight i just spam FAA2 for states, waiting on an uber mind fire carb . and in 1v1 fights are against a single opponent i do scatter shot or crippling.



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