Carbineer Archive

Thread: Fire-Knockdown vs. Chargeshot. Your choice?

TAfirehawk
Wed Oct 06, 2004 9:18 am
#40






DekkoFett wrote:

Maybe I'm doing something wrong, but when I use Chargeshot it usually makes me charge the player...which in my opinion if they are a group of melee chasing you, is not a very good idea with the crap defense vs posture we have.







That is how ChargeShot1/2 work (says that in the FAQ) but if you are running away from Melee peeps, it will "charge" in the direction you are running, but it is slower than run.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Dragonbanisher
Wed Oct 06, 2004 7:53 pm
#41

Underhand shot seems to work well for me. /shrug but I'm not really a carbineer but a bh.



___________________________________________________

Talishar Vangaurd-SMH-Ahazi

"Life is a game of chance. The big payout wont happen unless big risks are
taken. Although big risks in the end may mean bust."
BoveApako
Thu Oct 07, 2004 9:38 pm
#42

Chargeshot has more style, and area kd confuses people who get in big groups, then they scatter, then they get beaten down by a battalion of fencers. Fire kd is not as good, because you dont want dizzy being applied after they get back up, and fire kd has a very weak dizzy, not sure if its as weak as full auto 2 but its a pretty weak dizzy. (by weak I mean low duration)



Bove Apa'ko
Carbineer
California Über Alles.
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