Carbineer Archive
Thread: Speed or Damage?? What do you Prefer!!!?
jangofett10 wrote:
aight tx a lot, j/c whered u get the +89 carbine speed?
jangofett10 wrote:
I would look for skill tapes, but i have NO idea where to get the good ones lol. I know tihs is an off topic qstn to the post, and i looked IN EVERY PAGE of the game guide forum and found nothing..where do u get ur skil tapes for carbineer?
90% of the high quality attachments come from one place...boggle bat cave on rori. think it's the last debris pile that spawns them most often. but i'd almost gaurantee that on every server it's camped 24/7. way too boring an ordeal for me, so i just keep an eye on the vendors that regularly stock from it...most prices are too high, but occasionally you can get a good buy.
~pentjak
WufgarRuffian wrote:
yes this is due to my server, flurry has total crap for carbs basic lazer 270 dam 2.7 spd or 360 dam 4.0 spd- elite 170 dam 3.6 spd) or I can wack em for 3500-4300 with the damage carb. Basicly I believe there is a place for each. Something truely gratifing in 1-2 shot-ing people compared to giving them the death of a thousand cuts with the spd carbs.
WufgarRuffian wrote:
never understodd why this debate seems to rage on. with the way the quickbars work in this game I carry one of each. Usually start out appling effect with the spd carb then switch to the damage carb The math on spd vs dam slices that TA does is nice but does not take into effect the damage multiplier of the specials. with a spd carb I can lay down a hail of fire for 800-1200 dam(yes this is due to my server, flurry has total crap for carbs basic lazer 270 dam 2.7 spd or 360 dam 4.0 spd- elite 170 dam 3.6 spd) or I can wack em for 3500-4300 with the damage carb. Basicly I believe there is a place for each. Something truely gratifing in 1-2 shot-ing people compared to giving them the death of a thousand cuts with the spd carbs.
Bull**edit**....
I would continue this "fight" but you have come unarmed to this battle of intelligence.....
TAfirehawk wrote:
WufgarRuffian wrote:
never understodd why this debate seems to rage on. with the way the quickbars work in this game I carry one of each. Usually start out appling effect with the spd carb then switch to the damage carb The math on spd vs dam slices that TA does is nice but does not take into effect the damage multiplier of the specials. with a spd carb I can lay down a hail of fire for 800-1200 dam(yes this is due to my server, flurry has total crap for carbs basic lazer 270 dam 2.7 spd or 360 dam 4.0 spd- elite 170 dam 3.6 spd) or I can wack em for 3500-4300 with the damage carb. Basicly I believe there is a place for each. Something truely gratifing in 1-2 shot-ing people compared to giving them the death of a thousand cuts with the spd carbs.
Bull**edit**....
I would continue this "fight" but you have come unarmed to this battle of intelligence.....
You think pretty highly of yourself lol
I agree with Wufgar. I recently gave up Carbineer as it is my trend to continue evolving (for fun lol, I almost always evolve to weaker professions, definitely NOT FOTM player here lol) and I'm going back to Commando because it was such a fun, and broken, profession ![]()
Anyways, on my Carbineer I kept a high damage, high accuracy mod Laser Carbine for melees (no ranged damage mitigation), a high damage, high accuracy um... the Acid Carbine, I cannot remember the name, DX-something... with a high minimum damage for people WITH ranged damage mitigation, and a carbine with a 150 or so health bleed on it to start fights with ![]()
BTW I was a BH Carbineer so I shot really really fast... WufGar states that TA doesn't take into account the damage multiplier on specials... but WufGar doesn't take into account the DELAY multiplier on specials either. I just happened to defend him because your a stupid head and you flame people ![]()
LOL
Flame away I shall..... /carbineerFlameSingle1
I am confident because the math behind the game mechanics is easily shown. Funny thing about the Special modifiers is, when doing the proper math, they cancel out of the equation and become irrelevant in the direct comparison of Speed vs. Damage. The discussion of the best Special is a seperate but good discussion as well, since most people go for CrippleShot even though FullAutoSingle2 is the highest DPS shot until you hit the speed cap. As an engineer that took extra courses in math, I love debating numbers because they are either black or white, right or wrong; 2 + 2 = 4 is always true no matter how emotional the arguement gets
I used to believe the two slices were the same, until I was shown the math and sat down to prove it myself.
Your case of BH/Carbineer is the exceptiong to THE RULE, which I clearly state. Once the SPEED cap is hit, then further reducing speed is a waste of effort and Min/Max needs to be improved for increased DPS. And remember, I am not taking HAM into consideration as I stuck my foot in my mouth on that one once, and learned my lesson ![]()
TAfirehawk wrote:
LOL
Flame away I shall..... /carbineerFlameSingle1
I am confident because the math behind the game mechanics is easily shown. Funny thing about the Special modifiers is, when doing the proper math, they cancel out of the equation and become irrelevant in the direct comparison of Speed vs. Damage. The discussion of the best Special is a seperate but good discussion as well, since most people go for CrippleShot even though FullAutoSingle2 is the highest DPS shot until you hit the speed cap. As an engineer that took extra courses in math, I love debating numbers because they are either black or white, right or wrong; 2 + 2 = 4 is always true no matter how emotional the arguement gets
I used to believe the two slices were the same, until I was shown the math and sat down to prove it myself.
Your case of BH/Carbineer is the exceptiong to THE RULE, which I clearly state. Once the SPEED cap is hit, then further reducing speed is a waste of effort and Min/Max needs to be improved for increased DPS. And remember, I am not taking HAM into consideration as I stuck my foot in my mouth on that one once, and learned my lesson
Wow, you're not the jerk I thought you were. Sorry if it seemed like I was acting that way toward you lol, and since I am going Commando I am definitely choosing speed over damage... but Commando is a completely different beast than Carbineer, lol!
That being said, I checked that DPS calculator, and with JUST the mods from Carbineer (not the sweet sweet mods from BH) you only have +65 speed, that means that, without any skill tapes, you will need a carbine with 1.2 speed to hit the cap with all of your specials... YIPES!
Of course, Crippling Shot is definitely worth maxing out your mods for... it tears apart everything ![]()
Personally, once I dropped out of BH I was going to keep Carbineer for a while, I fired off a Crippling shot and decided at that moment to drop it... I figured if I was going to fire THAT slowly... I would be a Commando ![]()
Actually ANY profession has the same Speed vs. Damage comparison.
I was Master Commando for a bit and wish they had something besides the Flamethrower working.....
And you +65 Carbine Speed is with Master Marksman on top of Master Carbineer, so subtract 5. At Master Carbineer, the weapon speed is the firing rate for CrippleShot, so a 1.0 speed carbine is necessary to cap it. This is the reason I got +25 Carbine Speed attachments and 7 Krayt Carbines ![]()
NEVER GIVE UP CARBINEER, WE RULE!!!!!! ![]()
TAfirehawk wrote:
...This is the reason I got +25 Carbine Speed attachments and 7 Krayt Carbines
...
ALLWAYS DAMAGE! when you get higher in the carb tree you dont need to worrie about the speed of it you will shoot so fast it dosent matter, go with damage son, you'll be better off
nudnick wrote:
ALLWAYS DAMAGE! when you get higher in the carb tree you dont need to worrie about the speed of it you will shoot so fast it dosent matter, go with damage son, you'll be better off
wrong wrong wrong wrong wrong.
sorry, but you're giving a very wrong impression here by stating it so concretely...as already stated, your dps are going to increase more w/ a speed slice or speed/min powerup than w/ a comparable dmg slice or max/min powerup.
yes if you have krayt carbines or attachments or both you can get to the cap or close enough so that a dmg slice wins out...but it takes quite some doing w/ carbine's natural +60 at master...so "when you get higher in the carb tree you don't need to worry 'bout the speed" i have no idea where that's coming from...even at MASTER speed is a hot issue on how best to maximize your dps, much less progressing up to master.
it's one thing if you like dmg slices (as do i), but get your facts straight before you try to convince others. ![]()
~pentjak