Carbineer Archive

Thread: Drool Over This

Oculus
Sat May 22, 2004 6:34 am
#27




Datchery wrote:

Well at least those -1 use poisons are limited by the condition, eventually the thing will break




Yeah, but what's the point in having these drops at all? Drop some -0.5 spdand +15%|+30% dmg components and stuff like that and be done with it.




Oku Kee'lus
Master Ranger | Master Carbineer

JenkoKast
Sat May 22, 2004 6:44 am
#28


Who says -1 psn's are limited by condition



I have a lance that is -1 uses and condition is 1/1 and it works perfectly





Message Edited by JenkoKast on 05-22-2004 06:45 AM

PrayingMantoid
Sun May 23, 2004 8:05 pm
#29

i have a carbine that is exactly the same and its an EE3 carbine (the one that is like a shotgun) except the potency is only 17%...does this mean it has a bad chance of actually working?




// Prayingmantis \\
//gggggggg\
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\gggggggg/
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\gggggggg//

May god have mercy upon my enemies, because i sure won'
t.
TAfirehawk
Mon May 24, 2004 6:31 am
#30






JenkoKast wrote:


Who says -1 psn's are limited by condition



I have a lance that is -1 uses and condition is 1/1 and it works perfectly






Message Edited by JenkoKast on 05-22-2004 06:45 AM






DUDE, keep this QUIET......that dagger just got taken away by a CSR as an EXPLOIT.....so is your lance......EXPLOIT.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Mild-Breeze-Trooper
Mon May 24, 2004 5:33 pm
#31

Just to add my voice about poisons:

Tick is once every 10 seconds. I have checked this for ordinary poisons with a stopwatch and I trust DOT-weapon ticks are the same.


Damage is Basically Efficiency. At master Combat Medic you do double efficiency with your poisons, I doubt you will do double poison damage with you DOT-gun though. If anyone knows about this for certain I'm intrested in knowing if it is or not


Potency is, well... potency on poisons usually never get displayed as a percentage and poison defenses just doesn't seem to work, so basically nobody's sure about these. It could be that potency is doubled just like efficiency at Master, which might explain why +25 tapes and +25 Char-Nor-Hoola doesn't seem to work 1/2 the time against Potency 100 poisons as it should be.

Potency as a percentage though, not much to debate there. 17% is very low, get used to not seing it tick.


I wish I could loot something as nice as this, it seems like I only ever get crap. I looted a Peko Peko albatross and got 500 units of Avian Meat. (true!) and I looted a Giant Dune Kimogila and got those ordinary armorplates that any Kimo will drop.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Bennyboy4308
Mon May 24, 2004 6:16 pm
#32

Ugh, I've been playing since Day 1, never looted anything worthwile cept a holocron towards the end of the craze. No kryat loot, no skill attaches, nothing worth more than 50k...



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Kronic_DLE
Tue May 25, 2004 10:59 am
#33

Umm i dunno if theres sumthin i dont see.... but 270 a tick is nice... but not to ACTION


No way in freaking heck ull drop my action on full buffs in 7 seconds. Not to mention our leg shot 3 is broke
JenkoKast
Tue May 25, 2004 3:56 pm
#34

Hey pentjak!!!

Long time buddy.

How ya been???

Tell ya I miss ya terribly on shadowfire and am always wishing for another master carb to fight alongside me


Anyways............

I did not know that this was an exploit at all and today have hang the weapon on the wall of my vendor merly for display purposes.

I will never use this weapon in combat again.


To anser your questions about the tick on the carb....

I have hit people with over 2500 action and in less than 10 seconds they have 0 action

This carbine has an AMAZINGLY fast tick the likes of which I have never seen before.

It is true legshot is broken..... but actionshot2 is not broken at all and when using a DXR6 carb it works amazingly.


If you like I will post piks of this carb and another laser I have almost like it (just the uses are real low)

I have never used imagedump but will creat an account today....

I just troll the forums from work and we have webblocker filter out imagedump's website.


So if you do want a pik ill be more than happy to post it


Send me a pm on shadowfire if you like pentjak my name there is Rocee Kast



Thanks

JenkoKast
Tue May 25, 2004 3:59 pm
#35






Mild-Breeze-Trooper wrote:

Just to add my voice about poisons:

Tick is once every 10 seconds. I have checked this for ordinary poisons with a stopwatch and I trust DOT-weapon ticks are the same.


Damage is Basically Efficiency. At master Combat Medic you do double efficiency with your poisons, I doubt you will do double poison damage with you DOT-gun though. If anyone knows about this for certain I'm intrested in knowing if it is or not


Potency is, well... potency on poisons usually never get displayed as a percentage and poison defenses just doesn't seem to work, so basically nobody's sure about these. It could be that potency is doubled just like efficiency at Master, which might explain why +25 tapes and +25 Char-Nor-Hoola doesn't seem to work 1/2 the time against Potency 100 poisons as it should be.

Potency as a percentage though, not much to debate there. 17% is very low, get used to not seing it tick.


I wish I could loot something as nice as this, it seems like I only ever get crap. I looted a Peko Peko albatross and got 500 units of Avian Meat. (true!) and I looted a Giant Dune Kimogila and got those ordinary armorplates that any Kimo will drop.





the potency is 77% not 17%


I have had posion stack from DOT weapons i know its not suppose to stack on the same stats but sometimes it does (must be a bug)



Im sorry about you bad luck in the loot department.


I went 6 moths without seeing any good loot and then finally it came like a snowball effect


I wish you luck in the future



Jenko Kast


Message Edited by JenkoKast on 05-25-2004 04:18 PM

pentjaksilat
Wed May 26, 2004 12:07 am
#36






JenkoKast wrote:


Who says -1 psn's are limited by condition


I have a lance that is -1 uses and condition is 1/1 and it works perfectly



Message Edited by JenkoKast on 05-22-2004 06:45 AM




as the other guy so eloquently stated, weapons are intended to become useless upon hitting 1/1 condition, that includes any DOTs present on the weapon w/ remaining uses (or infinite).


there were recently 2 widely known legendary weapons taken away by CSR's because the players kept using them at 1/1 condition. not the player's fault that they exist, but using them at that level is exploiting flawed game mechanics. if someone sends in a ticketasking to haveyour weapon investigated, or a CSR comes across it themself, they'll take it away w/out any compensation...it lived out its usefulness w/ what they intended.


~pentjak




retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

Loxam
Wed May 26, 2004 7:33 am
#37

That knife is madness!




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