Carbineer Archive
Thread: Drool Over This
Yeah, but what's the point in having these drops at all? Drop some -0.5 spdand +15%|+30% dmg components and stuff like that and be done with it.
Datchery wrote:
Well at least those -1 use poisons are limited by the condition, eventually the thing will break
Who says -1 psn's are limited by condition
I have a lance that is -1 uses and condition is 1/1 and it works perfectly
Message Edited by JenkoKast on 05-22-2004 06:45 AM
JenkoKast wrote:
Who says -1 psn's are limited by condition
I have a lance that is -1 uses and condition is 1/1 and it works perfectly
Message Edited by JenkoKast on 05-22-2004 06:45 AM
DUDE, keep this QUIET......that dagger just got taken away by a CSR as an EXPLOIT.....so is your lance......EXPLOIT.....
Mild-Breeze-Trooper wrote:
Just to add my voice about poisons:
Tick is once every 10 seconds. I have checked this for ordinary poisons with a stopwatch and I trust DOT-weapon ticks are the same.
Damage is Basically Efficiency. At master Combat Medic you do double efficiency with your poisons, I doubt you will do double poison damage with you DOT-gun though. If anyone knows about this for certain I'm intrested in knowing if it is or not
Potency is, well... potency on poisons usually never get displayed as a percentage and poison defenses just doesn't seem to work, so basically nobody's sure about these. It could be that potency is doubled just like efficiency at Master, which might explain why +25 tapes and +25 Char-Nor-Hoola doesn't seem to work 1/2 the time against Potency 100 poisons as it should be.
Potency as a percentage though, not much to debate there. 17% is very low, get used to not seing it tick.
I wish I could loot something as nice as this, it seems like I only ever get crap. I looted a Peko Peko albatross and got 500 units of Avian Meat. (true!) and I looted a Giant Dune Kimogila and got those ordinary armorplates that any Kimo will drop.
the potency is 77% not 17% ![]()
I have had posion stack from DOT weapons i know its not suppose to stack on the same stats but sometimes it does (must be a bug)
Im sorry about you bad luck in the loot department.
I went 6 moths without seeing any good loot and then finally it came like a snowball effect
I wish you luck in the future
Jenko Kast
Message Edited by JenkoKast on 05-25-2004 04:18 PM
JenkoKast wrote:
Who says -1 psn's are limited by condition
I have a lance that is -1 uses and condition is 1/1 and it works perfectly
Message Edited by JenkoKast on 05-22-2004 06:45 AM
as the other guy so eloquently stated, weapons are intended to become useless upon hitting 1/1 condition, that includes any DOTs present on the weapon w/ remaining uses (or infinite).
there were recently 2 widely known legendary weapons taken away by CSR's because the players kept using them at 1/1 condition. not the player's fault that they exist, but using them at that level is exploiting flawed game mechanics. if someone sends in a ticketasking to haveyour weapon investigated, or a CSR comes across it themself, they'll take it away w/out any compensation...it lived out its usefulness w/ what they intended.
~pentjak