Carbineer Archive
Thread: What question?
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Aradia1
Thu May 13, 2004 6:20 am
#27
Let's ask the question on states. It would be very nice to know the actual purpose of each one in a little more detail than has previously been given.
pentjaksilat
Sat May 15, 2004 12:36 pm
#28
anyone notice stun reduces damage?
did a test w/ 20 stun'd, 20 unstun'd attacks...
25.926% reduction in damage. (probably 25% w/ a large enough dataset).
sorta...screwy when you consider"the stunned state takes away a round of combat and temporarily lowers some stats" had everyone assuming defensive stats from what i've seen. of course it does drop defenses, but had never seen dmg reduction mentioned as a characteristic.
<shrug> surprised me when i noticed it...maybe everyone else just assumed i knew it and nobody told me. 
~pentjak
Mild-Breeze-Trooper
Mon May 24, 2004 5:18 pm
#29
Sign me up for states.
I'd be especially intrested in knowing whether dizzy does anything at all apart from having a chance to KD at posture changes. (If That's all it does it is pointless against any non-humanoid enemies)
jfang
Tue Jun 01, 2004 1:05 pm
#30
One possible question to ask would be something to the lines of why we have so few guns. TH made it clear that we are to have 3 damage types for the indefinite future, and I for one am curious as to why. The question might go something like:
"Currently, pistoleers have guns with deal 6 types of damage. Riflemen have guns which deal 5 types of damage. However, Carbineers can only deal 3 types of damage. Furthermore, both pistoleers and riflemen seem to keep getting more weapons for their arsenal. From the last week question, we understand that there will be no new types of guns or damage types. Why have the devs chosen this?"
It is important to not whine in asking this, orturn the question into a "give us more guns" leading question. I expect the answer is something like "carbineers are supposed to be state special-effect combatants, and as such providing more ways to deal more damage is out of the scope of their vision" (although this doesn't explain why pistoleers, the defensive rangedcombatants,are getting new and stronger pistols).
Just a thought for a question... 
Cell69
Tue Jun 01, 2004 6:58 pm
#31
I'm all up for this question.
jfang wrote:
One possible question to ask would be something to the lines of why we have so few guns. TH made it clear that we are to have 3 damage types for the indefinite future, and I for one am curious as to why. The question might go something like:
"Currently, pistoleers have guns with deal 6 types of damage. Riflemen have guns which deal 5 types of damage. However, Carbineers can only deal 3 types of damage. Furthermore, both pistoleers and riflemen seem to keep getting more weapons for their arsenal. From the last week question, we understand that there will be no new types of guns or damage types. Why have the devs chosen this?"
It is important to not whine in asking this, orturn the question into a "give us more guns" leading question. I expect the answer is something like "carbineers are supposed to be state special-effect combatants, and as such providing more ways to deal more damage is out of the scope of their vision" (although this doesn't explain why pistoleers, the defensive rangedcombatants,are getting new and stronger pistols).
Just a thought for a question...
Nekra
Wed Jun 02, 2004 12:35 am
#32
CAn we get all the professions to ask the same question?
WHY DOES THE LOOT SUCK SO BAD?
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