Carbineer Archive

Thread: Carbineer and Melee-Choosing a combination.

TwilightScout
Mon Apr 26, 2004 2:55 pm
#27



Wolf_Scout wrote:
Bingo for your post, I have been trying to decide what to do with Carbineer, was thinking BH or maybe Carbineer and pikeman. The light is now lit and Master Carb/Fencer with some TKA and medic will be the path. Great post at a great time for me!





I bet that is a great skillset. TK for powerboost?
emo-kor
Mon Apr 26, 2004 5:04 pm
#28

Carbineer + Fencer + 4004 tka + nov medic


FOR THE WIN!



OnlyMaestro
Fri Apr 30, 2004 4:53 pm
#29

I just shifted from BH/Carbineer (my own FAQ write-up) to Carbineer/Swordsman.



Lemme put it this way...I'll never go back to BH.





4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

AriasImmortal
Sat May 01, 2004 2:17 am
#30

fencer does **edit** for damage in high end PvE. if you do both, swordsman may be a better choice. it doesn't perform as well in PvP, but it does do pretty damn good. and it kicks ass in PvE.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

rhian_tarq
Sat May 01, 2004 5:15 pm
#31

I'm a fencer carbineer...if I'm fighting someone who is in 'high-end' pvp I dont try to solo them...I realise that carbineers aren't exactly the most solo friendly class. Thats when you just work on holding states on them so that other players can do the damage.



Rhiannon
Tarquinas Galaxy
novamarine
Tue May 04, 2004 7:32 am
#32






OnlyMaestro wrote:

I just shifted from BH/Carbineer (my own FAQ write-up) to Carbineer/Swordsman.



Lemme put it this way...I'll never go back to BH.







Maestro,


I am very interested on your comments on this. Are you using both professions equally? Does Swordsman make you a better Carbineer?


I am very curious in identifying templates that bring out the best of Carbineer.


jalexu
Tue May 04, 2004 8:55 am
#33

I'm close to mastering swordsman now and having a blast ... For PvE it doesn't make sense using carbines anymore, PvP I haven't tried yet. Sadly though carbines aren't the same anymore once I dropped the BH line ... I guess it'll be useful at pinning the enemy in place and then move in with the hammer, but that bit of offensive I've enjoyed for some months now is gone, because the truth is, with the BH line carbineers can do a lot more than support. Without it, I'll have a rough time re-adjusting





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

IrishWolf
Thu May 06, 2004 12:06 am
#34

I managed to get master pikeman xp after a long while, because of the habit of whipping out my carb and putting things in their place!!!......but I have to say if you have good aiming while running i have taken out most professions by following threerules...


1. If the oppenent is melee attacker then run and use action shot 2, cripple, kd then cripple.............


2. If your oppenent is riflemen for example stay so tight into him that is accuracy goes to hell..( i have beaten every riflemen i have encountered like this)


3. If the have both melee and ranged, become a politician and ask them to join your city


I have always used my dxr6 carb, and now after the last repair it is 401/401 but i have found these rules to keep me a good support profession in pvp



Good Luck, long live the carbs


Irish O'Aodh


E C L I P S E





Irish


Elder Commando / Elder Medic
***Supersize my nades and Kong my Flamer***
Commandos dont die, they go to Hell and Regroup
riseabove
Wed May 12, 2004 3:11 pm
#35

Master Fencer/Master Carbineer/1/0/4/3 pistoleer/Guardsman..............Add it up. Nearly caps you on ranged and melee, caps the dodge for fencer, +115 def to KD, +80 to blind and dizzy.......how can you go wrong........im still debating though, drop guardsman since we have suppresion 2, and give up a lil ranged and melee def, and pick up nov medic.



Jeht Eno-Jedi
jaccon
Wed May 12, 2004 8:15 pm
#36

Master Carbines , Master TK ,fencer 4/4/4/0


For the WIN


Nefarious-X
Sat Jun 05, 2004 10:42 pm
#37

Or how about...


Master Carbineer, Master Fencer, Pistoleer 0040, TKA 0003.


Both melee and ranged defense are above 120. Defense vs. kd is 115, vs. dizzy is 80, and vs. posture change is 70. Dodge isn't quite capped, but its close.


Would be nice if I had some terrain negotation, but hopefully that can be acquired through skill attachments.


I'm lacking the Guardsman line, which I may want to add if /aimsignificantly improve the accuracy of your next 3 shots (think a super accurate WS2/FAA2/CS2 in four seconds).



Currently I am a MC/MS with TKA 4004 (with medic/survey/scout skills whenever I want them), and it's a blast. Unfortunately, as soon as more than one person starts shooting at me in PvP I die rather quickly without any strong defenses. I think I'll try to grind up Fencer so I can abuse my template from hell before the combat revamp breaks something.




---
Nefarious-X, Iunctus Contego Imperii
Xeno-Ender
Mon Jun 07, 2004 6:55 am
#38

While I havent mastered the Carbineer prof I have been a Swordsmen for quite some time, and one thing to think about is with the current state of PvP mind damage is pretty much the only way to kill someone in a hurry, and with a decent scythe even with the other person having comp armor I can do about 200 or so damage to the person's head every second. Or take out your hammer and hit a bit slower, but for more damage, though I think the scythe is better with its tighter damage range. Also now it is farely easy it seems to get stun composite, which makes a fencer useless, I let a fencer wail on me with some 30% stun comp I had, without anything else he was doing about 40 damage to me, if you add a PSG on top of that I would think they would be just about useless...hitting them is the problem though...

I think carbineer makes a good combo in theory with swordsmen just because it is able to apply the states that swordsmen can't and then allows you to move in for the kill. But all of this is just my guess since I haven't mastered carbineer yet. I will have to wait and see just how effective it is.
RougeSoldier
Tue Jun 08, 2004 5:11 am
#39

TKM/Master brawler/Carbineer is my template, still working on carbineer though, any idea how to grind it fast?



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

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