Carbineer Archive

Thread: Nova/TA & others RE: counterattack & combat balance threads

jfang
Thu Jun 24, 2004 10:40 am
#27






TalonKarrdeTN wrote:





jfang wrote:


Incidentally, just to run some numbers, ifyou gave a 90 degree area of effect to carbineers they would affect: 64m * 64m * 3.14 / 4 = 3215 square m's

A combat medic poison with a 16m radius affects: 16m * 16m * 3.14 = 793 square m's







That's a totally apples to oranges comparison though. Maybe 90 degrees might be *too* wide, I'll grant you that can maybe be argued, but let's not go comparing cone AoE's from a gun to a spherical AoE from a CM poison pack, especially if you introduce PvP into the mixwith the 75% reduction to all damage exceptfor what DOT's can do. The reduction in accuracythought would still balance things outeven if you could make amore linear comparison as you're attempting to do here, because if you're within that 793m area rangeof a poison pack,you're pretty much hit regardless. *g*









I agree, different comparisons. The shape of the area affected, damage and resistance, etc all need to be taken into account. All I am saying is that before changing something like the angle of effect for cone attacks, it might be worthwhile to calculate a few numbers...


By the way, do we know the angle of effect of a cone attack? Have three people sat down and played with it to get a precise angle? I'm curious as to what the real effect is, rather than the "it's about 30 degrees" common knowledge. It's not really practical knowledge unless you want to get into extremely advanced tactics (in base placement, party positioning in regards to terrain, etc), but Iamcurious...


9,740 more to go...
jfang
Thu Jun 24, 2004 10:42 am
#28






TAfirehawk wrote:

You are a post count bumping foo....


Those /bonk's would hurt except I got my Uber Comp Helmet on










/emote looks for armor hole...


Wait a second, that was fixed wasn't it. Curses, foiled again.


/emote goes searching for a stun baton...




9,739 more to go...

TAfirehawk
Thu Jun 24, 2004 10:56 am
#29






jfang wrote:






TalonKarrdeTN wrote:





jfang wrote:


Incidentally, just to run some numbers, ifyou gave a 90 degree area of effect to carbineers they would affect: 64m * 64m * 3.14 / 4 = 3215 square m's

A combat medic poison with a 16m radius affects: 16m * 16m * 3.14 = 793 square m's







That's a totally apples to oranges comparison though. Maybe 90 degrees might be *too* wide, I'll grant you that can maybe be argued, but let's not go comparing cone AoE's from a gun to a spherical AoE from a CM poison pack, especially if you introduce PvP into the mixwith the 75% reduction to all damage exceptfor what DOT's can do. The reduction in accuracythought would still balance things outeven if you could make amore linear comparison as you're attempting to do here, because if you're within that 793m area rangeof a poison pack,you're pretty much hit regardless. *g*









I agree, different comparisons. The shape of the area affected, damage and resistance, etc all need to be taken into account. All I am saying is that before changing something like the angle of effect for cone attacks, it might be worthwhile to calculate a few numbers...


By the way, do we know the angle of effect of a cone attack? Have three people sat down and played with it to get a precise angle? I'm curious as to what the real effect is, rather than the "it's about 30 degrees" common knowledge. It's not really practical knowledge unless you want to get into extremely advanced tactics (in base placement, party positioning in regards to terrain, etc), but Iamcurious...


9,740 more to go...







I don't have precise numbers but I can state for certain that it is nowhere near 45 degrees. In fact 30 degrees may be generous actually.


I could test this pretty easy with my three accounts





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TalonKarrdeTN
Fri Jun 25, 2004 11:01 am
#30






TAfirehawk wrote:



I don't have precise numbers but I can state for certain that it is nowhere near 45 degrees. In fact 30 degrees may be generous actually.


I could test this pretty easy with my three accounts




I for one wish you would TA, because I agree with you, even 30 degrees may be giving it too much credit. And having testing info and numbers ready for novamarine for this issue when the time comes for the combat revamp to finally take center stage will be invaluable. Heck, if you need an extra guinea pig target or two, I can create 2 new characters (since I have 3 accounts and the ability to run 2 on my machine at once) on Chillastra and come help you out.








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novamarine
Fri Jun 25, 2004 11:23 am
#31


Just playing devils advocate...


how do you propose to measure the angle?
jfang
Fri Jun 25, 2004 11:27 am
#32


Very easy. You get 3 people. They can all tell how far they are from the other two. You then keep one person stationary, and slowly move the other two together. Right when the both start getting hit, stop. Target the other person, to make sure the angles are symmetric.


The three people form a triangle. Run a few trigonometric numbers, and you have 1/2 of the angle of attack. Multiply by 2, and you are done.


We are carbineers, the thinkers.


9,716 more to go...
KenjiTokugawa
Fri Jun 25, 2004 11:27 am
#33







novamarine wrote:


Just playing devils advocate...


how do you propose to measure the angle?






/sillymode on



By placing the test subjects on a giant protractor.



/sillymode off



just use the x,y coordinates of each test subject that was hit by the cone effect tofigure out the angle.


Edit:doh, jfang beat me on the draw /grin jfang

Message Edited by KenjiTokugawa on 06-25-2004 11:29 AM



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


jfang
Fri Jun 25, 2004 11:34 am
#34







KenjiTokugawa wrote:

/sillymode on



By placing the test subjects on a giant protractor.



/sillymode off



just use the x,y coordinates of each test subject that was hit by the cone effect tofigure out the angle.


Edit:doh, jfang beat me on the draw /grin jfang

Message Edited by KenjiTokugawa on 06-25-2004 11:29 AM





I don't know. Seeing how we have the X,Y coordinates (assuming we trust them to be scaled properly, which I don't see why they wouldnt' be), your way is much easier to do. Same effect, but your way is easier...


Who said that high school math is never used again? We have trigonometry here, algebra to determine effects of powerups and slices, calculus for the DPS calculations (especially when determining the speed skill formula, and it's effect on DPS)... I wonder if some math teacher somewhere is having a field day with this.


9,715 more to go...


Edit: changed calculus example

Message Edited by jfang on 06-25-2004 02:35 PM

TAfirehawk
Fri Jun 25, 2004 11:47 am
#35






novamarine wrote:


Just playing devils advocate...


how do you propose to measure the angle?







As the others have said, this is quite easy.....especially when I have all three accounts logged in at once


I am finishing my Carbineer/Fencer/Pistoleer template but will get to this soon enough.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri Jun 25, 2004 11:48 am
#36






TalonKarrdeTN wrote:





TAfirehawk wrote:



I don't have precise numbers but I can state for certain that it is nowhere near 45 degrees. In fact 30 degrees may be generous actually.


I could test this pretty easy with my three accounts





I for one wish you would TA, because I agree with you, even 30 degrees may be giving it too much credit. And having testing info and numbers ready for novamarine for this issue when the time comes for the combat revamp to finally take center stage will be invaluable. Heck, if you need an extra guinea pig target or two, I can create 2 new characters (since I have 3 accounts and the ability to run 2 on my machine at once) on Chillastra and come help you out.










Thanks for the offer, but I have 3 toons on Chilastra





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Sat Jun 26, 2004 12:04 am
#37


Just for the record, I knew the answer (it is simple trig) but wanted to see if you had thought it out.


The trick to good testing is not the testing but planning out the testing well.


I really love that others help me test and don't force me to test everything myself. Sometimes I like to just play


Kuudos to you all


TAfirehawk
Sat Jun 26, 2004 12:11 am
#38






novamarine wrote:


Just for the record, I knew the answer (it is simple trig) but wanted to see if you had thought it out.


The trick to good testing is not the testing but planning out the testing well.


I really love that others help me test and don't force me to test everything myself. Sometimes I like to just play


Kuudos to you all









How quickly you forget I am an Engineer from the Purdue Mechanical Engineering program.....silly correspondent.....


Oh my, what is the penalty for posting here during your suspension Nova???? I would hate for you to lose the bright blue name you have there....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bennyboy4308
Sat Jun 26, 2004 12:24 am
#39

Wow, that has to be the first useful application of years and years of math I've ever seen.



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