Carbineer Archive
Thread: Nova/TA & others RE: counterattack & combat balance threads
TalonKarrdeTN wrote:
jfang wrote:
Incidentally, just to run some numbers, ifyou gave a 90 degree area of effect to carbineers they would affect: 64m * 64m * 3.14 / 4 = 3215 square m's
A combat medic poison with a 16m radius affects: 16m * 16m * 3.14 = 793 square m's
That's a totally apples to oranges comparison though. Maybe 90 degrees might be *too* wide, I'll grant you that can maybe be argued, but let's not go comparing cone AoE's from a gun to a spherical AoE from a CM poison pack, especially if you introduce PvP into the mixwith the 75% reduction to all damage exceptfor what DOT's can do.
The reduction in accuracythought would still balance things outeven if you could make amore linear comparison as you're attempting to do here, because if you're within that 793m area rangeof a poison pack,you're pretty much hit regardless. *g*
TAfirehawk wrote:
You are a post count bumping foo....
Those /bonk's would hurt except I got my Uber Comp Helmet on
/emote looks for armor hole...
Wait a second, that was fixed wasn't it. Curses, foiled again.
/emote goes searching for a stun baton...
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jfang wrote:
TalonKarrdeTN wrote:
jfang wrote:
Incidentally, just to run some numbers, ifyou gave a 90 degree area of effect to carbineers they would affect: 64m * 64m * 3.14 / 4 = 3215 square m's
A combat medic poison with a 16m radius affects: 16m * 16m * 3.14 = 793 square m's
That's a totally apples to oranges comparison though. Maybe 90 degrees might be *too* wide, I'll grant you that can maybe be argued, but let's not go comparing cone AoE's from a gun to a spherical AoE from a CM poison pack, especially if you introduce PvP into the mixwith the 75% reduction to all damage exceptfor what DOT's can do.
The reduction in accuracythought would still balance things outeven if you could make amore linear comparison as you're attempting to do here, because if you're within that 793m area rangeof a poison pack,you're pretty much hit regardless. *g*
I agree, different comparisons. The shape of the area affected, damage and resistance, etc all need to be taken into account. All I am saying is that before changing something like the angle of effect for cone attacks, it might be worthwhile to calculate a few numbers...
By the way, do we know the angle of effect of a cone attack? Have three people sat down and played with it to get a precise angle? I'm curious as to what the real effect is, rather than the "it's about 30 degrees" common knowledge. It's not really practical knowledge unless you want to get into extremely advanced tactics (in base placement, party positioning in regards to terrain, etc), but Iamcurious...
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I don't have precise numbers but I can state for certain that it is nowhere near 45 degrees. In fact 30 degrees may be generous actually.
I could test this pretty easy with my three accounts ![]()
TAfirehawk wrote:
I don't have precise numbers but I can state for certain that it is nowhere near 45 degrees. In fact 30 degrees may be generous actually.
I could test this pretty easy with my three accounts
I for one wish you would TA, because I agree with you, even 30 degrees may be giving it too much credit. And having testing info and numbers ready for novamarine for this issue when the time comes for the combat revamp to finally take center stage will be invaluable. Heck, if you need an extra guinea pig target or two, I can create 2 new characters (since I have 3 accounts and the ability to run 2 on my machine at once) on Chillastra and come help you out.
novamarine wrote:
Just playing devils advocate...
how do you propose to measure the angle?
Message Edited by KenjiTokugawa on 06-25-2004 11:29 AM
KenjiTokugawa wrote:
/sillymode on
By placing the test subjects on a giant protractor.
/sillymode off
just use the x,y coordinates of each test subject that was hit by the cone effect tofigure out the angle.
Edit:doh, jfang beat me on the draw/grin jfang
Message Edited by KenjiTokugawa on 06-25-2004 11:29 AM
Message Edited by jfang on 06-25-2004 02:35 PM
novamarine wrote:
Just playing devils advocate...
how do you propose to measure the angle?
As the others have said, this is quite easy.....especially when I have all three accounts logged in at once ![]()
I am finishing my Carbineer/Fencer/Pistoleer template but will get to this soon enough.....
TalonKarrdeTN wrote:
TAfirehawk wrote:
I don't have precise numbers but I can state for certain that it is nowhere near 45 degrees. In fact 30 degrees may be generous actually.
I could test this pretty easy with my three accounts
I for one wish you would TA, because I agree with you, even 30 degrees may be giving it too much credit. And having testing info and numbers ready for novamarine for this issue when the time comes for the combat revamp to finally take center stage will be invaluable. Heck, if you need an extra guinea pig target or two, I can create 2 new characters (since I have 3 accounts and the ability to run 2 on my machine at once) on Chillastra and come help you out.
Thanks for the offer, but I have 3 toons on Chilastra ![]()
novamarine wrote:
Just for the record, I knew the answer (it is simple trig) but wanted to see if you had thought it out.
The trick to good testing is not the testing but planning out the testing well.
I really love that others help me test and don't force me to test everything myself. Sometimes I like to just play
Kuudos to you all
How quickly you forget I am an Engineer from the Purdue Mechanical Engineering program.....silly correspondent.....
Oh my, what is the penalty for posting here during your suspension Nova???? I would hate for you to lose the bright blue name you have there....