Carbineer Archive
Thread: Will there be Guns in SWG after the CU?
Craxus wrote:
Kakherot wrote:
Craxus wrote:
But, don't you find kiting...."lame". I weant it to go away. I want my fight to be a tactical game played in a 64 meter arena, not a site seeing tour between theed and keren. (1)
I think it should be something. Like you face off at 64 meters, and you try to get up close and personal if your melee, and if your a ranged profession you make sure that doesn't happen. BUT! not by running 3/4 of the planet but by your special attacks. (2)
I think this kind off fight would ensure to things:
1. Everybody will want a ranged profession.
2. Melee will still be very much a viable attack method. (3)
Think about it your a MC/TKM. You knock your enemy down using charge shot, as he tries to get up you notice he's wearing recon armor. SO you bust out your trusty VK and close the gap before he gets up and proceed to rearrange his nose. (4)
Even if he gets you off him.... he should only want to back up to the ideal range of his weapons, not run around the planet.
Sorry for the wierd setup, I was trying to arrange it in a way not to look like a flame.
(1) How many fights with a TKM leave the immediate area? Not many, their ability to KD surpasses our own. Ranged is just that, ranged. We shoot from a distance,and close range sucks.
(2) Then how do you propose? High probability of KD? That got us nerfed to begin with. Carb's used to be the bomb before SOE considered posture control "un-fun" (retards). That really sucks being as that's kind of what we do (I'm sure you noticed the lack of melee defense and other status resists). Carb was designed to control your opponent. On the flip side, being on your back for the entire length of a match will piss you off. And as far as facing off at 64 meters, thatnever happens. It's always up close, especially with melee. I understand if you think it sucks, but there's honestly not a way to persuade a ranged profession to not move during a fire-fight that would make the fight enjoyable for both parties.
(3) Melee always has, and always will, be a viable attack method. But so what if it's not? Maybe it will make up for the year and a half of torment and BS every ranged profession has had to deal with? Don't get me wrong, I'm not for tilting the balance in any one-class' favor. I'm all for different classes, and different attack types. That's one reason why I've been very vocal about the catastophe of the jedi revamp (hehe, one * that why don't ya you FS bums). But the way I see it (as in, my predictions for the cu/rb), is that melee will be very tough, and very defensive, while ranged will be strong, and offensive. That way, melee can tank but not solo, and ranged will have a use other than playing decoy when the TK's chestplate breaks.
(4) You're arguing with the assumption of a double combat mastery. That's not going to always be the case. There will be those that get amelee profession and CM, or Doc. There will be those that get CH and carbs. Or ranger and rifleman. Or Architect and pikeman. BH and commando. This is meant to be balanced for them as well.
I see your point, and to a small extent, agree with you. I too would love to just sit here, click a few times, move a little to get a better angle. But without tilting the balance, I just don't see a way to do it.
1. Actually very often. especial when they fight me. I have an easy time forcing them to move due to my terrian neg. and longer burst run. They either chase me or be annoyed for an hour.
2. Running backwards shooting your gun for 2km is not fun, for either party. Getting KD, is fun for one party. High probablity of KD would work. Hate to tell you this but in most cases PVP is fun for the Winner and not so fun for the Loser. Its more fun when you win. If you get KD or have you posture change deal with it. I have to deal with a dancer having more defense than my either BH gives me. I have to deal with the fact the average melee weapon has a hire DPS than any of my stock carbines. BUT the best way to control it would be to not allow specials while moving. Range should be King. You should want to start your fight from farthest away you can be.
3. Im not argueing about the if it should be viable or not. What I am saying is Melee Mastery should be a supplement to your template not the end all be all.
4. In the CU it would not be adviceable to be a Melee template with anything other than combat skills and PVP because your health will be deminished. My example shows how it would be viable. Going in to combat after the revamp with only one mastery will be sucide. Wioth the execption of CH...of course.
Message Edited by Craxus on 03-21-2005 12:23 PM
1. If the fight starts off with a 20m gap, yes the ranged fighter can kite his way to a possible victory. But the majority of the time it starts off close, and that darn lunge screws me. And not everyone has terrain negotiation 4 (or scout for that fact), so melee classes don't have all that much of a problem.
2. Up to this point, I've never had a problem with the 'kiting'. Melee classes complain because you don't stand still and get the crap knocked out of you. But from my point of view, it gives this old FPS player something to do other than start up the fight, and hope for the best. A 'high probability of KD' would just get nerfed again, like it did over a year ago. And I'm not talking about the outcome being enjoyable, I'm talking about the melee guy dreading going into the fight because he knows that that guy is going to stand there, and he's never going to be able to get to him because he's going to spend the entire time on his back. I'm sorry, but at some point, the melee guy has to be able to get close. And if you think the ranged guy is going to stand still, you're wrong.
And everybody has to deal with the hand they're dealt. Has it ever occurred to your that you might have to deal with ranged fighters kiting?
3. I thought that was the reason for the CU/RB?
4. Says who? We don't have a cluewhat the CU is really gone be like. The point of the CU/RB was to make every class viable, and get away from the stacking and stuff like that. Dabblers will still be there, and will be viable. But the point is to make masters back into something desirable, and make ALL classes have a purpose. Wouldn't make much sense to make ranged so strong that everyone wants to go rifleman or carbineer would it? I really think that all classes (with the exception of jedi) will be made very close to equal.
*lol Me thinks precious that TAfirehawk just dropped us a hint... so veiled no one may have known it... yes precious.....*pets dewback*... we shall see precious.... we ...... shall ....... see!
TAfirehawk wrote:
Why in the world would kiting go away?
What about Star Wars (not counting Jedi) has much to do with being melee......
You can bank on the ability of a Carbineer to kite at least as much as we can do now
WarlordRhawn wrote:
*lol Me thinks precious that TAfirehawk just dropped us a hint... so veiled no one may have known it... yes precious.....*pets dewback*... we shall see precious.... we ...... shall ....... see!
TAfirehawk wrote:
Why in the world would kiting go away?
What about Star Wars (not counting Jedi) has much to do with being melee......
You can bank on the ability of a Carbineer to kite at least as much as we can do now
Actually if I knew the answer to kiting and role of Carbineer in the CU....I wouldn't say a word or else get in lotsa trouble.....but at this point without ever testing it besides reading Docs on forums I can speculate just like the rest of you