Carbineer Archive
Thread: final answer is charge shot broken or not?
There are two 'KD timers'.
1.) The time the target stays down
2.) The time that must go by before your opponent can be KD again.
Charge Shot had NEITHER of these timers. When you get hit by CS, you NEVER get knocked down. The animation makes it look like you get knocked down.
On a true KD, all of your defenses are scrapped, you can't shoot back, you can't eat food or take spice or heal, either.
When you are pinned from CS, all of your defenses still work, you can hit back, you can eat food, take spice, and heal.
Some say this is unfair against melee professions...
A just plain carbineer isn't going to be shooting you every second with CS every time. Their speed isn't the best and their accuracy isn't unflawed, they will still miss some. If the carbineer is only staying 25m away, then when he misses burst run at him and lunge. If he (the carbineer) is staying 60m+ away, burst run away from him.
Master Carbineers/BH Carbs 3/4 have the speed cap and usually don't miss. This could make things difficult for a melee profession. Well duh! Master Carbs/BH carbs is an offense stacked profession. The only way to beat it would be with a defense stacked profession so that the Carb/BH carb misses!
If you are only TKM, and are being beaten by Master Carb/BH carbs, quite complaining, you should be. If you are a defense stacker, then you probably aren't getting your butt kicked by Master Carb/BH carbs, like it should be.
Saying CS is an exploit is completely out of line. Krayts can NOT be soloed. Nightsister Elders can NOT be soloed.
It is true that if CS hits, there is no defense against it, meaning Def. KD does not work. But if it misses, then it doesn't hit. So Ranged Defense and dodge/block/counter will all stop it, so that point is irrelivant. The reason Def. KD does not work is because it isn't really a KD, so that point is moot anyway.
TKMs use only one more. Dizzy/KD. That is ALL. It is the only way they win in PvP. Stack their defenses so they don't get hit while they burst run to you so they can dizzy/kd you and auto win. But no nerf there? I'm not saying it should be nerfed, though, that is their move, that is how they win, there are ways around it like there are anything else. But CS should not be nerfed either.
It has been said by the Devs that CS is working like it is intended to be working.
vovchancyn wrote:
the devs have stated many times that it is working as intended. however, CSRs have a completely diferent opinion. A jedi was killed by a MBH/carbinier on the scylla server recently. said jedi reported the MBH and the CSR removed the death. the reason being using chargeshot more than once on a single target is an exploit. i wonder how many carbiniers are guilty of this exploit? i'll admit; i did it all the time. krayt dragons, dune kimos, PvP opponents. its definately gonna be met with a nerf fairly soon. which is sad becuase it will make it worthless. of all the ranged KDs, none aside from chargeshot and lowblow have a chance of causing a KD in PvP.
I use KD when I am in Enraged Racnors Groups and we get an add, I'll kite the extra rancor until the other one is slain. Come'on nerf trolls lets get real, TKM's are just as bad at KD, maybe even worst, esp in PvP. I can count on both hands how many times I have been ran down by a TKM, KD+ Dizzy, then spamed to death by TKM KD, while I'm buffed....DB's take a few mins, meanwhile I flop around like a fish and die slowly. Just member nerf trolls, nerfs affect everyone in the game, this isn't DAoC, where a nerf migth balance a realm. Nerf's here affect everyone, so does us carbineer's a favor, read up about classes, try the class out and look at the bigger picture here.
For your reading pleasure trolls:
http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=15617
CS1 is on a timer, just not in the way you are all saying. The first CS will indeed KD properly, for the allotted time, give or take depending on dizzy. The second CS, will not KD unless it has been 30 seconds from the first KD effect, even though you will still LOOK like you have been KD. Hit stand, don't spam it, and you'll get back up. It does however add a delay like effect, because you do have to stand back up. Ranged professions will still shoot after the initial KD effect has worn off, and melee can still hit if they are within range. It's not the Carbineer's fault if you THINK you're KD when you're really not. Perception is not always the rule. Just look out for the next CS that is coming after the 30 second timer, theones in between timers are just an animation problem.
Hopefully they will fix the animation problem, so we can get less whiners and trollers on the Carbineer Forum.
thanks Thraxx; I'll do as you suggest....and now im done. Ive mastered the Carbinier class, Ive mastered the Bounty hunter class. why do you think i was able to solo krayts?
something has to give, and im not suggesting nerf. but, i'm fairly certain that the devs have chargeshot on thier to-do list and i doubt any carbinier will be pleased with the result.
vovchancyn wrote:
thanks Thraxx; I'll do as you suggest....and now im done. Ive mastered the Carbinier class, Ive mastered the Bounty hunter class. why do you think i was able to solo krayts?
something has to give, and im not suggesting nerf. but, i'm fairly certain that the devs have chargeshot on thier to-do list and i doubt any carbinier will be pleased with the result.
I surrendered all my carbinier skills because people lost interest in dueling someone that could put them on thier backside for 99% of a fight. but, hey thats just me...i dont think TKM kds are on par with the chargeshot spam. if a TKM gets close enough to KD me then i need to watch my radar a bit more closely.ie its my own **edit** fault if i let it happen.
oh and about those Krayts....they're still soloable, it just takes forever. i dont have chargeshot and i can still solo them. so that should be your first clue: fight smarter not harder. soloing krayts relies on two things; first, luck is the biggest factor...ive been killed many times by a "teleporting" krayt. range=time so you have make that a priority, you never know though, a krayt can turn on me and drop me with one bite. second, the strategy used to solo krayts is not dependant on spamming KDs, it certainly doesnt hurt tho. any ranged combatprofession could do it if they knew how.
ah and no screenies?
thats right no screenies. krayt hunting is rather intensive...and well the whole area is. gotta watch your back. i dont dink around with screenies while im hunting cuz i really dont think that prooves anything.
but hey dont believe me if you dont want to...i can offer better proof than that. find 2 krayts together charge shot one, charge shot the other, kite them into one another and eventually they aggro on one another.
how could this be?
well after you KD a krayt they will use thier AoE breath attack when they stand back up. once one hits the other they wont pay you any attention.
there's your proof
i doubt you could pull it off since your current template doesnt max out the carbine speed needed to do this.
there are other ways to do this but i'll let you figure that out on your own. it took me quite a few tries but i found several other methods.
nerf the trolls eh?
would you mind not trolling my posts then?
you might wanna take a look at the post i left for you in the final answer thread. there it is, the secret is out. i just get tired of all you doubters so i posted the method.
BTW... YOURE WELCOME!!