Carbineer Archive

Thread: final answer is charge shot broken or not?

Valdo
Thu Dec 04, 2003 11:02 pm
#14

Real simple: You can resist dizzy. You can normaly resist kd. You can even find nifty things to help you resist them. You cant resist charge shot. If this still confuses you I can go on. But I would like to think that you knew the answer before you asked.


Lageas




Back in a few months, tired of waiting for the changes that should have been part of the game at launch.
Fenouillard
Fri Dec 05, 2003 5:56 am
#15

Once the dizzy effect on full auto specials is fixed, they can revert chargeshot to a classical on timer KD
Rishathra
Fri Dec 05, 2003 10:11 am
#16

Normally I would be glad about more carbineers, but Valdo's right. The more people there are throwing charge shot around, the more we will hear from the nerf criers, and one of our only truly useful abilities will be nerfed to oblivion, because the devs LOVE to listen to nerf criers.




I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
jabjowie
Fri Dec 05, 2003 12:48 pm
#17

well, i love being a carbineer. i even liked it before i got CS1 and realized i actually had a really useful move.


it is still a sad day when i forget to buff and i am at 1/2 health after 3 shots...but i am getting close to master and i am not looking back.


i hope we don't lose CS1 and i hope people don't raise heck over it...


all i know is that when it comes to a Piket...they get the full wrath of my CS1, FullAuto, WildShot, CrippleShot, BurstShot spam...and i never have to worry about them sending me a nasty /tell




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master nuthin
"It's just a game fuzz ball"
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jabjowie
Fri Dec 05, 2003 1:36 pm
#18

yeah, i just figured that more often than not, people are not suited up to be able to reliably resist the kd+dizzy combo...and even if they are...soon as the resist fails it is all over.


i guess i was comparing the power when that one sticks...to the power of repeatedly using CS1, whenthe real point is just whether CS1 is a legitimate move or a bugged move.


either way it really just depends on the player...the "sure win" is not very exciting, so in general i assume people won't want to just spam somebody to the ground until they incap...but i could be wrong...hehe


thanks for the input




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master nuthin
"It's just a game fuzz ball"
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SithLizard
Fri Dec 05, 2003 1:39 pm
#19






Valdo wrote:

Sorry its a sore spot... I get about 5 tells a day now about charge shot. I also here peolpe telling me how they are going to pick it up so they can have a ranged KD that they can use in pvp. Just what we need a bunch of pistoliers and rifleman picking up novice carbineer and charge shot...




Ummmmm ACTUALLY THIS IS A GOOD THING. The more people who statistically have Novice Carbineer, the more the Developers will pay attention to our increased population.
La-grange
Fri Dec 05, 2003 11:56 pm
#20

Yes charge shot is bugged. The timer doesn't seem to work. I knock them down they come right back up. And if you spam chargeshot your not very bright. You just don't get anywhere in doing so. Remeber you run torwards your target and then fire. Spaming it just keeps you in place and makes you an easier target.

Crippleshot might as well be called overcharge shot 3. There is nothing special about that one. And in spamming that one your just slowing down your rate of fire.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
erikm12
Sat Dec 06, 2003 12:52 am
#21

I am 80k in combat xp from master carbineer. I use charge shot 1 on ocassion but like was said before me, the target gets right back up. Are they supposed to be down for 5 seconds? I almost exclusively hunt mobs, but I have been getting ganked when overt in my own city (coronet) that I am now hunting any imps i see. Hate to do it sometimes but its hard to tell the nice ones from the a-holes.



IsTavAn Di'Vega: Light Jedi Sentinel
Mose: BH/Fencer
Dorsal: Doc/Swords
Valdo
Sat Dec 06, 2003 1:35 pm
#22

Yes charge shot is bugged. The timer doesn't seem to work. I knock them down they come right back up. And if you spam chargeshot your not very bright. You just don't get anywhere in doing so. Remeber you run torwards your target and then fire. Spaming it just keeps you in place and makes you an easier target.


Unless you run sideways, try pressing an arrow key next time you do use chargeshot. Or if they get close to you try going backwards on any other direction you want. As for they get right back up, well if you are spamming it they get up to fall down again and again and again. Trust me I do it to warping mobs when ever they use the force and have play tested it on my fellow players (with there consent).


Crippleshot might as well be called overcharge shot 3. There is nothing special about that one. And in spamming that one your just slowing down your rate of fire.


Well for a plan carbineer you would be correct but on top of my master carbineer I happen to have bounty carbine 3. This lets me spam it at the speed cap and as it is our most damaging shot well I wouldnt say there is nothing special about it. For normal carbineers it is worth checking out with a snub carbine as with a good krayt tissue these guns can get very respectable with a halfway decent slice. Then add powerups and a special that does x7 or there abouts is well worth it at once a second. Without bounty carbine you would need a lot of speed tapes or a couple of good onesto get cripple at the speed cap.



Just my thoughts on your well informed post


Lageas






Back in a few months, tired of waiting for the changes that should have been part of the game at launch.
Chariyc
Sun Feb 08, 2004 8:53 am
#23

Has this bug been fixed yet? Is it one of the top items for the profession?
Chariyc
Sun Feb 08, 2004 8:54 am
#24

My apologies, just saw the Corespondant's note at the top. Hopefully we get some clarity on whether there will be a change to the way this special is intended to work.
Kadgarth
Sun Feb 08, 2004 9:08 am
#25

On the Jedi forums I read a post by a Jedi who had been killed by a BH spamming CS1. The Jedi told a CSR and had his death removed, with the explanation that in PvP "Chargeshot1 is an exploit".



Not sure if this helps, but here ya go.





Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
Dian_Wei
Sun Feb 08, 2004 10:00 am
#26

The timer doesn't affect how long the target stays down, it is supposed to prevent you from using it more than once every 5 seconds. Knockdown only lasts one round, hence the need for dizzy, stun, or even warcry.



-----
Dian Wei of Corbantis
TKM/Master Dabbler

And yes, I know that I over-use parentheses...
Worse yet, I enjoy it.
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