Carbineer Archive

Thread: The E11 carbine and the CU

icarus7
Tue Apr 05, 2005 7:43 pm
#27






TAfirehawk wrote:





StrikerNI wrote:





TAfirehawk wrote:

Damage Types are color coded for tactical purposes in combat.







Color is one thing. I could live with a green blaster effect. But why a spikey ball?





I agree, it looks weird.....I never know what the Devs are thinking it seems....





mabey they have never watched a star wars movie



Sabatho: Rogue(12pt forcecrafter)
XO RG_swg division
Oh, and i like monkeys

Icarus':Master chef, Master BE, artisan(12pt in all)
i like monkeys too, but only slow ones
Cdapolito
Wed Apr 06, 2005 2:59 am
#28

I have been adding this blatant oversight to all my bug reports, maybe they will listen...




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
cleekjc
Wed Apr 06, 2005 6:07 am
#29






TAfirehawk wrote:





Ayami-Ayami wrote:
well if they are both energy and dont have any extra element damage why are they color coded differently?





No clue.....particle effects are supposed to be a cool new feature.....and have a purpose, but most things are quite unfinished at this stage.




Um......Er..............ahhhhhhh.........................

Are they aware that assuming they work 24/7 they have approximately 3 weeks to quite finish all those "most things are quite unfinished at this stage"?


Why do I get the uneasy feeling this Expansion and CU are going to have a “rushed out the door” feel?


TimSpork
Wed Apr 06, 2005 7:09 am
#30

I got your guys back I reported it in todays Bug List.



_____________________________________________________

Rich "Captian Obvious" Sharpe: 1st Day Vet 6/26/03
...Was banned from the forum for 7 days beacuse he wanted his profesion to work
I am Jack's ignored profession.
Thunderghost1
Wed Apr 06, 2005 9:47 am
#31

The sound is very important, even more than the graphics (imo), mess with the sound and you lose a lot of the star wars feeling.



J'olan, TRW
Cartelis, Corellia
"Televangelists: The Pro Wrestlers of religion." Steven Wright
Official Carbineer motto: "Carbineer...stunning crowds since Publish 7!"
LFD Agent Codename "EuroTrash"
"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." Douglas Adams
Cdapolito
Wed Apr 06, 2005 11:47 am
#32






Insidius wrote:
maybe...just maybe... they're starting to realize that variety is the spice of life and that adding a little variation to the same ol' red beam lasers is a good thing, even if it goes against the so called "canon."

LA probably permitted them to take a few liberties with weapons (obviously, look at the new ones).

Frankly, i think the change is a good one, and I look forward to some more creativity from the team.





Creativity is all good and finem but they have all these new and non-movie Carbines to futz with...they shouldn't havemessed with the e11 graphics/sound.




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
imppilot421
Thu Apr 07, 2005 4:25 pm
#33

Well guys, looks like it has been fixed on TC! Regular e11 at marksman carbines 4 now has the right colored shots, and we get an E11 mark 2 at master carbineer so we can use an E11 without it being a noob weapon.
Mild-Breeze-Trooper
Thu Apr 07, 2005 4:30 pm
#34

And did the Advanced E11 look cool and have great stats or no?

Damn, the latest patchnotes were all a bunch of big fat happy.

I'm still a bit dissatisfied with the sound of the E11 though.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
imppilot421
Thu Apr 07, 2005 5:44 pm
#35

Our advanced e11 has around 700 somthing max damage. Very nice, not sure on the effects for it though, no master carbineer yet so I can't use it. It looks like an E11 with the scope on it.
Mild-Breeze-Trooper
Thu Apr 07, 2005 5:47 pm
#36



imppilot421 wrote:
Our advanced e11 has around 700 somthing max damage. Very nice, not sure on the effects for it though, no master carbineer yet so I can't use it. It looks like an E11 with the scope on it.




If you check a bit closer it's a bit beefier around the muzzle as well. I think it looks more like the stormtrooper carbine than the old E11.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Page 3 of 3