Carbineer Archive
Thread: Combat Upgrade Info Posted by the Devs
TAfirehawk wrote:I will also be organizing the Carbineer Alpha Team along with the rest of the folks here who want to participate in some organized testing on TC.....more details to follow.My hopes are to be able to increase the size of the Carbineer Testing Team to make sure we get things done and checked out. If I can keep it down in numbers I might open up my TS server as the best way to stay together while on TC with thousands of other folks.
I'm very interested in doing some advanced testing on TC... Keep me in mind!
- Fixed an issue preventing the jukebox from playing.
GCW
- Eased the faction base placement restrictions
Misc.
- Improve server stability
- Fixed issue where objects could not be moved up or down in one of the rooms of the Corellian small style 2 house
. . . or not ![]()
Message Edited by TAfirehawk on 03-31-2005 07:40 PM
TAfirehawk wrote:
The end of most solo play is a key concept in the CU.....this is a MMORPG after all
TAfirehawk wrote:
The end of most solo play is a key concept in the CU.....this is a MMORPG after all
Maybe this is the wrong thread to say this, but forcing people to play with others could be forcing some people to go through hell on this game. I hunt mostly alone as I have little patience for fools and idiots. Most times when I get into a group thing, I spend countless hours waiting for everyone to get their stuff together, when we finaqlly get to going about our missions, only to have the majority suddenly log off as its too late to play anymore, and very little has actually been done. I also must say, Guilds are usually useless to me, as the peeps in them have their own agenda, and really offer only marginal help at best. Forcing me to interact more with people who only care about their own goals in the game is going to force me to seek other venues in MMORPG. But enough on that, I just hope carbineer stays a fun career path, as I was once a carbineer in the beginning and am now mastering it on my alternate account to work with my Ranger skills. Just dont make it a useless effort for me by ruining the career choice in the CU.
Message Edited by motrhed on 04-10-2005 04:27 PM
motrhed wrote:
TAfirehawk wrote:
The end of most solo play is a key concept in the CU.....this is a MMORPG after all
Maybe this is the wrong thread to say this, but forcing people to play with others could be forcing some people to go through hell on this game. I hunt mostly alone as I have little patience for fools and idiots. Most times when I get into a group thing, I spend countless hours waiting for everyone to get their stuff together, when we finaqlly get to going about our missions, only to have the majority suddenly log off as its too late to play anymore, and very little has actually been done. I also must say, Guilds are usually useless to me, as the peeps in them have their own agenda, and really offer only marginal help at best. Forcing me to interact more with people who only care about their own goals in the game is going to force me to seek other venues in MMORPG. But enough on that, I just hope carbineer stays a fun career path, as I was once a carbineer in the beginning and am now mastering it on my alternate account to work with my Ranger skills. Just dont make it a useless effort for me by ruining the career choice in the CU.
Message Edited by motrhed on 04-10-2005 04:27 PM
And to this effort I have been doing my best to test the solo experience.....I think I have been in a group maybe 2-3 times out of the 15-20 hunting sessions I have made.
Solo can be done and at this point the advantages to grouping appear minimum at my level, which is 2221 Medic - 4444 Marksman - 4020 Scout - Novice Carbineer.
Not sure if this helps, but at low to mid levels solo play isn't much if any slower than grouping right now.
Just sounds like you've been hanging out with the wrong people.
motrhed wrote:
I hunt mostly alone as I have little patience for fools and idiots. Most times when I get into a group thing, I spend countless hours waiting for everyone to get their stuff together, when we finaqlly get to going about our missions, only to have the majority suddenly log off as its too late to play anymore, and very little has actually been done. I also must say, Guilds are usually useless to me, as the peeps in them have their own agenda, and really offer only marginal help at best. Forcing me to interact more with people who only care about their own goals in the game is going to force me to seek other venues in MMORPG.
TAfirehawk wrote:
motrhed wrote:
TAfirehawk wrote:The end of most solo play is a key concept in the CU.....this is a MMORPG after all
Maybe this is the wrong thread to say this, but forcing people to play with others could be forcing some people to go through hell on this game. I hunt mostly alone as I have little patience for fools and idiots. Most times when I get into a group thing, I spend countless hours waiting for everyone to get their stuff together, when we finaqlly get to going about our missions, only to have the majority suddenly log off as its too late to play anymore, and very little has actually been done. I also must say, Guilds are usually useless to me, as the peeps in them have their own agenda, and really offer only marginal help at best. Forcing me to interact more with people who only care about their own goals in the game is going to force me to seek other venues in MMORPG. But enough on that, I just hope carbineer stays a fun career path, as I was once a carbineer in the beginning and am now mastering it on my alternate account to work with my Ranger skills. Just dont make it a useless effort for me by ruining the career choice in the CU.Message Edited by motrhed on 04-10-2005 04:27 PM
And to this effort I have been doing my best to test the solo experience.....I think I have been in a group maybe 2-3 times out of the 15-20 hunting sessions I have made.
Solo can be done and at this point the advantages to grouping appear minimum at my level, which is 2221 Medic - 4444 Marksman - 4020 Scout - Novice Carbineer.
Not sure if this helps, but at low to mid levels solo play isn't much if any slower than grouping right now.
With the Combat Update you don't NEED to be in a group. You can get similar xp killing a monster of your level as you would in a group. BUT... You WANT to group because you get similar xp to solo, but your group mates help you to kill faster. So you get MUCH more XP / Hour in a group. The strenght of groups will increase as people have time to fill out all of thier skill points. Already there are a ton of novice smugglers just for the Rooting shot. Look for more Combat Medics too.
PhatCohiba wrote:
With the Combat Update you don't NEED to be in a group. You can get similar xp killing a monster of your level as you would in a group. BUT... You WANT to group because you get similar xp to solo, but your group mates help you to kill faster. So you get MUCH more XP / Hour in a group. The strenght of groups will increase as people have time to fill out all of thier skill points. Already there are a ton of novice smugglers just for the Rooting shot. Look for more Combat Medics too.