Carbineer Archive
Thread: Top Carbineer Issues
My thoughts:
-Counterattack is no where near as effective as some of the other gun type bonuses. If they want it to be useful, they should change it into "Action Counterattack", where it always hits the enemy in their action pool.
-Carbines really need some defensive modifiers. More in ranged than melee I would suggest (opposite of pistol).
-Fix the stutter-walking animation with carbines. I know the patch mentioned it was fixed for rifles, and it seems like carbines use the same animation, but I would just like a confirmation that it was fixed for us too.
If I'm not mistaken we used to get xp from leting the target just bleed to death.. however they fixed it due to its really an exploit if you think about it.
So you still have to shot at it too inorder to get xp/loot.
Asmos wrote:
If I'm not mistaken we used to get xp from leting the target just bleed to death.. however they fixed it due to its really an exploit if you think about it.
So you still have to shot at it too inorder to get xp/loot.
I frequently solo fambaa for the XP I need. They do NOT bleed to death after only a few shots. I use ActionShot for most of my hits until they get close to dying then I find I have to quickly go to LegShot to finish them off. If the fambaa runs out of my range before I am able to knock off that last 200-400 points of Action pool points, he may very well bleed to death all of a sudden because I was not able to get back into range to hit him. This means I am out over 3200 XP and numerous stimpacks from healing when they beast tramples me and I will have nothing to show for it all simply because his bleeding to death is considered an exploit!![]()
I cannot count the number of times I have not gotten XP or harvest/loot permissions from killing something with ActionShot. Just one hit with ActionShot2 is enough to take out most creatures, but when I try to loot them it appears that the very last single point of damage they received was of them suddenly squirting blood. I have lost 10's of thousands of XP points to this. ActionShot is too useful in battle to switch to the less useful LegShot or FullSingleAuto until theenemy is almost dead.
I would love it if a Dev could answer my main questions: Why it is that the amount of damage I do to the enemy is no longer computed as my XP award if the enemy dies by a simple loss of blood? Am I using an exploit if I do 15,000+ points of HAM damage and the enemy bleeds for maybe 500 of that?? What is the point of bleeding an enemy if players cannot get XP?
Thanks!![]()