Carbineer Archive

Thread: Top Carbineer Issues

Raymundus
Sat Jul 26, 2003 11:14 am
#27

My thoughts:


-Counterattack is no where near as effective as some of the other gun type bonuses. If they want it to be useful, they should change it into "Action Counterattack", where it always hits the enemy in their action pool.


-Carbines really need some defensive modifiers. More in ranged than melee I would suggest (opposite of pistol).


-Fix the stutter-walking animation with carbines. I know the patch mentioned it was fixed for rifles, and it seems like carbines use the same animation, but I would just like a confirmation that it was fixed for us too.

simpsonfan
Sat Jul 26, 2003 4:00 pm
#28

its not fixed for caribeneers yet, we still have the stutter walk when firing a first shot.
PoisonTomatoes
Thu Aug 07, 2003 6:55 pm
#29

Has anybody else had problems with not getting XP or corpse harvest/loot permissions when using ActionShot? I have found that if I use ActionShot exclusively to kill a creature then I will not get XP and the game will act as if I never hit the creature to begin with. Other group members get their XP, but I do not. I have tracked this down to not getting XP or corpse access if the enemy in question bleeds to death from one of my ActionShots. With this in mind, I have to be quick to hit the creature with a death blow to the remaining HAM or else I lose all XP from the entire fight.



_____________________________________________________
"Very intoxicated you are. I sense much beer in you. Beer leads to drunkeness, drunkeness leads to hangovers, hangovers lead to suffering..." -Yoda

"Never eat tomatoes out of a lead bowl!" -Random-Dead-Dark-Ages Man
Asmos
Fri Aug 08, 2003 5:25 pm
#30

If I'm not mistaken we used to get xp from leting the target just bleed to death.. however they fixed it due to its really an exploit if you think about it.


So you still have to shot at it too inorder to get xp/loot.




RedWolf
Rebel
PoisonTomatoes
Sat Aug 09, 2003 8:41 am
#31




Asmos wrote:

If I'm not mistaken we used to get xp from leting the target just bleed to death.. however they fixed it due to its really an exploit if you think about it.


So you still have to shot at it too inorder to get xp/loot.





I frequently solo fambaa for the XP I need. They do NOT bleed to death after only a few shots. I use ActionShot for most of my hits until they get close to dying then I find I have to quickly go to LegShot to finish them off. If the fambaa runs out of my range before I am able to knock off that last 200-400 points of Action pool points, he may very well bleed to death all of a sudden because I was not able to get back into range to hit him. This means I am out over 3200 XP and numerous stimpacks from healing when they beast tramples me and I will have nothing to show for it all simply because his bleeding to death is considered an exploit!


I cannot count the number of times I have not gotten XP or harvest/loot permissions from killing something with ActionShot. Just one hit with ActionShot2 is enough to take out most creatures, but when I try to loot them it appears that the very last single point of damage they received was of them suddenly squirting blood. I have lost 10's of thousands of XP points to this. ActionShot is too useful in battle to switch to the less useful LegShot or FullSingleAuto until theenemy is almost dead.


I would love it if a Dev could answer my main questions: Why it is that the amount of damage I do to the enemy is no longer computed as my XP award if the enemy dies by a simple loss of blood? Am I using an exploit if I do 15,000+ points of HAM damage and the enemy bleeds for maybe 500 of that?? What is the point of bleeding an enemy if players cannot get XP?


Thanks!




_____________________________________________________
"Very intoxicated you are. I sense much beer in you. Beer leads to drunkeness, drunkeness leads to hangovers, hangovers lead to suffering..." -Yoda

"Never eat tomatoes out of a lead bowl!" -Random-Dead-Dark-Ages Man
Kaelle_DB
Wed Dec 31, 2003 10:44 am
#32

Looted DH17 and possibly E11s sometimes come up with an error saying thatt you aren't qualified to use them.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
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