Carbineer Archive

Thread: Carbineer And Bounty Hunter

TAfirehawk
Wed Feb 16, 2005 1:44 am
#27

Guess I don't share the exact same settiment for Defense Stacking.....but I just use it to supplement my Carbineer. I see nothing wrong with filling in the weaknesses of Carbineer.....if it was such a bad thing then we could make the same comment on BH Carbs = lame


The CU will still have templates stronger than a single master.....devoting more Skill Points to combat will yield a stronger character, both now and after the CU.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

forgoten
Wed Feb 16, 2005 1:48 am
#28






"Guess I don't share the exact same settiment for Defense Stacking.....but I just use it to supplement my Carbineer. I see nothing wrong with filling in the weaknesses of Carbineer.....if it was such a bad thing then we could make the same comment on BH Carbs = lame" -tafirehawk


My first combat class mastered was carbineer. I was a master carbineer with sea and mcm for 5months.I played well in pvp. (that was around whenI wore my master carbineer tag and people pointed to me on bria and went, lol a master carbineer, i didn't know they existed lol lmao) then i dueled them ROFL


im bh carbines, because i hunt jedi. 8kills solo 1v1. If you pick up investigation,you might as well pick up lets seee, more accuracy, more speed, good specials, (and possibly a weapon cert in combat upgrade)


________<(bottom line) bh carbines is better then pickup up defense stacking




(and i think its ok if you have invest to pick up more bh skills as well bh carbines 4> defense stacking



p.s. i love carbines. i love carbines. i love carbines. i love carbines.

Message Edited by forgoten on 02-15-2005 12:49 PM


Message Edited by forgoten on 02-15-2005 12:51 PM


Message Edited by forgoten on 02-15-2005 12:52 PM

Message Edited by forgoten on 02-15-2005 12:53 PM



[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
WarlordRhawn
Wed Feb 16, 2005 10:54 am
#29






TAfirehawk wrote:

Guess I don't share the exact same settiment for Defense Stacking.....but I just use it to supplement my Carbineer. I see nothing wrong with filling in the weaknesses of Carbineer.....if it was such a bad thing then we could make the same comment on BH Carbs = lame


The CU will still have templates stronger than a single master.....devoting more Skill Points to combat will yield a stronger character, both now and after the CU.







Noyour comparingapples and oranges. Any stacking that occurs with a Master Carbineer/MBH was intended and I will tell you why. Your using a Carbine in this instance. That is the difference, your usingthe same weapon the mods and the abilities were designed for.


I saw the game when the BH was the the feared force in the galaxy. Some people may not have liked it, however it was true to the Star Wars Universe. I remember when there were no stackers and there were very few combat medics. It was a much better game back then, without people exploiting loopholes in a poorly designed system. I am hoping for a return to star wars and a permanent departure to loophole exploiting. Here is to hoping...

Message Edited by WarlordRhawn on 02-16-2005 09:56 AM




NatanialStormTRGA

Master Bounty HunterMaster Carabineer

32 Professions completed, RIS made, Next up: Mandelorian Armor

SemiRetired, but loving the NGE



Forum Badges Earned:
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... Wheres his one stars with pride!
... proud to have been a former officer and member of TRGA
TAfirehawk
Wed Feb 16, 2005 11:11 am
#30






WarlordRhawn wrote:






TAfirehawk wrote:

Guess I don't share the exact same settiment for Defense Stacking.....but I just use it to supplement my Carbineer. I see nothing wrong with filling in the weaknesses of Carbineer.....if it was such a bad thing then we could make the same comment on BH Carbs = lame


The CU will still have templates stronger than a single master.....devoting more Skill Points to combat will yield a stronger character, both now and after the CU.







Noyour comparingapples and oranges. Any stacking that occurs with a Master Carbineer/MBH was intended and I will tell you why. Your using a Carbine in this instance. That is the difference, your usingthe same weapon the mods and the abilities were designed for.


I saw the game when the BH was the the feared force in the galaxy. Some people may not have liked it, however it was true to the Star Wars Universe. I remember when there were no stackers and there were very few combat medics. It was a much better game back then, without people exploiting loopholes in a poorly designed system. I am hoping for a return to star wars and a permanent departure to loophole exploiting. Here is to hoping...


Message Edited by WarlordRhawn on 02-16-2005 09:56 AM






Not true at all, any template stacking is as intended as any other (balance issues aside). The idea of making a template is to get a more well-rounded combat character, so my comparison is Apples to Apples. BH and Carbineer are not meant for each other more than Carbineer/Smuggler or Carbineer/TKA. This is a Skill Point based system and we all get the same 250 to use to build a FUN toon.


It has nothing to do with anybody's like or dislike of BH or Carbineer or any other prof. A personal like/dislike for offense/defense stacking is just that, personal, and not looking at the facts of template stacking.....saying one is "lame" and another "as designed" is not looking at the overall picture of what SWG is all about.....and can be quite insulting to those called "lame".


BTW, I use a Carbine 100% of the time.....unless I am trying to reduce my trips to the Village, which can be a lot when I can get 600k Carbine XP in 1 hour




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

ahdkaw
Thu Feb 17, 2005 5:32 am
#31

I agree with TA on this, if the skill points allow for it then it is acceptable (again, ignoring current balance issues).

But 600K Carbine XP in an hour? How do you manage that TA? Solo group, plus buffs and savage quenkars? That's good XP you're earning there, I never managed that. But then, it could be because I'm slow and lazy.



Enjoying SWG since 01/07/2004 05 January 2004 I mean
And still enjoying it today!


raora
Thu Feb 17, 2005 7:18 am
#32






ahdkaw wrote:
I agree with TA on this, if the skill points allow for it then it is acceptable (again, ignoring current balance issues).

But 600K Carbine XP in an hour? How do you manage that TA? Solo group, plus buffs and savage quenkars? That's good XP you're earning there, I never managed that. But then, it could be because I'm slow and lazy.





get in solo group and kill every random creature north of trade outpost. I managed 1.7 million xp per buff that way.


raora

TAfirehawk
Thu Feb 17, 2005 9:22 am
#33






raora wrote:





ahdkaw wrote:
I agree with TA on this, if the skill points allow for it then it is acceptable (again, ignoring current balance issues).

But 600K Carbine XP in an hour? How do you manage that TA? Solo group, plus buffs and savage quenkars? That's good XP you're earning there, I never managed that. But then, it could be because I'm slow and lazy.




get in solo group and kill every random creature north of trade outpost. I managed 1.7 million xp per buff that way.


raora






Well it has nothing to do with a solo group.....using random spawns is quicker if there is enough of them. Every time there isn't enough when I go out I complain in the Corr Forum


BTW, I get Fencer XP just as fast, but don't use CH pets in that case like I do with Carbineer.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

raora
Thu Feb 17, 2005 10:37 am
#34






TAfirehawk wrote:





raora wrote:





ahdkaw wrote:
I agree with TA on this, if the skill points allow for it then it is acceptable (again, ignoring current balance issues).

But 600K Carbine XP in an hour? How do you manage that TA? Solo group, plus buffs and savage quenkars? That's good XP you're earning there, I never managed that. But then, it could be because I'm slow and lazy.




get in solo group and kill every random creature north of trade outpost. I managed 1.7 million xp per buff that way.


raora






Well it has nothing to do with a solo group.....using random spawns is quicker if there is enough of them. Every time there isn't enough when I go out I complain in the Corr Forum


BTW, I get Fencer XP just as fast, but don't use CH pets in that case like I do with Carbineer.







yes, just be grouped for xp bonus is what i meant.
TAfirehawk
Thu Feb 17, 2005 10:39 am
#35






raora wrote:





TAfirehawk wrote:





raora wrote:





ahdkaw wrote:
I agree with TA on this, if the skill points allow for it then it is acceptable (again, ignoring current balance issues).

But 600K Carbine XP in an hour? How do you manage that TA? Solo group, plus buffs and savage quenkars? That's good XP you're earning there, I never managed that. But then, it could be because I'm slow and lazy.




get in solo group and kill every random creature north of trade outpost. I managed 1.7 million xp per buff that way.


raora






Well it has nothing to do with a solo group.....using random spawns is quicker if there is enough of them. Every time there isn't enough when I go out I complain in the Corr Forum


BTW, I get Fencer XP just as fast, but don't use CH pets in that case like I do with Carbineer.







yes, just be grouped for xp bonus is what i meant.





OK, that is just being grouped with your own pet/droid, I got it



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

SashaStargazer
Thu Feb 17, 2005 12:00 pm
#36



TAfirehawk wrote:


WarlordRhawn wrote:


TAfirehawk wrote:
Guess I don't share the exact same settiment for Defense Stacking.....but I just use it to supplement my Carbineer. I see nothing wrong with filling in the weaknesses of Carbineer.....if it was such a bad thing then we could make the same comment on BH Carbs = lame
The CU will still have templates stronger than a single master.....devoting more Skill Points to combat will yield a stronger character, both now and after the CU.



No your comparing apples and oranges. Any stacking that occurs with a Master Carbineer/MBH was intended and I will tell you why. Your using a Carbine in this instance. That is the difference, your using the same weapon the mods and the abilities were designed for.

I saw the game when the BH was the the feared force in the galaxy. Some people may not have liked it, however it was true to the Star Wars Universe. I remember when there were no stackers and there were very few combat medics. It was a much better game back then, without people exploiting loopholes in a poorly designed system. I am hoping for a return to star wars and a permanent departure to loophole exploiting. Here is to hoping...

Message Edited by WarlordRhawn on 02-16-2005 09:56 AM



Not true at all, any template stacking is as intended as any other (balance issues aside). The idea of making a template is to get a more well-rounded combat character, so my comparison is Apples to Apples. BH and Carbineer are not meant for each other more than Carbineer/Smuggler or Carbineer/TKA. This is a Skill Point based system and we all get the same 250 to use to build a FUN toon.

It has nothing to do with anybody's like or dislike of BH or Carbineer or any other prof. A personal like/dislike for offense/defense stacking is just that, personal, and not looking at the facts of template stacking.....saying one is "lame" and another "as designed" is not looking at the overall picture of what SWG is all about.....and can be quite insulting to those called "lame".

BTW, I use a Carbine 100% of the time.....unless I am trying to reduce my trips to the Village, which can be a lot when I can get 600k Carbine XP in 1 hour






Agree completly. My 2 cents on BH/Carbiner. It's an EXCELLENT PVE template (my prefered playstyle). Being speedcapped is a whole lot of fun.



Stefi Stargazer Master Carbineer - Master Bounty Hunter - Explorer - Alliance Starfighter Pilot
Sasha Stargazer Master Shipwright - Master Artisan - Master Merchant -Tatooine Privateer
Stargazer Swoops and Starships Bestine, Tatooine -4255, -3817
MeciniaLua
Fri Feb 18, 2005 9:56 am
#37

My current template with Enoorea:


Master Carbineer

Master Marksman

Bounty Hunter 0 4 0 0 ( working up to 10k BH xp want to get 3 4 0 0 )

Brawler 4 0 0 0

Commando 4 0 0 0

Scout 4 0 3 0 ( hmmm eventually this will become 4 0 0 0 )

Force Sensitve

I have Ranged Accuracy Unlocked ( then I found out it is a broken one so I've not really gotten any boxes in it...should it become fixed I have enough banked to get the first two boxes )

I was going for Ranged Speed when I found out it was broken so not really worked hard on village since ( I didn't want Jedi just wanted a few things to help my toon out with carbines....)


------------------------------------------------------------------------------------------------


You'll find in PvP that a template such as mine is really hard to work, I can't do well in duels because I can't heal myself, and in PvP I take a support role. ( I've tried to duel and I just can't do enough damage to my opponent, I'm still hunting for a good krayt carbine I can afford or a nice looted carbine with some good dots ). In a support role, my goal isn't to live. It is to do what I can while I'm still up to help the other fighters. I typically use specials to knockdown opponents and the like...this of course makes me a quick target...once I've fired once or twice they come for me usually. ( my PVP rating is low because I don't really care about death.....I realise that for the most part as things are now I can't effectively fight the other toons...one reason I've picked up Bounty Hunter and Commando to see if that can help some...not got to test it much in PvP yet, but I am liking it in PvE. )


My hope though is that the combat balance will help us out tremendously.


Master Carbineer was my first mastered profession and despite encouragement from various guildmates I've never given it up.


In PvE I do very well. I know which mobs I can't win against. The first time I meet a new creature I examine it and make sure I know what the most effective weapon is against it. Against high level mobs ( tusken witch doctors, tusken executioners, tusken observers, nightsister elders, SBDs, and the like you can't do much against......I am hoping this will change with the new carbines and the new weapon system...the problem currently is the high level mobs are too resistant to the attack choices we have as carbineers.....


That being said I carry one of every weapon that I can use on me ( except I only carry 1 type of grenade, and no CDEF weapons. To my carbineer abilities this adds to me a couple more damage types: Cold and Blast. ( And typically if you see me unbuffed fighting I'm using my scatter pistol or my launcher pistol because the Ham cost is much lower than most of my carbines...and they deal good damage for the HAM cost ). I also carry Vibroknuckles because though I'm not proficient I can still do more damage in hth with them than with my hands plus use my unarmed specials to blind and stun.


Mostly still learning this template, what I can do, I can burst run with the best of em when I find myself over my head ( though I don't use that much in PvP cause its not my goal generally to live as I know once I knockdown one or moreopponents they'll come for me.



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
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