Carbineer Archive
Thread: Carbineer Issues
2. Better selection of carbines, more damage types and atleast one that would be viable to use in pvp with ap2 (giving the Elite AP2 would be a good idea)
novamarine wrote:
I want to collect some info andset some priorities. What do you feel are the 5 most pressing issues affecting Carbineers? PLEASE stay constructive. Posts with rantingwill beignored. I am really on top of the class so I request you keep thediscussion short which makes it easier on me to plow through the reponses. Example, if you think HAM costs are a big deal say HAM costs. If you think defenses are too low, say defenses. Ill give some options below but feel free to add some I may have overlooked.
- HAM costs (too high)
- speed (too low)
- defenses (too low)
- counterattack (not working)
- damage output in PvP (not able to kill armored/buffed opponents)
- low selection of carbines (only heat, acid and energy)
- accuracy (ability to hit high-end mobs and/or defense stacked players)
- fill in you own
My list in order of my feelings
1. Speed
We only get +60. thats pretty insane, rifle can cap out alot if not all specials without a speed slice, but we cant? Makes no sense. Pistols should be the fastest, then carbine, then rifle, instead its pistols and rifles are the same speed, and carbine is the slowest.
2. low selection of carbines
We only get energy, acid and heat.which while its a mainstay of every class, more often then not, whatever your attacking has a high energy defence. Most MOB's have good heat defence, and the EE3 isnt a very good PVP weapon. Acid is good for PVE most of the times since alot of mobs are less restant to it.
I would like to see:
Our elite do something other then energy, maybe Cold? that would be something pretty special to our class.
and some other type of damage, i would like us to have atleast 5 types of damage, more would always be welcom, but 5 would be acceptable to me.
3. counterattack
This is a big thing about our class, but it dosnt seem to work much, i have 105 counter attack, and i have my combat spam set to highlight the work counterattack orange so i see for sure when i do it. I might counter attack one in every 20 times. my friend who has it from the melle class (2 handed swords i belive) counter attacks alot more then me and he isnt even a master.
4. defenses
we get 25intimidate and 15 toKD,27 ranged defence, and 10 to melee defence. These are pretty lowcompared to otehr classes, we could for sure use alot more rangeddefence,and about half that much melee defence. ( for example, 50 ranged, 25 melee) nothing uber, but some more is needed, I like the 25 to imtimidate, but another 15 to posture change down would really help alot too
5. damage output in PvP
oh please god, i quit pvping because of this, its almost impossible for me to kill an armored / buffed opponit before they kill me. The other day, myself and my other master carbiner friend dueled, we both were DR buffed, dancer buffed, musican buffed, and took 2 brandies. both were wearing 80% comp armor, after 20 min of dueling we stopped, neither of us had scrathed the other.
1. More Damage PvP wise
2. Lower Ham Cost
3. More Defense
4. More Carbine's
5. Better Spds
Numwen
novamarine wrote:
I want to collect some info andset some priorities. What do you feel are the 5 most pressing issues affecting Carbineers? PLEASE stay constructive. Posts with rantingwill beignored. I am really on top of the class so I request you keep thediscussion short which makes it easier on me to plow through the reponses. Example, if you think HAM costs are a big deal say HAM costs. If you think defenses are too low, say defenses. Ill give some options below but feel free to add some I may have overlooked.
- HAM costs (too high)
- speed (too low)
- defenses (too low)
- counterattack (not working)
- damage output in PvP (not able to kill armored/buffed opponents)
- low selection of carbines (only heat, acid and energy)
- accuracy (ability to hit high-end mobs and/or defense stacked players)
- fill in you own
1. HAM costs
2. Speed
3. Low selection of carbines
4. Defenses
5. Counterattack
thanks Nova!
2. Ham costs.
3. Better selection of carbines and damage types.
4. Defenses ( i.e counterattack )
5. Accuracy
my top 5 is lack of speed, ham cost, low selection of weapons, not enough defense, and damage output in pvp ( give us a stun gun
)
In order
Damage output in PvP too low
Low selection of carbines
Counterattack not working
Defenses too low
HAM cost too high