Carbineer Archive
Thread: The single thing that would make carbineers a force in pvp
Rarool wrote:
TA anyone with ranged Mit 3 isn't exactly a melee stacker. Uber carbineer maybe... but melee stacker naw..
IMHO melee stackers are those that are completely damaged focused in a melee weapon and may or may not dabble into a ranged profession to enhance they're natural melee defence... (ie Mswordsman/carbineer 0040, Mfencer, Pistoleer 4040) etc..
Obviously those stacking templates are a waste now adays with the defence cap... but you know what I mean.
Always proud to be killed by a fellow carbineer
That is why I said Melee Defense Stacker......and I know I have better defenses than some all Melee templates ![]()
My main point is that anybody can get these great defenses.....even an Image Designer ![]()
BTW, here are my stats for my final PvP build (once it is done, don't have the TKA or FS skill yet)
Anti-Shock +5
Carbine Accuracy +155
Carbine Accuracy While Moving +55
Carbine Aiming +33
Carbine Speed +88
Combat Bleed Defense +13
Combat Equilibrium +40
Counterattack +119
Defense Vs. Blind +90
Defense Vs. Dizzy +101
Defense Vs. Intimidate +69
Defense Vs. Knockdown +135
Defense Vs. Posture Change (Down) +105
Defense Vs. Stun +73
Defensive Acuity +71
Dodge +100
Equilibrium +1
Meditate +15
Melee Defense +134
One-handed Center Of Being Duration +26
One-handed Melee Center Of Being Efficacy +100
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Speed +30
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +156
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +170
Unarmed Center Of Being Duration +25
Unarmed Center Of Being Efficacy +95
Unarmed Damage +120
Unarmed Speed +35
Unarmed Toughness +53
Vitalize +1
TAfirehawk wrote:
That is why I said Melee Defense Stacker......and I know I have better defenses than some all Melee templates
Yeah and its sooooo wrong that something this is possible.
In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.
Headshot3 with a carbine? Why not?
Brainplay wrote:
TAfirehawk wrote:
That is why I said Melee Defense Stacker......and I know I have better defenses than some all Melee templates
Yeah and its sooooo wrong that something this is possible.
In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.
Headshot3 with a carbine? Why not?
Very very very true. Even worse, FlurryShot2 followed up with ChargeShot2? I do agree, defense skills like Counterattack, Dodge, and Block should bestylisticallyindependent (Melee counterattack and ranged counterattack, for instance)and melee specific skills like combat equilibrium anddefensive acuity should be melee exclusive and exclusive to each melee profession. The crossover just creates situations where God Mode becomes possible.
I know, personally, I'd like to see the defensive stats broken apart and unstackable across professions, except in VERY specific circumstances.
TAfirehawk wrote:
Rorenikibi wrote:
Brainplay wrote:
In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.
Headshot3 with a carbine? Why not?
Very very very true. Even worse, FlurryShot2 followed up with ChargeShot2? I do agree, defense skills like Counterattack, Dodge, and Block should bestylisticallyindependent (Melee counterattack and ranged counterattack, for instance)and melee specific skills like combat equilibrium anddefensive acuity should be melee exclusive and exclusive to each melee profession. The crossover just creates situations where God Mode becomes possible.
Be careful what you wish for......not sure everybody understands what they are asking for by suggesting Specials not be tied to specific types of weapons.....
Rorenikibi wrote:
Brainplay wrote:
In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.
Headshot3 with a carbine? Why not?
Very very very true. Even worse, FlurryShot2 followed up with ChargeShot2? I do agree, defense skills like Counterattack, Dodge, and Block should bestylisticallyindependent (Melee counterattack and ranged counterattack, for instance)and melee specific skills like combat equilibrium anddefensive acuity should be melee exclusive and exclusive to each melee profession. The crossover just creates situations where God Mode becomes possible.
Therascalking3 wrote:
as much as the system of being able to train in a million different weapons is cool. It creates problems like this. You never had these problems in games like EQ and DAoC Yeah and even the Rangers in EQ became a heavy damage dealing force at 62 and incredible at 65 with AA.
the only real way to prevent all this is to make defenses unstackable and give every combat class the same defenses.
However in the system of this game there really is not way to evenly balance the game without major overhaul. Like the combat revamp maybe?
Does anybody else think that all these people who just train in a bunch of combat classes are missing the point of the game. This game is about soloing. Defense stackers are solo fighters not group fighters. Its funny when they fight about who stole who's kill. Maybe someday it will be about group actions like every other MMO in the world but for now the devs are trying to figure out what went wrong....and failing.
No one picks the other class anymore its all about whose templates fights the best. In Star Wars did you have people who only fought and had no other style of job. And Bounty Hunters are something different then the fighters i mean. A Bounty Hunter is a job that involves fighting but it has i guess a sort of RP element to it. There are so many people in this game who are all about fighting and not about doing anything productive.Actually hunting Jedi is a real rush especially when the are on the run. Planet hopping and investigation work plus a little guesswork makes it all worthwhile when you finally get to your mark....then the Jedi pulls an exploit or something.....god I hate Jedi. But I digress...thats for another forum.
Therascalking3 wrote:
brainplay what the hell did you think i was talking about when i said major overhaul. Although i did mean beyond the combat balance it was included.
I never stood why people who agree with your points flame you itis pretty weird.
Sorry man, that wasn't intended to be a flame just pointing out some stuff and I forgot to put a joking /smiletongue at the end of it. And we're hoping the combat balance is the "one fix" and "one to fix them all."
Still....I looking at some of those new carbineer pictures and starting to drool. Anything with "Intimidator" for a name gives me a warm fuzzy soon to be feeling inside when one way or another we'll get our hands on it. It would be our luck they give them all to commando's.