Carbineer Archive

Thread: The single thing that would make carbineers a force in pvp

TAfirehawk
Tue Aug 24, 2004 7:01 am
#27






Rarool wrote:

TA anyone with ranged Mit 3 isn't exactly a melee stacker. Uber carbineer maybe... but melee stacker naw..


IMHO melee stackers are those that are completely damaged focused in a melee weapon and may or may not dabble into a ranged profession to enhance they're natural melee defence... (ie Mswordsman/carbineer 0040, Mfencer, Pistoleer 4040) etc..


Obviously those stacking templates are a waste now adays with the defence cap... but you know what I mean.


Always proud to be killed by a fellow carbineer







That is why I said Melee Defense Stacker......and I know I have better defenses than some all Melee templates


My main point is that anybody can get these great defenses.....even an Image Designer



BTW, here are my stats for my final PvP build (once it is done, don't have the TKA or FS skill yet)


Anti-Shock +5
Carbine Accuracy +155
Carbine Accuracy While Moving +55
Carbine Aiming +33
Carbine Speed +88
Combat Bleed Defense +13

Combat Equilibrium +40
Counterattack +119
Defense Vs. Blind +90
Defense Vs. Dizzy +101
Defense Vs. Intimidate +69
Defense Vs. Knockdown +135
Defense Vs. Posture Change (Down) +105
Defense Vs. Stun +73
Defensive Acuity +71
Dodge +100
Equilibrium +1
Meditate +15
Melee Defense +134
One-handed Center Of Being Duration +26
One-handed Melee Center Of Being Efficacy +100
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Speed +30
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +156
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +170
Unarmed Center Of Being Duration +25
Unarmed Center Of Being Efficacy +95
Unarmed Damage +120
Unarmed Speed +35
Unarmed Toughness +53
Vitalize +1




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Brainplay
Wed Aug 25, 2004 5:11 am
#28






TAfirehawk wrote:



That is why I said Melee Defense Stacker......and I know I have better defenses than some all Melee templates Yeah and its sooooo wrong that something this is possible.






In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.


Headshot3 with a carbine? Why not?







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Rorenikibi
Thu Aug 26, 2004 6:49 am
#29






Brainplay wrote:





TAfirehawk wrote:



That is why I said Melee Defense Stacker......and I know I have better defenses than some all Melee templates Yeah and its sooooo wrong that something this is possible.






In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.


Headshot3 with a carbine? Why not?








Very very very true. Even worse, FlurryShot2 followed up with ChargeShot2? I do agree, defense skills like Counterattack, Dodge, and Block should bestylisticallyindependent (Melee counterattack and ranged counterattack, for instance)and melee specific skills like combat equilibrium anddefensive acuity should be melee exclusive and exclusive to each melee profession. The crossover just creates situations where God Mode becomes possible.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Therascalking3
Thu Aug 26, 2004 1:10 pm
#30

as much as the system of being able to train in a million different weapons is cool. It creates problems like this. You never had these problems in games like EQ and DAoC


the only real way to prevent all this is to make defenses unstackable and give every combat class the same defenses.


However in the system of this game there really is not way to evenly balance the game without major overhaul.


Does anybody else think that all these people who just train in a bunch of combat classes are missing the point of the game.


No one picks the other class anymore its all about whose templates fights the best. In Star Wars did you have people who only fought and had no other style of job. And Bounty Hunters are something different then the fighters i mean. A Bounty Hunter is a job that involves fighting but it has i guess a sort of RP element to it. There are so many people in this game who are all about fighting and not about doing anything productive.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Rorenikibi
Thu Aug 26, 2004 1:18 pm
#31






TAfirehawk wrote:





Rorenikibi wrote:





Brainplay wrote:

In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.


Headshot3 with a carbine? Why not?







Very very very true. Even worse, FlurryShot2 followed up with ChargeShot2? I do agree, defense skills like Counterattack, Dodge, and Block should bestylisticallyindependent (Melee counterattack and ranged counterattack, for instance)and melee specific skills like combat equilibrium anddefensive acuity should be melee exclusive and exclusive to each melee profession. The crossover just creates situations where God Mode becomes possible.





Be careful what you wish for......not sure everybody understands what they are asking for by suggesting Specials not be tied to specific types of weapons.....






I know, personally, I'd like to see the defensive stats broken apart and unstackable across professions, except in VERY specific circumstances.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


TAfirehawk
Fri Aug 27, 2004 12:57 am
#32






Rorenikibi wrote:





Brainplay wrote:

In a balanced world defense stacking would be nerfed to hell. Who ever heard of being able to use the defenses you learn from another profession but not being able to use the specials with different weapon types.


Headshot3 with a carbine? Why not?







Very very very true. Even worse, FlurryShot2 followed up with ChargeShot2? I do agree, defense skills like Counterattack, Dodge, and Block should bestylisticallyindependent (Melee counterattack and ranged counterattack, for instance)and melee specific skills like combat equilibrium anddefensive acuity should be melee exclusive and exclusive to each melee profession. The crossover just creates situations where God Mode becomes possible.





Be careful what you wish for......not sure everybody understands what they are asking for by suggesting Specials not be tied to specific types of weapons.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Brainplay
Fri Aug 27, 2004 3:58 am
#33






Therascalking3 wrote:

as much as the system of being able to train in a million different weapons is cool. It creates problems like this. You never had these problems in games like EQ and DAoC Yeah and even the Rangers in EQ became a heavy damage dealing force at 62 and incredible at 65 with AA.


the only real way to prevent all this is to make defenses unstackable and give every combat class the same defenses.


However in the system of this game there really is not way to evenly balance the game without major overhaul. Like the combat revamp maybe?


Does anybody else think that all these people who just train in a bunch of combat classes are missing the point of the game. This game is about soloing. Defense stackers are solo fighters not group fighters. Its funny when they fight about who stole who's kill. Maybe someday it will be about group actions like every other MMO in the world but for now the devs are trying to figure out what went wrong....and failing.


No one picks the other class anymore its all about whose templates fights the best. In Star Wars did you have people who only fought and had no other style of job. And Bounty Hunters are something different then the fighters i mean. A Bounty Hunter is a job that involves fighting but it has i guess a sort of RP element to it. There are so many people in this game who are all about fighting and not about doing anything productive.
Actually hunting Jedi is a real rush especially when the are on the run. Planet hopping and investigation work plus a little guesswork makes it all worthwhile when you finally get to your mark....then the Jedi pulls an exploit or something.....god I hate Jedi. But I digress...thats for another forum.










Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Elapidae
Fri Aug 27, 2004 7:09 am
#34

I like to solo. Thats what I want to do, head out somewhere, and take on the biggest baddest monster in the game and come out victorious. I do party occasionally, hunting with the guild and all, but I feel more accomplishment when I win 1v1.


I am all for no stacking in PvP. So my suggestion is that if you defense stack, you are unable to participate in any sort of PvP, duals, GCW, Guild wars etc.



--------------------
Ishikyy ---> Cancelled

"Your ticket to the future is blank" -Rem
See you in WoW!!!
Therascalking3
Fri Aug 27, 2004 7:22 am
#35

brainplay what the hell did you think i was talking about when i said major overhaul. Although i did mean beyond the combat balance it was included.


I never stood why people who agree with your points flame you itis pretty weird.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Brainplay
Sat Aug 28, 2004 3:37 am
#36






Therascalking3 wrote:

brainplay what the hell did you think i was talking about when i said major overhaul. Although i did mean beyond the combat balance it was included.


I never stood why people who agree with your points flame you itis pretty weird.







Sorry man, that wasn't intended to be a flame just pointing out some stuff and I forgot to put a joking /smiletongue at the end of it. And we're hoping the combat balance is the "one fix" and "one to fix them all."


Still....I looking at some of those new carbineer pictures and starting to drool. Anything with "Intimidator" for a name gives me a warm fuzzy soon to be feeling inside when one way or another we'll get our hands on it. It would be our luck they give them all to commando's.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

poking
Sat Aug 28, 2004 1:37 pm
#37

already been made....


I am working with some weaponsmiths to realease 100 durnis every shot
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