Carbineer Archive

Thread: If you could add any one new carbine what would it be?

pvt_danyel_phelps
Tue Aug 03, 2004 3:37 am
#27

The Imperial Repeater from JK:II would not fit in this time frame.
MasterTexiria
Tue Aug 03, 2004 6:50 am
#28

really? could you give a little bit more explenation?



-Anishor
Big Furry B-wing Pilot
RSPA
3D4D
Tue Aug 03, 2004 6:59 am
#29

Alot of stuff that is already in the game doesn't fit the time line.


Dark Troopers for example.



You just have to remember that this is a game and that continuity isn't always fun. Also I kinda knew that the Repeater would be a future weapon, but that doesn't mean that we can't have it in game. Why not make it a quest item where you have to raid an Imp base and steal the plans and parts to the prototype repeater.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
3D4D
Tue Aug 03, 2004 7:04 am
#30

That is really cool Jumbo_Fett! I never thought of the battle droid carbine.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Haywood
Tue Aug 03, 2004 9:19 am
#31

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Blazzer888
Tue Aug 03, 2004 10:48 am
#32

i agree, an electric carbine would just be awesome. cold isnt a bad idea as well since its so rare but how do u shoot out a cold laser? i guess it'll take the same tech as the cold rifle



Character Name: Janson Wes
Server: Corbantis
Zydrigeon
Tue Aug 03, 2004 11:10 am
#33

Nova/TA: just curious, but what kind of stats would you deem appropriate to an Electricity carbine? Also, what kind of name would you come up with for it?


ex ap 1 (llc is ap1, not sure on commando weapon), perhaps ap2 to make up for relatively low damage that carbines do?

damage range 1xx - 250ish?

range mods -15/20/-30 at 0/20/64? (llc is a rather short range weaponideal range being 16m)

HAM no clue.


just my thoughts withmy limited knowledge,


Craelion Lastday

MCarb/melee flunky
TAfirehawk
Tue Aug 03, 2004 11:13 am
#34






Zydrigeon wrote:

Nova/TA: just curious, but what kind of stats would you deem appropriate to an Electricity carbine? Also, what kind of name would you come up with for it?






We have already asked the Devs to change the Nym's Slugthrower to Electricity.....and change the name accordingly. It would remain IDENTICAL in stats that it is now, except Electricity Damage of course





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Jumbo_Fett
Tue Aug 03, 2004 2:22 pm
#35

When nova asked the devs that Wombat, they had no answer. As in they didn't respond. This was posted on this forum almost two months ago, and I know I've never seen or heard about one in game, ever. So I assume it's fake. I think we all should assume it's fake, yet still want one badly.


1. It's gotta be one of the coolest looking carbs I ever seen.


2. See above.





Medin Holliday


JOIN MYRMIDONS and SEE THE GALAXY! Meet interesting and Varied people AND KILL THEM!!!

"Ah'm ya' Huckleberry"
Bennyboy4308
Tue Aug 03, 2004 4:21 pm
#36

I'd like to see the E11 improved. Its very starwarsy and should be the best carbine. Plumbum Iron needs to be removed from the resource reqsand replaced with something thats gated higher.It should be useful to everyone, including BHs and Non-BHs who don't have many skill tapes.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Szordryn
Tue Aug 03, 2004 11:13 pm
#37

to quote a stormtrooper carrying an e-11 carbinein episode4:


"set for stun"



where the heck is our stun e-11's? with ap1 and having decent speed and damage they'd be very useful in pvp
Wombatula
Wed Aug 04, 2004 12:53 am
#38






Haywood wrote:

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IS THIS PHOTO SHOP OR IS IT REAL








Get a grip man...




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yabbuz
Wed Aug 04, 2004 5:28 am
#39

Simply , to able to pvp we need a stun carbine!


I have been carabiner since this game launched. and changed my template to bh 0.4.0.0, master marks, master carb, medic 1.0.3.0. I also have 25 on all carabiner mods!


Yesterday i was chased by 2 stackers, i had no problem of hitting them, hitted 8 of 10 shots! used crippleshot( scattershot is not good agains 90% armour resist). They chased me for 10 miles minimum, they cept healing, moving back when they was to hurt!

I probebly dished out 40 k damage or more on them, and still not able to kill them(...



The carbines i used was


Dxr6 204 min and 404 max damage ( with powerup). speed 2.8

Eilte laser 120 min and 525 max( with powerup). speed 3.8


We need a carbine stun with ap 1 or 2 preferable with grenade attachment c12 grenades!


Should be based of laser or dxr6!


I dont wanna wait to combat balance to able to kill in pvp, sorry!

All other ranged classes have stun guns right now, why not us?


Beside my armour got 80% resist on cold and electricity!


Viecat Eare


P.s posting with my other accounts name








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