Carbineer Archive

Thread: I feel as if carbineer is the worst profession of the marksman tree...

Cardco2
Wed Aug 03, 2005 9:14 am
#27

Actually I, A Master ofCarbines, Master of the Bounty Hunter proffession, always generate the most hate, Rifleman or no Rifleman.




Chriss Lightstrider
Valcyn
A Rebel

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Sylow
Wed Aug 03, 2005 9:17 am
#28

Hmm... we conclude, everybody hates Bounty Hunters? *grin*






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Magnitude
Wed Aug 03, 2005 12:08 pm
#29



AdmiralSpy wrote:


Magnitude wrote:
it may simply just be because of my template choice (Mcarbineer/MBH/CM 0004)

I'm curious to know why you chose CM 0004 instead of say 4000. Debuffs are good, but I'd think Bacta Toss/Spray would be more effective? Especially if they follow through with the Batcha Shot nerf.. spray is great and it sure beats popping Ruby and stims..






I was going to go 0400, then I found out that it sucks (I had no idea damage stuff was nerfed so badly after the CU), then I had a choice between 4000 and 0004, I figured the debuffs would be more helpful in hunting a jedi.

A little bit of grinding won't hurt to change it I guess.



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"
"Forget it, that's just how i feel, and i'm sick of this damn talk. You keep telling me that i'm wrong, but for the first time, i'm sure. For once i'm loving every second, and i'm not looking back. Everyone has their own reasons to be happy. This is not an excuse to act defiant, i'm finally choosing my own path, and i'm finally finding peace. And everyone should feel this way, but since they don't, that's why this world is screwed. And i'm sick of always plaing dead to fit in with the rest. Everyone should have their own ideas for the better, but not act defiant, to choose and make your own path, to find your inner peace. Keep telling me that i'm not the same, keep ranting on about how i've changed, this i'll decide for myseelf. I'm the same kid i've always been, outlook on life is all that's changed, still i will be here until the end, my heart will stay, my heart remains."

"I'll try my best to live each day better than the last. To find the strength to fight, to hold on to what's right for me. And you should try your best to make this last as long as your heart allows it, and to make this count (for you). I'm not invincible, but i believe in myself, and i believe in Straight Edge. We all die someday, i'll die standing for what i believe, and i'll stay positive (and i'll keep focused). In all sincerity, this means the world to me, and i'll give everything. Choose the battles that you live and die for, it's time to make a start. Whatever it is that you have to fight for, to anyone with heart, make your stand."

"Listen up everyone, it's time to hear our fate. They've got us on the end of our ropes, they've drove us to the end of our own road. It does not lead anywhere, this road, it can't lead anywhere. A pack of them are coming this way, who are they? A pack of them are on the move. Like the indians, we're strong in our own way, unlike the rest, we have unity, respect and strong minds. Hold down there walls and set in their way, we'll take on each and every day, we'll stand tall, above them all, we're rising up and we won't fall."

I've had enough of your hatred, your mentality sucks, you're way to negative. I thought we were all here for fun, not to compete and beat each other up? Lets take the put downs and leave them behing, and set forth with open minds."

Alone in a crowd, but we're still standing strong
With X's up fists and sing alongs
Times like these are what we live for
These days are more than we'd ever hoped for
We're still here, and we'll never forget the words we said
Time flies by, and the promises made will stay with us
Through our lives
We're not finished yet, that's right
They tried to break the best of us
But still our hearts are true to promises kept
Quandry
Wed Aug 03, 2005 5:08 pm
#30



Jagdwulf wrote:


Quandry wrote:


Holbrook wrote:
with both cyber armos you can fire carbines at base rifleman range of 65m






But then your using 2 arms. That have low armor if they get hit and cant put attachments there...Get a stryker and shoot at 60m with all the carbine mods from carbineer. The sac may be high as its looted but good enough for you to land a snare and close the range. Charge shot moves you at that speed going up hill rooted snared or what have you....its handy even when you cant have the kd the damage is quite nice for a kd shot.


You could also opt to ask your favorite weaponsmith to craft you a NICE DXR6. The damage is a bit lower than you'd like...but the range is 65 Meters (Rifle Range)...plus you get to use all of your nice carbine skill mods when using it

I had one crafted that has high 700's damage and low enough SAC. It gets the job done. Stand at 65 meters and snare. Gives you a few shots while they crawl their way to ya...at which point you can switch to your preferred carbine and go to town.







Yeh i use to love the dxr6. I kinda gave up on it though when the cu destroied my kryted ones. Eithe option is good to carry as it never hurts to have a longer range. And the dxr6 shoots cool green bolts : )

Being that the dxr6 is not looted you could also get the sac nice and low. This may be a better weapon for a range pinch but im still kinda bummed about it so dont condider it personaly heh.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Jagdwulf
Thu Aug 04, 2005 12:09 am
#31






Quandry wrote:





Holbrook wrote:
with both cyber armos you can fire carbines at base rifleman range of 65m








But then your using 2 arms. That have low armor if they get hit and cant put attachments there...Get a stryker and shoot at 60m with all the carbine mods from carbineer. The sac may be high as its looted but good enough for you to land a snare and close the range. Charge shot moves you at that speed going up hill rooted snared or what have you....its handy even when you cant have the kd the damage is quite nice for a kd shot.





You could also opt to ask your favorite weaponsmith to craft you a NICE DXR6. The damage is a bit lower than you'd like...but the range is 65 Meters (Rifle Range)...plus you get to use all of your nice carbine skill mods when using it


I had one crafted that has high 700's damage and low enough SAC. It gets the job done. Stand at 65 meters and snare. Gives you a few shots while they crawl their way to ya...at which point you can switch to your preferred carbine and go to town.

CrowdController
Thu Aug 04, 2005 3:54 am
#32

i had MCarbineer MRifleman + some CM and i dropped rifleman cause it was ... worthless i never used its specials in real fight ... so my new build isMCM MCarb MMarksman Pistoleer 0003 ... i love it ... only con is ... u have no spare SP for fs skills



IGN - Roberion Sowman
canceled - R.I.P.
HeadRoll
Mon Aug 08, 2005 12:34 pm
#33






Warmaker01 wrote:


There are a number of Pre-CU Rifleman that can't get the idea that Rifleman currently is nowhere near the same like in the Old Days. Firstly, as you stated, Rifleman was hands down the only working Ranged Profession that people feared consistently.





Rifleman had two advantages pre cu. First the MAIN Advantage was being able to target the unhealable blue bar. Second factor was heavy armor piercing which came handy taking on high end mobs.


Post CU the one special that helps rifleman out is startleshot. A damage stun that lasts 6 seconds which is very very handy in pvp.


Wasz
Tue Aug 09, 2005 7:19 am
#34

Ever try working bols or pikets from a single spot in a CL80 group with jedi, firing AoE only? It is awesome. I max my carbine XP in 6 missions. Jedi keep me healed and I blast away. Nothing wrong with carbine. Its crowd control abilities are working as intended.




Wasz Ipo, Jedi, Bustah Boute, Spy, Praise Darkness, Smuggler
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"I don't have time to bleed", Jesse Ventura, Predator
Sylow
Tue Aug 09, 2005 7:23 am
#35

Please enlighten me, what full auto area, a pure damage dealing ability, says about the professions crowd control capacity. I fully agree that there are many occasions where FAA really is useful and i also agree that the carbineers damage capability is excellent. But in the crowd control department, it's only mediocre. (Add an area knockdown and i'm happy... *grin*)








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
xDiggerx
Tue Aug 09, 2005 7:49 am
#36






Jagdwulf wrote:






Quandry wrote:





Holbrook wrote:
with both cyber armos you can fire carbines at base rifleman range of 65m








But then your using 2 arms. That have low armor if they get hit and cant put attachments there...Get a stryker and shoot at 60m with all the carbine mods from carbineer. The sac may be high as its looted but good enough for you to land a snare and close the range. Charge shot moves you at that speed going up hill rooted snared or what have you....its handy even when you cant have the kd the damage is quite nice for a kd shot.





You could also opt to ask your favorite weaponsmith to craft you a NICE DXR6. The damage is a bit lower than you'd like...but the range is 65 Meters (Rifle Range)...plus you get to use all of your nice carbine skill mods when using it


I had one crafted that has high 700's damage and low enough SAC. It gets the job done. Stand at 65 meters and snare. Gives you a few shots while they crawl their way to ya...at which point you can switch to your preferred carbine and go to town.







You guys are missing the boat here. Your range is weapon limited, not profession limited. With that said, use an Advanced Laser Rifle (ALR). 65m range and damage capped at 1,184. Granted the SAC at 82 is a bit higher than some carbines you can equip (73 I believe) however the trade off on damage is worth it. Anyone can equip a ALR assuming your at least combat level 54. If your not a 54 then hit the crafting forums!!


The real discussion is.....with an ALR AND the cyborg arms (how I equip myself) you now have a range of 80m. In a group fight most npc's won't close with you and one on one just use kd and root shots to keep most outside their range. In pvp many players use a 64m range radar.....at 80m you won't even be showing up as a red dot!









xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
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Trebonious
Tue Aug 09, 2005 9:12 am
#37

As a carbineer, I generally avoid using a rifle whenever possible so that I can retain my carbine skill mods. I'm thinking most of my fellow carbineers have the same mindset. If we need the extended range, we only need it to apply a few shots (snare or KD) that will allow us to get back in carbines range. Frankly, more accuracy with a DXR6 is more likely to land those shots than having less accuracy with a more powerful ALR.



St. David II

Master Carbineer

Quandry
Tue Aug 09, 2005 1:54 pm
#38



xDiggerx wrote:


Jagdwulf wrote:


Quandry wrote:


Holbrook wrote:
with both cyber armos you can fire carbines at base rifleman range of 65m






But then your using 2 arms. That have low armor if they get hit and cant put attachments there...Get a stryker and shoot at 60m with all the carbine mods from carbineer. The sac may be high as its looted but good enough for you to land a snare and close the range. Charge shot moves you at that speed going up hill rooted snared or what have you....its handy even when you cant have the kd the damage is quite nice for a kd shot.


You could also opt to ask your favorite weaponsmith to craft you a NICE DXR6. The damage is a bit lower than you'd like...but the range is 65 Meters (Rifle Range)...plus you get to use all of your nice carbine skill mods when using it

I had one crafted that has high 700's damage and low enough SAC. It gets the job done. Stand at 65 meters and snare. Gives you a few shots while they crawl their way to ya...at which point you can switch to your preferred carbine and go to town.




You guys are missing the boat here. Your range is weapon limited, not profession limited. With that said, use an Advanced Laser Rifle (ALR). 65m range and damage capped at 1,184. Granted the SAC at 82 is a bit higher than some carbines you can equip (73 I believe) however the trade off on damage is worth it. Anyone can equip a ALR assuming your at least combat level 54. If your not a 54 then hit the crafting forums!!

The real discussion is.....with an ALR AND the cyborg arms (how I equip myself) you now have a range of 80m. In a group fight most npc's won't close with you and one on one just use kd and root shots to keep most outside their range. In pvp many players use a 64m range radar.....at 80m you won't even be showing up as a red dot!







Well id have just over another 100 Weapon damage and a much higher sac and a slower speed and loose a ton of def and acc. Hmm....No ill keep the carb. Heck i bet id do more dps with a capped DXR6 lvl 40 carbine than with an equaly capped lvl 50 rifle that i have little to no base weapon skills in that is slower and only does a tad more damage. I sure will take more damage holding a rifle though....and miss more.

As for the 80m thing....If the guys your fighting are any good at all i hope you have more tricks than just 80m root. That tactic is way over rated. And with the new anger thing or what ever its called making you immuned to re rooting or snaring right after it wares off for what ...20 seconds? this tactic workes even less. Not saying you probably dont win a lot of duels. If you pvp a lot you cant help but get better at it. I just think your puting more credit into those arms than they deserve. I do a ton more damage if i hit those arms rather than a well made chest plate. Id guess that a shot not targeting a spacific body part hits arms quite a bit. Head chest and leg armor dies faster because thats where focused shots hit. But a non focused shot 4/7 targetable areas are arms.

If for no other reson the arms just look ugly....Why is it though when i see a guy with 2 arms on hes holding a rifle and spamming

hey anyone want to duel for fun? And then run far away before they will start even if your mele.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


xDiggerx
Tue Aug 09, 2005 3:21 pm
#39

LOL, I knew I would get some testy replies to that post!


The fact is I am Master Rifleman AND Master Carbineer...so I get the best of both worlds. All the rifleman and carbineer shots plus the range and plenty of mods with my rifle. Sure, I switch to one of my carbines in certain situations but I have grown to like my 1,359 max damage ALR. With my speed mod around 1.4 it's plenty fast enough.


Everyone has their set ways they like to fight critters, or npc's, or pvp. I am not sure there is any right or wrong way, it's what you enjoy and what is effective for you. Nobody should judge anyone else in the game for the template they chose or the way they enjoy the game, it's all just for fun.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
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