Carbineer Archive

Thread: Updating the Top 5: Input needed

Comander_Madeen
Tue Aug 17, 2004 7:17 pm
#27


I would like to see a shot that works like Fire Knockdown. Basically a dizzy/kd for carbineer and POSSIBLY an area dizzy/kd.
Comander_Madeen
Tue Aug 17, 2004 7:18 pm
#28

I am sorry about the wierd posts. It did this automatically.
Kevbo-thegreat
Tue Aug 17, 2004 7:22 pm
#29

The only thing that I can't live with is the speed. I have a 1.7 speed carbine, and even at master, I can't fire at the speed cap. I enjoy the damage, especially against Melee only templates with no ranged defence. I was easily hitting them for over 1k damage each time, even with their Composite armor on.



Kevbo the-great - Pistoleer/Heavy swordsman -kauri
Kevbo Hamwich - Carbineer / Swordsman - Ahazi
Uberest carbineer on Ahazi! now with PROOF
Brilyn
Tue Aug 17, 2004 8:51 pm
#30

< #5 is really covered in the others and honestly #4 is silly IMO. We already have more Specials than any other prof so asking for another seems silly and I have always been against that one. And the cert part at Master is taken care of in #3. >


Ok, lemme rephrase my choice, with that in mind:



Nova, go with what you feel is important for Carbineer as a whole. I'll back ya.


This isn't a smartass comment at TA, I'm just pretty content with what I can do with Carbineer. I think TA and Nova know a hell of a lot more about Carbineer than I, and are far more qualified to pick "what it needs" than I.



So, Nova, listen to the rest of the people here, and make your choice. You've pretty much got my support, assuming you don't go nuts and decide "Nerf Carbineers".



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
KudaarkSomtaaw
Tue Aug 17, 2004 10:05 pm
#31

I think # 3, 4, 5, 6 and 7 are the most important


I'd really like to see carbineer in PvP again as anti-infantry terror ( what we once were very, very long time ago!)


Everybody is buffed now anyway, so HAM cost aren't really important. I know the reason sucks, but as long as DEVs don't nerf the buffs, everyone will use them, and we will have to follow the crowd ( I hate to admit it, but its true )




Want to hear about the old Kudaark? huh?
Vangeance he seeks from those who took away his Loved One
But never an innocent or a helpless one will he harm
For he is a Protector, fearsome and fearless in battle
In the name of Freedom he sways his Justice
The Purifying Flame burns within him, a Kuun-Lan, he is...
Nagabacca
Wed Aug 18, 2004 3:22 am
#32


It is difficult to suggest a top5, without knowing the bigger picture in terms of the combat revamp. As people have said, speed/ham cost/ap/damage type could potentially be 'fixed' ina more generic revamp.






1. More Speed (atleast a +15 boost, at master?).

2. More "kick" (ap2 acid? mitigation issue with laser in pvp? Dare i say stun damage?).

3. Stickier States:a higher chance of a state sticking [not a higher chance of it being triggered by the special, but more 'potency' in it, so that states would more likely stick against high-resist enemies] (would benefit pve and pvp).

4. Carbineer Distinction.


Those4 would be important in my opinion. #2 covers several areas, such as damage types, ap, mitigation, but i think it is one point: "we want our profession to have more kick".


Potentially, #1 and #2 could be balanced in a generic revamp/nerf (lower resists on armor, buff nerfs, speed equation alteration). For 'right now' however, i think they need to be altered to boost the profession's potency.


#3 i think links in with #4. I like our FAS2 and FAA2 shots, and against fairly low resists i can get all three states to stick in pvp/e (after spamming it a number of times); however, against a defense stacker (state defenses) or high end mobit is difficult -> impossible. I think this could be our real distinction: potent status effects.



Naga




Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
Rarool
Wed Aug 18, 2004 7:34 am
#33






TAfirehawk wrote:





Comander_Madeen wrote:


I would like to see a shot that works like Fire Knockdown. Basically a dizzy/kd for carbineer and POSSIBLY an area dizzy/kd.







While we all want /godmodeCarbineer lets not take away from the distinction of being a BH









As a MBH I fully sanction God mode for Carbineers...


However, FireKD as an area effect would not be god mode... lol


BALANCE DPS..BALANCE DPS.. BALANCEDPS.. . BALANCE DPS...




---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
Mild-Breeze-Trooper
Wed Aug 18, 2004 8:53 am
#34

1. HAM costs are an important issue, but on the other hand HAM costs are being revised entirely as a part of the Combat Revamp. Yet again, I see nothing wrong in reminding the developers that the current HAM balance is way off.


2. Speed is another of our most important issues. When combat is redesigned Carbines should be placed in between pistols and rifles. The exact way to do this is unclear since we don't know how speed is intended to work in the new combat system. Pulling of shots at speedcap might not be a fundamental right to SWG-players. But as long as the riflemen and swordsmen are slower than us, I'm happy.


3. I agree entirely. Defenses should go up. Ranged as well as Melee.


4. Carbine Selection. This is perhaps the most important issue in many aspects. We need at least one more damage type, making us eligible for High End PvE. Armors in PvP needs to be brought down so I'm not so concerned with that. We also need more AP 2 carbines. And carbines with decent HAM-costs.


5. I'd put distinction here


of to celebrate my birthday. no more time for thinking.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
BoveApako
Wed Aug 18, 2004 10:16 pm
#35

How about the EE3's damage radius getting fixed? It would definatly be a good crowd control weapon seeing as it would behave like a shotgun.



Bove Apa'ko
Carbineer
California Über Alles.
TAfirehawk
Thu Aug 19, 2004 5:55 am
#36






BoveApako wrote:

How about the EE3's damage radius getting fixed? It would definatly be a good crowd control weapon seeing as it would behave like a shotgun.







Glad to see this brought back to the surface.....it needs to WORK and get increased to at least 5m to be useful.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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