Carbineer Archive
Thread: What is your template?
Master Fencer / Master Commando / Polearms1
I tried the tkm and commando combo but i spent more than half of my time on my ass...
this is what i try and do...
/flamesingle2; switch to my fencer health poison knife, /healthbodyhit2 (bleed), /onehanddizzy; /unarmedlunge;/ intimidate; switch to regular fencer weapon and either wait, or spam /onehandbodyhit2 if i have full food, drink,drug, buffed mind
... works GREAT in pve of course soloing peko albotras's, fs npcs, etc... because the whole fight is attacking the health. In pvp it can sometimes work IF you can make that switch from ft to a fencer weapon fast enough because people do 3 times as much dmg to me with a ft equiped. (in pvp I would more recommend dizzy / lunge as first fencer move so they don't do the same thing to you.
Weiss
obidoobiesoobiecanoobie wrote:
Hey all;
I was just wondering what templates people are using. I figure i got a pretty common one-Master Commando,TKM, Medic 1-0-0-0
But I am debating switching to Carbineer. Does anyone have a template that replaces tkm with carbineer or another odd template?
What do you all think the best template is?
Hit with the ol' /FlameSingle2, switch to a nice T21 or DoT Bowcaster and hit the /FlurryShot2 and /StartleShot2 (I think) for Dizzy and Stun, then lay down some /SuppressionFire1 with your weapon of choice. For fun I pull a heavy weapon or a gernade out and toss away. /StrafeShot2 is great for shear damage on top of burns. /MindShot3 is nice if your first shot with the flamer hits mind.
In PvE, lay down some flame action on all targets, then switch to an appropriate rifle and open up with /StrafeShot2. These combos lay waste to most everything.
TKA 0003 give this template the defenses needed to compete in PvP as well as some tanking abilities. This template does not tank melee well, but is very hard to hit with ranged attacks.