Carbineer Archive

Thread: What is your template?

Weatoch
Mon Aug 16, 2004 12:40 pm
#27

I am gonna go Master Commando, Master Teras Kasi, and Pistoleer 0-0-3-0



It seems like it would work really well so i am gonna try it. I tried it on Tc2 and it was great especially TKM
TKA-MC
Mon Aug 16, 2004 1:36 pm
#28

Sorry just posting because I recognize the name of who started the post.


"THUMB WARS"

"You'll have to pay me in girlie giggles"

"isn't his voice a amazing"



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Vader-dc
Mon Aug 16, 2004 6:09 pm
#29

Working on finishing my template atm but once done I will be:


Master Smuggler/Commando/Marksman

4/0/0/0 Unarmed and 0/0/3/0 Pistoleer


I might be gimped and I might suck at pvp but at least I'm having fun, which is more than I can say about a lot of people.



Refe Ovira - I don't slice so don't ask.
Master Smuggler/Marksman and working on Master Commando
What can I say, I like broken professions.
WeissHengst
Mon Aug 16, 2004 6:25 pm
#30

Master Fencer / Master Commando / Polearms1


I tried the tkm and commando combo but i spent more than half of my time on my ass...


this is what i try and do...


/flamesingle2; switch to my fencer health poison knife, /healthbodyhit2 (bleed), /onehanddizzy; /unarmedlunge;/ intimidate; switch to regular fencer weapon and either wait, or spam /onehandbodyhit2 if i have full food, drink,drug, buffed mind


... works GREAT in pve of course soloing peko albotras's, fs npcs, etc... because the whole fight is attacking the health. In pvp it can sometimes work IF you can make that switch from ft to a fencer weapon fast enough because people do 3 times as much dmg to me with a ft equiped. (in pvp I would more recommend dizzy / lunge as first fencer move so they don't do the same thing to you.


Weiss




White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
Stupmster
Mon Aug 16, 2004 6:57 pm
#31

master commando/master fencer

i'm going to be giving up fencer for swordsman soon (it's one ofmy holos, so i want to master it before publish 10 so i can get my free slot faster) but i might go back to fencer afterwards (fencer's defenses are INSANE).... and if/when commando is able to compete in PvP i'll be going back to master commando/BH 3044/novice pistoleer....



______________________________________________________________________

Sazu Nez'kre - Bothan Super Commando
jRaylianholy
Mon Aug 16, 2004 6:58 pm
#32






obidoobiesoobiecanoobie wrote:


Hey all;

I was just wondering what templates people are using. I figure i got a pretty common one-Master Commando,TKM, Medic 1-0-0-0

But I am debating switching to Carbineer. Does anyone have a template that replaces tkm with carbineer or another odd template?

What do you all think the best template is?






i did that for a while the pistoller part really didnt help so i was thinking of going up and getting the pistol skills from smuggler. i have a feelling that that will be more usefull.



Holy-Rayl
I am not a Jedi. I am not a Sith. I am simply, one with the Force.
-Guild of Decendents-
Emilie
Chemical Warfare Commando
-Evolution-
Doktor Olop
Imperial MaD Scientist
-im lost-
WolfGuy
Mon Aug 16, 2004 7:15 pm
#33

Master Commando/Master Rifleman/TKA 0003

Hit with the ol' /FlameSingle2, switch to a nice T21 or DoT Bowcaster and hit the /FlurryShot2 and /StartleShot2 (I think) for Dizzy and Stun, then lay down some /SuppressionFire1 with your weapon of choice. For fun I pull a heavy weapon or a gernade out and toss away. /StrafeShot2 is great for shear damage on top of burns. /MindShot3 is nice if your first shot with the flamer hits mind.

In PvE, lay down some flame action on all targets, then switch to an appropriate rifle and open up with /StrafeShot2. These combos lay waste to most everything.

TKA 0003 give this template the defenses needed to compete in PvP as well as some tanking abilities. This template does not tank melee well, but is very hard to hit with ranged attacks.




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
v Offcial noob-schoolbus driveR v
Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
SkinRudenko
Mon Aug 16, 2004 8:59 pm
#34

Master Commando

4040 Fencer

0043 Pistoleer


Built entirely for PvP. I can beat most anyone 1v1under two conditions: they have no medic skills, and they have no strong DoT weapons. Really, that means I can't beat too many 1v1, but if I run with a healer, it can be hard to bring me down.



Colonel Skin Rudenko
~ai'runi dralshye'raii~

Imperial Military Police - White Cell Squadron
"If the enemy leaves a door open, you must rush in." - Sun Tzu
www.whitecellsquadron.com
Warmaker01
Mon Aug 16, 2004 9:30 pm
#35

At first I was a M.Commando/TKM/Medic0100


Then I tried M.Commando/BH0404/Medic0100


Currently, I'm M.Commando/BH0400/Medic0100 but I'm contemplating on dropping Medic and adding onto Carbineer skills. For a Commando, it would have been far more efficient for me to go BH Pistols/Pistoleer but I hate pistols.

birdinga
Mon Aug 16, 2004 10:41 pm
#36

My template is pretty normal; Master Commando-TKM-Pistoleer 0 0 0 3. Most people go 0 0 3 0 for the extra state defenses but even with those defenses your only hitting around +60 which imo doesnt help out all that much in pvp. You get +30 more melee defense with 0 0 0 3 pistoleer and i found this to help me a whole lot more. With this template my melee defense is at 124 and I get hit a lot less then when I was at 94 from just Master Commando-TKM. The extra state defenses are ok but if you don't get hit in the first place you aren't going to have a problem with getting dizzied/kd.


Also I have found that giving up Novice Medic has not been a problem. All PvP is done while buffed and unless you can get 0 0 4 0 medic for stim d's medic isn't going to doa whole lot for you. PvE is never a problem unless you are going up against real big targets like Krayts and Kimos and I pretty much only take on those guys with a couple guildies around so the Doc/CMs ake care of all the healing. Dropping medic may not work for everyone but it has allowed me to become a bit more proficient in combat by putting the medic skill points into into extra defenses.



---Wookiee at large---Pokk---Purveyor of /wookieehugs---
StarNick
Tue Aug 17, 2004 12:21 am
#37

Master Commando


TKA 0-3-0-4


Pistoleer 0-0-4-0


Music IV <insert blues brothers theme music here>


Built almost entirely around the Commando profession, and I have limited tanking abilities when going UA if needed for group work...otherwise I dont really use any of my TKA/Pistoleer skills outside the weapons of commando.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

ShangTZ
Tue Aug 17, 2004 6:30 pm
#38

Master Commando, Master TKA, Smuggler 0-1-1-0. Basically, I make lots of money and never die against NPC's. I don't PvP much though.
CaptTrippscom
Wed Aug 18, 2004 12:54 pm
#39

Master Commando/Swordsman. There isnt much out there that you can put a haevy hurt on. I do not PVP alot but I can still put up a fight.



Do not look to deep into the abyss! You may not like what is staring back!!
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