Carbineer Archive

Thread: Carbineer seniority

ZoharVolfeed
Thu Jun 17, 2004 12:15 am
#27

Sure, I'll post them once I am home and had a chance to play some.
Confusion12345
Fri Jun 25, 2004 10:47 pm
#28






EisMan_Buckeye wrote:






jfang wrote:






Kaelle_DB wrote:





Kaelle_DB wrote:






novamarine wrote:


The reason is because of the contest to 10,000 posts. First Carbineer to 10k posts gets a custom armor piercing (AP2)EE3 with stock and scope visably showing (aka Boba Fetts carbine). The Devs have also hinted it will have a specials like health fire on it.






cool



oops double post sorry.







You don't fool me! You're trying to be the first to reach 10,000!







BUSTED!



You guys might as well give up, I'm gonna win that EE3. You are no match for my 300 posts, and you can't post if I use my super uber forum warcry on you!


/forum warcry Muhahaha!







AH! But I have a chef food with +46% forum speed! BEAT THAT!



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
RhettSarlin
Sat Jun 26, 2004 7:41 am
#29

lol. post count isnt everything when it comes to seniority . but that is a very interesting race to set people on, havent been on the boards in a while so i didnt note it



_________________________________________________________________


Artisan 4/4/0/3, Novice Tailor, MASTER CARBINEER!(why are you laughing???), Medic 4/4/4/4, Scout 4/0/0/0, Freelance Pilot 2/3/3/2
Carbineer Forever
"DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DI-" *dies*
JerikArca
Sat Jun 26, 2004 8:14 am
#30

what, yes, oh ya Fetts Carbine is cool. I'll post again later.



"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
MasterTexiria
Sat Jun 26, 2004 10:17 am
#31

Are the devs ever going to make it so that the stocks, barrels, and scopes are visiable to everyone even when equiped?



-Anishor
Big Furry B-wing Pilot
RSPA
Bennyboy4308
Sat Jun 26, 2004 11:18 am
#32






MasterTexiria wrote:

Are the devs ever going to make it so that the stocks, barrels, and scopes are visiable to everyone even when equiped?






Probably not for performance reasons.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
ShAdOw_00
Sat Jun 26, 2004 12:51 pm
#33

hmmm



____________________________________________________
"Standing between the Darkness and the Light there I stand always, to protect those who cannot protect themselves, and here I stand a "Shadow".......*Bang*

"My icon might be a ST, but that's because I killed a ST and robbed him of his armor, hehehe."
Knightcrest
Sun Jun 27, 2004 8:27 am
#34






MasterTexiria wrote:

Are the devs ever going to make it so that the stocks, barrels, and scopes are visiable to everyone even when equiped?






Here is the way it works, it has to be hand crafted as factory componets do not show upon final assembly to anyone (most of the time...I have seen once or twice that a scope showed but no stock even to the owner).


After hand crafting a stock, scope, or barrel the smith hand crafts the rifle,pistol, or carbine and if a model for that weapon exists with the style scope or barrel and a stock it will show (some of the looted themepark components also work in this same fashion i.e Precison Scope, or Formfitting Stock etc).


The problem is that the reason you are not seeing anyone else with stocks or scopes is that the detail level is turned down too low. For example I crafted a really nice stocked and scoped EE3 with my alt last night and handed it to one of our smugglers to slice it for me. He had never seen one look that way so equipped it and I had no problem seeing the detail on the weapon when heequipped it to see what it would look like in his hands(yes my graphic levels are maxed). Whenever someone has a modded weapon I usually can see it with either my smith alt or my carbineer. Sometimes the detailin the weapon will not show until I am much closer to them though. All depends on the level of detail and the painting of the characters in the area. I have been making weapons for months and months and that has been the way I have always noticed it.


Laser rifles not spam produced from factory have a cool look as well... and some DL-44 pistols can get really crazy looking i.e. putting a black barrel that looks like it should go to a FWG5 on the end of the barrel looks wild Too bad the devs didn't include this feature at the lower end of the detail levels as a very large number of players really can't run SWG on maxed level without having lagging up and having a very jerky gaming experience.


Hope that helps some.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
EisMan_Buckeye
Sun Jun 27, 2004 11:30 am
#35

We've talked about this before. It has nothing to do with detail level. The only way to see another character's scopes or stocks is for yourself to have been in possesion of the weapon at one time or another.



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


jfang
Mon Jun 28, 2004 7:50 am
#36






EisMan_Buckeye wrote:

We've talked about this before. It has nothing to do with detail level. The only way to see another character's scopes or stocks is for yourself to have been in possesion of the weapon at one time or another.






That would imply that there is some property file somewhere which caches the weapon information on your local machine. (Assuming after a restart you can still see the gun, so it's not cached in memory.) This in turn implies there should be some way to alter the file so different guns used different images, only on your local machine of course.


I can not and am not recommending playing with SWG files. But it would be interesting to see everybody running around with CDef pistols...


9,705 more to go...
TAfirehawk
Mon Jun 28, 2004 8:31 am
#37






jfang wrote:






EisMan_Buckeye wrote:

We've talked about this before. It has nothing to do with detail level. The only way to see another character's scopes or stocks is for yourself to have been in possesion of the weapon at one time or another.






That would imply that there is some property file somewhere which caches the weapon information on your local machine. (Assuming after a restart you can still see the gun, so it's not cached in memory.) This in turn implies there should be some way to alter the file so different guns used different images, only on your local machine of course.


I can not and am not recommending playing with SWG files. But it would be interesting to see everybody running around with CDef pistols...


9,705 more to go...







Well there is no tinkering going on with the SWG files, it is merely a priority call by the graphics engine. All the graphics are stored on each local machine and then the client/server decides what to pull. So both scenarios with "standard" guns and "optional" guns are there in the graphics files but to save GPU cycles and bandwidth only the user's weapons getthe chancefor the "optional" view. Obviously there is a hitch in the code that once a particular serial numbered weapon is viewed with "optional" components (in your inventory and/or equiped)that it stays that way even when another player equips it.


So there is some sort of history file that records the serial numbers of the weapons you have seen personally in your inventory and remembers to display the "optional" component view even though another player equips the gun. This "history file" is where the tinkering would need to happen to enable all weapons to be viewed properly....of course the graphics engine may not have wild-card acceptance for the "optional" view so that would mean every single weapon serial number might have to be listed.....not particularly practical for such "eye candy"






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TheRealStarlighter
Mon Jun 28, 2004 8:50 am
#38

If I did my math right, 36^8, you'd need to copy down 2,821,109,907,456 serial numbers.



Orange
and Pink
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jfang
Mon Jun 28, 2004 8:59 am
#39






TheRealStarlighter wrote:

If I did my math right, 36^8, you'd need to copy down 2,821,109,907,456 serial numbers.







Which in turn is (36^8) * 8 bytes, or about 22.5 terabytes... I think I need a bigger hard drive...


9,697 more to go...

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