Carbineer Archive

Thread: MBH?? What the Advantage?

jfang
Thu Jul 01, 2004 10:44 am
#27






TAfirehawk wrote:


I walk away yes....or wait for a CM to show up


This Stun Baton joker was especially funny. I kited him about 200m or so and realized neither of our HAM bars were gonna move so I stopped. I told him there is no reason to decay our armor....but he kept coming. So I walked down to the water outside Coronet and said hey man stop decaying armor this is stupid. The NOOB then spouts off how he was about to kill me. I literally burst out into laughter and walked back to the beach. And I let him beat on me for at least 1 min along with the Fire and Poison he stuck on me.....I dropped maybe 200 Health out of 3,000 in 1 minute....and that is without using a Stim B. I proceeded to say, see I told you so....and went back into the water.


It is hard to call two Overts fighting griefing, but he jumped on his bike and followed me around in the water until I said this is stupid, BYE and logged. My other choice was to remove my armor and clone, but didn't want to give him the satisfaction.



We all know Carbineer by itself can not kill the uber PvP setups and I have proven that stacking some Defenses on top of Carbineer will keep me alive indefinetly as well....



Sh1t, I forgot the WORST part....my Doc alt was in the Coronet Starport....so I ask all the Rebs for help with a griefing Imp overt outside town. And you know what? The only response I got was from a covert Imp spitting on me. There were TWO OVERT REBELS that did NOTHING.....damn Rebels....



Message Edited by TAfirehawk on 07-01-2004 12:38 PM





Hmm, if this happens frequently, you might want to invest in:


1) A good, non-krayt carbine (read: disposable)

2) Decently good armor, but not top of the line (read: also disposable)


And once it is apparent that the fight is going nowhere fast, switch your weapons and armor out. Then see how much of the opponent's good stuff you can ruin before he or she eventually tires and gives up. (Offering to call it off first, of course.) If the fight was that pointless, a person deserves to have a weapon and armor decay as much as it does...


9,663 more to go...
travenwatts
Thu Jul 01, 2004 10:52 am
#28






TAfirehawk wrote:





travenwatts wrote:

how do you have novice medic worked into your carb/fencer/pistol template?







Master Carbineer - 4440 Fencer - 0044 Pistoleer - Novice Medic - 1000 Scout



As I talked about in the Melee Template post when it was STICKY, my goal is to find addtions to CARBINEER only, not carry a Stun Baton around. In fact I have ZERO Fencer and ZERO Pistoleer weapons on my toon.







same here. i am near master fencer but NEVER use it.


Also wondering....you have +85 speed since you did not master marksman.Obviously you seem to be doing fine.Are you forunate enough to have your guns dmg sliced and still be fast enough tocap? I have thought about doing this but I hate the fact of not shooting cripple shot at the cap.




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