Carbineer Archive

Thread: Combat Balance Suggestions

SeanBlader
Wed Jul 07, 2004 12:01 pm
#27

First I want to agree with Morvandee on everything he said, except the group requirement. I don't think starting players should be required to group to get initiated to beginning content. I think the revamp of the Squill Cave was a mistake, it was a great beginning to mid level location, now it's high level and group required. There are already locations that fit that requirement. I see the Combat Balance as becoming more and more important as we go forward, and I see new content having HUGE problems if they delay too long in making the changes they need to make. Let's just hope that the Corvette and the DWB will be adjusted with the balance. Buffs and armor are too strong, some creatures are too weak (Krayt, Acklay,)some are way too powerful (Super Battle Droids, and everything in the DWB.)





MehoKaric wrote:

There is no roleplay in this game or any other RPG, no matter how much people try. It's a leveling treadmill, plain and simple, albeit a fun one.




You're on the wrong server if you want to RP then, because on Sunrunner it's alive and well. I hope that Starsider is asstrong in it also. We have people switching servers looking for our PA. In fact some of the best content in the game is player created. If you want a treadmill there's a number of single player games out there that will allow you to accomplish those goals.


Personally I'm finding that some of the most balanced content has been the PvP raids that happen against major PlayerFaction Bases. Because it comes down to players having good tactical sense, and also the other side bothering to care about what's going on with their base. If a base falls on Sunrunner it's likely because someone wasn't paying attention, or someone else busted theirbutt gettinga group together who knew what needed to be done and they all busted their butts making it happen.


What it comes down to is that you willstill have players who won't be happy with the game until they can get a level 1000 fighter who can solo everything in the game. Those are the players that can head back to their last game, or their next MMO and move on. I say so much the better.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Jumbo_Fett
Wed Jul 07, 2004 1:07 pm
#28

First, I spend almost no time in Mos Vegas. Maybe you should step off of Rori or Talus or whatever backwards planet you spend all your time on, and do some real PvP with the other members of the empire that actually have the sack to try and take on the rebellion.


Second, that you've never heard of me I find laughable, because you seem to find the time to post in every single thread the rebellion makes about anything calling us liars, and griefers, and losers. Just goes to show you don't actually read any of the posts you respond to.


Spend more time in game, and less time on the forums, and maybe you'll hear of more than just Krypt, Beaverslayer, and Xeon.



Medin Holliday


JOIN MYRMIDONS and SEE THE GALAXY! Meet interesting and Varied people AND KILL THEM!!!

"Ah'm ya' Huckleberry"
Sivol
Thu Jul 22, 2004 6:51 pm
#29

Great ideas there TA, however I must disagree with you on one thing. TEF needs something done to it, but it cannot go away. Have you tried to solo a J3d1 Knight yet? Without a ganking group is impossible for a ranged MBH. Other than that, you get my thumbs up.


Oh and dont hate on TA, thats my job. This man nows his **edit** with Carbines and I respect him greatly over that. Post count and title to me dont mean **edit** either, however someone like a poster above said that has 'played' a master carbineer for around a year I will very much respect there opinion.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
TAfirehawk
Thu Jul 22, 2004 8:05 pm
#30






Sivol wrote:

Great ideas there TA, however I must disagree with you on one thing. TEF needs something done to it, but it cannot go away. Have you tried to solo a J3d1 Knight yet? Without a ganking group is impossible for a ranged MBH. Other than that, you get my thumbs up.


Oh and dont hate on TA, thats my job. This man nows his **edit** with Carbines and I respect him greatly over that. Post count and title to me dont mean **edit** either, however someone like a poster above said that has 'played' a master carbineer for around a year I will very much respect there opinion.







My comment to the TEF thing, all in the group go OVERT or go home. I speak of the GCW TEF and not the Jedi/BH TEF. AndI am not really the GCW expert, but I could write a whole thread on just that one item....and most of the other items


On the other comment,I believe I qualified for Community Leader long before these worthless titles came out.... While some don't like my attitude, which I really don't care, the message I bring to this Forum speaks for itself. And even knowing this was far from my greatest moment, I still bumped this for the good info in some of the posts by me and others.....even if this makes me look bad, it is for the better of the Carbineer Community.


Message Edited by TAfirehawk on 07-22-2004 11:06 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

StikerRunningfly
Fri Jul 23, 2004 8:58 am
#31






AlaManQ5 wrote:

ok, just a little comment.


Whats better? Answer this. Buffing/Armoring and soloing Quenker/Huurton Missions to master a profession in 4-7 days, or wandering planets and doing large group missions and hit master of a chosen profession in a month or longer?


The way I see it, they are benefiting the casual gamer here, allowing players to get to a point where they can have fun in the game in a shorter time.


Believe me, it isn't fun as a newbie. Being at a low level for extended periods time is both boring and disheartening. Buffs/armor mid-level solo missions allow a quick portal to the fun content in the game, i.e Theme parks, NS/Krayts, etc, master of a chosen profession to hang out with friends instead of listening to them have fun on a Nightsister hunt in chat while you whittle at the ham of a few durnis with your cdef carbine and complain how you aren't strong enough and looking at the next 100000 xp needed to master. Well, that last one was a stretch, but you see what I mean.


If they are to lessen the power of buffs and armor, they should also make XP easier to obtain for all classes, crafter and combat alike. I mean if it didn't take me so long to master a prof without buffing/armoring, I wouldn't complain.


I mastered Carbineer solely by running 15-20 member group missions out of Dantooine's Mining Outpost with multiple unbuffed individuals. It was a month of grueling group/mission/hunt/die/clone/group/mission/hunt/repeat. It was horrible and boring. Groups would fall apart in a flurry of obsenities from multiple players, or a very unknowledgable player bringing unwanted aggro and ripping it apart.


Sure, why not reduce PvP Armor/buffing but keep current PvE Buffs the same. Why not make a PvE Buffpack and a PvP buffpacks, or 40-60% armor for PvP and 70-80% armor for PvE?


Whatever, but something needs to be done.






The problem here is that virtually everything is easy with the current buffs, armor, and food. I decided to change professions on one of my characters. I simply said "I think I'll master pistoleer", got buffs, put on my armor, went to dath, got in a solo group, and pounded away at enraged rancors for a day and walked out as a master. So yes, I agree that certain things should be obtainable, but not nearly as much as it is now. It's simply way too easy and I agree that things need to be toned down some.
StikerRunningfly
Fri Jul 23, 2004 9:21 am
#32






TAfirehawk wrote:




Of course the GROSSLY out of balance professions will be getting the NERF they deserve. And do you really think a player should have less than 1% risk taking on 4 Enraged Rancors at once. Come on people get over trying to get /godmode for yourself. The game is about people and community and I truly hope we see then end of ALL mid to high level soloing.



  1. Reduce armor by 25% and make that the cap....ie Comp caps at 67.5% AFTER slice

  2. Reduce buffs by 50% and hard cap at 1500

  3. Reduce Speed of all professions so nobody but a BH gets a cap on anything ranged, even with SEA's....same goes for melee

  4. Place weapon type speed caps for each profession to keep the DPS in the same area but not identical

  5. Move weapon damage types around to give distinction in each ranged/melee profession, but don't exclude anybody from high-end content by putting resists cap on creatures and NPC's at 90%

  6. Fix/add Specials and Abilities to each profession to give distinction

  7. Remove entire TEF system in GCW by taking away all ways that a player gets a TEF from an Overt of the same faction

I suppose most all of the FotM people will see this as a nerf and possibly quit SWG, while sad if that happens, we will be better for changes like I have listed above in the long term of the SWG Universe.


BTW, I have made this list up on my own from playing 40-60+ hours a week for over 52 weeks and not from any information from any Devs But I really think this where the Devs should start and balance/bug fix from here.



What do the Carbineers think about this?



Message Edited by TAfirehawk on 07-23-2004 11:43 AM






1. Agree but make it even lower.
2.Agree, or possibly bring doc buffs in line with musician/dancer buffs.
3. As long as carbineer isn't changed, and the other weapons are moved in line with us, I agree. It is pretty sad that my rifleman can shoot faster than my carbineer while doing more damage with each shot.
4. I think what you are saying here is make pistols faster, but less damage, rifles slower but high damage, and carbines right in the middle. If so, I agree.
5.I agree, everyone should be unique and no single class should be exluded from any high end content. As it is now, carbineers can not do certain high end content due to damage resists and extremely high resists to state effects.
6. Needs more details, please elaborate.
7. While I agree that some things need to be changed (no tef for something as simple as trading with an overt), some things need to have a tef. How would you like it if you were fighting someone and they had someone standing next to them healing them over and over and not one person could do a thing about it? That would be extremely unbalanced. The other option would be to remove the ability to heal them unless they're overt as well. GTEF needs to go away though. The only use for it now seems to be to sucker people into attacking the 1 overt while the other 19 people stand by and wait to ambush. Yes you can see if they are grouped, but many times the covert members will wait out of range until the overt calls everyone in. This seems very similar to the way that revenge tef was used, which was removed because it was being abused.

TAfirehawk
Fri Jul 23, 2004 9:31 am
#33






StikerRunningfly wrote:


7. While I agree that some things need to be changed (no tef for something as simple as trading with an overt), some things need to have a tef. How would you like it if you were fighting someone and they had someone standing next to them healing them over and over and not one person could do a thing about it? That would be extremely unbalanced. The other option would be to remove the ability to heal them unless they're overt as well. GTEF needs to go away though. The only use for it now seems to be to sucker people into attacking the 1 overt while the other 19 people stand by and wait to ambush. Yes you can see if they are grouped, but many times the covert members will wait out of range until the overt calls everyone in. This seems very similar to the way that revenge tef was used, which was removed because it was being abused.






No that is not what I mean at all......the person standing next to the OVERT would not be able to interact in any way shape or form.....no trading, healing, buffing....NOTHING unless OVERT.


This solves GTEF and any other gank squad tactics.....if you want to be in the GCW then be OVERT.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

StikerRunningfly
Fri Jul 23, 2004 9:42 am
#34






TAfirehawk wrote:





StikerRunningfly wrote:


7. While I agree that some things need to be changed (no tef for something as simple as trading with an overt), some things need to have a tef. How would you like it if you were fighting someone and they had someone standing next to them healing them over and over and not one person could do a thing about it? That would be extremely unbalanced. The other option would be to remove the ability to heal them unless they're overt as well. GTEF needs to go away though. The only use for it now seems to be to sucker people into attacking the 1 overt while the other 19 people stand by and wait to ambush. Yes you can see if they are grouped, but many times the covert members will wait out of range until the overt calls everyone in. This seems very similar to the way that revenge tef was used, which was removed because it was being abused.






No that is not what I mean at all......the person standing next to the OVERT would not be able to interact in any way shape or form.....no trading, healing, buffing....NOTHING unless OVERT.


This solves GTEF and any other gank squad tactics.....if you want to be in the GCW then be OVERT.






Again, I agree to a point, but if you forced healers and entertainers to be overt in order to heal other overts, you're just giving griefers an opening to farm faction points on them. On a side note, I don't feel that entertainers that are neutral or of the opposite faction should be able to heal or buff overts (i.e. Imperial, covert dancer heals and gives a mind buff to an overt rebel). This would bring them in line with the medics and doctors, but that's an issue for another forum.

TAfirehawk
Fri Jul 23, 2004 10:05 am
#35

I guess it would be important to protect the Docs....oh what a new concept.....


Since when in a WAR is part of the enemy forces off limits?





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rarool
Fri Jul 23, 2004 10:08 am
#36

Any chance of us getting counterattack fixed looked at etc... and maybe havingcarb HAM COSTS LOWERED...


sigh...


sorry for the whine... I just got some cheese here and well...



---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
TAfirehawk
Fri Jul 23, 2004 10:09 am
#37






Rarool wrote:

Any chance of us getting counterattack fixed looked at etc... and maybe havingcarb HAM COSTS LOWERED...


sigh...


sorry for the whine... I just got some cheese here and well...







We have already given the Devs lists of things to fix in the long term AND the short term......weeks and even months ago.....


We got it ALL covered





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rarool
Fri Jul 23, 2004 10:12 am
#38

whew.. good kk I'll just sit back then and wait for teh uba..

he he





---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
TAfirehawk
Fri Jul 23, 2004 10:13 am
#39

But I didn't say the Devs actually listened.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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