Carbineer Archive

Thread: Regarding Charge Shot

glorfindel23
Sat Jan 17, 2004 11:04 pm
#27

"Just so you all know. CS is not a KD move. Its a way to cause a posture change, "


Hmm, is it just the frequent dizzy/chargeshot combo that leaves people down? I've been with Master Carbineers who knocked people down but can't say whether that opponent was able to do anything as they got up or not. But I do know that I've been hit by carbineers and knocked down without being able to do anything, but so often there's a dizzy shot in there that it could be the dizzy and not the chargeshot that is causing the inability to do anything. I haven't watched it closely enough to remember what I have and haven't been able to do when dizzy wasn't used with it (mostly because it nearly always is).


My Carbineer on another server doesn't have chargeshot yet so I haven't been able to test it with that character yet.





  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

travenwatts
Sat Jan 17, 2004 11:37 pm
#28

Believe what you will, but there is something not completely working right about charge shot (intented for the time being or not). Watch the system mesage when you use charge shot. Usually, your first shot or second shot will not give you the system message that "you failed to knock down your opponent". When this happens, the target is actually KD, and cannot do anything for a number of seconds (3-5 maybe). Any shot that does display the "you failed to knock down your opponent" will show the target on his back foronly a split second still alllowing the target to block, heal, and even shoot back.


So, it is to my belief that every 30 seconds you get an actual KD that keeps the target down, the other CS in between merely stops the target in his tracks, most of the time not long enough to even get another shot in while he's down (not the case for Bounty Carbineers).


If you want you can count this as our delay shot, but not even comparable to the 10 second delay of pistoleers nor the 20 second warcry of master brawlers.

chaoskiller
Mon Jan 19, 2004 10:46 am
#29

I think it's cheap to spam chargeshot in pvp. I also used to find it cheap to spam eyeshot since it blinds too and you can't hit **edit** while blind. So my pvp template is chargeshot1 then fullautosingle2 til they are blind. Then i crippleshot til they die. If they happen to get me with the eyeshot, i wait til i'm almost dead, then /equil (equilibrium for zabraks, brings mind all the way full but only usuable once every hour). I love seeing BH'rs faces when they get beat by a master carbineer, a class they didn't even know existed...



(Scylla)
Body Cast-Jedi Consular
AriasImmortal
Mon Jan 19, 2004 11:59 am
#30

Last night i found 3 situations in which chargeshot1 is useless.


Situation 1: Against another carbineer who is spamming chargeshot. She got up before me the first time, and it was useless to keep spamming it against her, so I hit cripplingshot and took her out in 4 hits. Chargeshot does NOT make too much of a difference for an experienced PvPer.


Situation 2: Against a Carbineer/Swordsman who is also spamming chargeshot. counterattack, counterattack, counterattack, OMG I GOT A HIT IN, counterattack, counterattack, you have been incapacitated... Stacking bonuses are far more overpowered.


Situation 3: Much a repeat of the above, against a Pistoleer/Fencer. Dodge, Dodge, Dodge, You start bleeding, dodge, dodge, dodge, you have sustained more bleeding, dodge, dodge, dodge, OMG I GOTA HIT IN, dodge, you have been incapacitated. Once again stacking defenses!


The funny thing is is that i fought the person in Situation 3 ina melee duel, my pike vs. his sword, both wearing 80% kinetic comp. He was nice and didn't use his stun baton. I almost won the duel, except for those **edit** bleeds (yes, thats right. as a PIKEMAN, i almost beat a pistoleer/fencer, when i didn't even get close spamming chargeshot with carbineer). We were both doc buffed and had mind buffs (him from muon, myself from fishak). His bleeds got my health down when my mind was low, so i couldn't heal myself. His mind was almost out too, so it was pretty even.


still think chargeshot is overpowered? not against an MCM, who's mind poison took out my entire 1k Mind bar in 10 seconds from 84m (anyone else think mind hits from 84m is cheap? i don't care what the CMs say, it is.)


commandos aren't that bad unless you are on tatooine. If you get lit on fire, you can just run into a river or something.


eyeshot isn't that cheap, i can waste an eyeshot spamming BH, they have no defenses whatsoever lmao.


pets i can take out in 15 seconds or less. They are NOTHING to a master of a combat class.


TKM/Master brawler. one of the cheapest combos ever, dizzy+KD+20 second delay from warcry 2. As long as they warcry you AFTER you get up, its cool tho. I managed to survive 2 warcries from a master brawler and take him out after the delay was up. Same goes for panicshot, but a little harder because you can't kite a smuggler.


Riflemen... well, i got one shotting with doc buffs by an NPC using adv strafe, so there must be something wrong. and riflemen can fire this at teh freaken speed cap. Same goes for master headshot, insane mind damage. I'd be very afraid of an MCM/Master Rifleman.


but, the original poster is right, Chargeshot1 is not broken, needs no fixing, is not overpowerd, and if you can't beat a carbineer spamming chargeshot, well he's either half swordsman, half doc, or you suck. end of story.




ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

AriasImmortal
Mon Jan 19, 2004 12:01 pm
#31

and just so you know, the timer applies. IT JUST FORCES THE TARGET TO GO THROUGH THE KD/STAND UP ANIMATION!!!! which explains why it is a very short KD when you get the message stating that your KD has failed.


Here's to hoping that our AOE KD is spammable




ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

LinuxVeelium
Mon Jan 19, 2004 2:56 pm
#32

Grrrr... GET IT THROUGH YOUR HEADS! Chargeshot does nothing to delay being attacked. Even if you do manage to hit someone, they keep shooting at the same pace while lying on their back for the 2 seconds they're down. I'll say it again, YOU CAN STILL ATTACKED WHILE BEING KNOCKED DOWN WITH CHARGESHOT. Sorry about caps, but it seems no one here gets it. Those that do know that and say that you can keep someone down with dizzy are wrong as well. The only dizzy attack carbineers have doesn't work. The timer is 0, meaning the dizzy doesn't effect them long enough for it to cause any delay in standing back up. I hope that everyone understands this so we don't see a thousand more threads about chargeshot. When its fixed so it works as intended, feel free to come back and suggest a change. Until then, don't try to get a nerf for this already BROKEN profession.


PS: I'm a commando also. Yes, fs2 in PvP is good in some scenerios, if there's more than one person around our you miss, you're dead. The delay is so long the 2nd person can kill you before you get a second shot in. Same if you miss.



Welcome to Gat-land. Please leave your pants at the boarder.
kinganuthin
Tue Jan 20, 2004 12:52 pm
#33






RCS37 wrote:
a lot of you guys are just carbineer so you dont understand why charge shot was insanly overpowered this is why, when combined with a bh's dizzy attack the carge shot kd every time it hits, while it may not do crap without a dizzy if your target is dizzied its overpowered and needs a 30 sec timer.

You guys are all crying about your shot getting nerfed saying that since your weak you should get some special exception with a move, but what many of you dont get is if they ever fix your moves, you wont be such a gimped profestion if they fix ham cost it will be ok you will be powerful, give up one the charge shot its buged and needs nerfed and focus on getting your other moves fixed.




Hey, its a combo from the hardest profession to even get to novice, then you have to go 3 skills up the bh carbine tree with a weapon that has a reputation of killing the user. Needs a nerf? pfffft. get a ranged skill, you can still shoot when hit whith Charge Shot. There is ways to overcome any and all specials, thats the purpose.
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