Carbineer Archive
Thread: Carbineer/Jedi Hybrid
poorboywrx wrote:
valor wont help you unless your using your carbine to block ranged shots. Also, in pvp, you will NOT be outdamaging a jedi with a 608-712 damage lightsaber that has armorbreak. Being a jedi and a carbineer myself i'm not even sure this looks good on paper
poorboywrx wrote:
valor wont help you unless your using your carbine to block ranged shots. Also, in pvp, you will NOT be outdamaging a jedi with a 608-712 damage lightsaber that has armorbreak. Being a jedi and a carbineer myself i'm not even sure this looks good on paper
Just like my Rifle Hybrid, the real mission of a Carbineer Hybrid is hardened fire support. You don't need to out damage a Jedi who has a great saber and armor break, ifyour supporting one. Or better yet 2 or 3. Hybrid has no worries about FRS, so 1v1 against another Jedi template not really a concern. Short of duals & BHs, there is no need for you toever fight alone.
Stop thinking of how 1 template can beat another template, and start thinking about how your group can better defeat the groups it's likely to face. As part of a group, Hybrids are a huge asset.
Va-Mei wrote:
poorboywrx wrote:
valor wont help you unless your using your carbine to block ranged shots. Also, in pvp, you will NOT be outdamaging a jedi with a 608-712 damage lightsaber that has armorbreak. Being a jedi and a carbineer myself i'm not even sure this looks good on paper
Just like my Rifle Hybrid, the real mission of a Carbineer Hybrid is hardened fire support. You don't need to out damage a Jedi who has a great saber and armor break, ifyour supporting one. Or better yet 2 or 3. Hybrid has no worries about FRS, so 1v1 against another Jedi template not really a concern. Short of duals & BHs, there is no need for you toever fight alone.
Stop thinking of how 1 template can beat another template, and start thinking about how your group can better defeat the groups it's likely to face. As part of a group, Hybrids are a huge asset.
Exactly, it is a different role. In large scale PvP it is all about getting in range, the further your range, the better, and it is all about being able to do Kinetic damage. Most people are prepared to fight a jedi that PvP. They aren't prepared to fight against a high defense carbineer. This includes bounty hunters that come by.
As to damage output, well as soon as a jedi runs out of force, they are unable to do anything, and if they are not in range, they are again not able to do any damage. Often it isn't about how much damage you can do but how well you can deliver the damage you can do and how long you can do so. A great example is BWing vs the Awing. The BWing can have great firepower but has difficulty delivering all that firepower to its target.
In a 1v1 with a jedi with players of equal skill, my money is on the hybrid. The jedi will run out of force.
dacal wrote:
Neomonk wrote:
SakeO wrote:
Carbineer was my first mastery and as I approach Jedi, I really want to attempt to enhance carbineer with Jedi abilities. With pearl and crystal drops really bad this makes some sense and I have heard or Rifle jedis doing quite well. My assumption is that most of my skills will come from enhancer, defender and healer. I have asked on the Jedi boards but would love to hear the carbineer perspective on this.Any templates you would suggest or jedi gunfighters you have seen work out?
My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.If you do go ahead with it, I wish you the best of luck.
The force pool is small, only 3525, but it will only be used for defence and heals. As far as heals go, I will stil use stims. to augment. Using my weapon doesnt cost any force, so thats not an issue. Avoid incap will be like a last death charge in battle(rarely used). Mainly I will be using Aura, and valor. also I deal out more damage than any jedi that I have met. Also ther is not enough Skill points to pick up force armour along with the other stuff, and I know it draws way too much force for it to work with a hybrid.Yes it does look good on paper, it may not work in practice. But with the rate the premium pearls are dropping (wink wink) it is the best solution for dealing out some damage and having jedi defences.
valor wont help you unless your using your carbine to block ranged shots. Also, in pvp, you will NOT be outdamaging a jedi with a 608-712 damage lightsaber that has armorbreak. Being a jedi and a carbineer myself i'm not even sure this looks good on paper
You are correct about valor. But I will be able to outdamage that saber, because I will stay out of its range.
poorboywrx wrote:
dacal wrote:
Neomonk wrote:
SakeO wrote:
Carbineer was my first mastery and as I approach Jedi, I really want to attempt to enhance carbineer with Jedi abilities. With pearl and crystal drops really bad this makes some sense and I have heard or Rifle jedis doing quite well. My assumption is that most of my skills will come from enhancer, defender and healer. I have asked on the Jedi boards but would love to hear the carbineer perspective on this.
Any templates you would suggest or jedi gunfighters you have seen work out?
My main character is a Jedi, my alt is a Carbineer. A hybrid looks good on paper but doesn't work in practice. It is all about the force pool. Your force pool will be too low to use Avoid Incap more than a few times, and your heals will suck it up as well. Force Armor wouldn't last long because it uses force as well.
If you do go ahead with it, I wish you the best of luck.
The force pool is small, only 3525, but it will only be used for defence and heals. As far as heals go, I will stil use stims. to augment. Using my weapon doesnt cost any force, so thats not an issue. Avoid incap will be like a last death charge in battle(rarely used). Mainly I will be using Aura, and valor. also I deal out more damage than any jedi that I have met. Also ther is not enough Skill points to pick up force armour along with the other stuff, and I know it draws way too much force for it to work with a hybrid.
Yes it does look good on paper, it may not work in practice. But with the rate the premium pearls are dropping (wink wink) it is the best solution for dealing out some damage and having jedi defences.
valor wont help you unless your using your carbine to block ranged shots. Also, in pvp, you will NOT be outdamaging a jedi with a 608-712 damage lightsaber that has armorbreak. Being a jedi and a carbineer myself i'm not even sure this looks good on paper
The hybrid has half a force pool just for defense and healing. If a master lightsabers left half his force pool for defense and healing then he won't be doing much more than the default attack. The hybrid simply does not need channel or meditate because it is rare to go through that much force. The last time I went through that much force was when I had 15 level 80ish assorted stromtroopers on me while I gave the diversion for the base cracking team to get inside. Of course I ran out of mind before I ran out of force in that case.
So yes the pool and regen is actually enough for the hybrid. It is lacking for the full template and they have to devote skill points into enhancer to give them extra regen.
I have a friend on Chimeara who is:
MCarbineer/xx4x Power/Menh/4xxxhealer and he does uber dmg and with cloak and stasis etc, very effective.
dacal wrote:
Too bad the hybrid nerf is on its way.
My plans for a hybrid have been dashed. SOE always takes away the creativity of the playerbase and forces them to be cookie cutter clones.
It is really sad.
I love my template, and I'llhave fun withit till they squash me with the nerf bat. No use worring about that tillit actually happens.I've enough xp banked to dropxx44Rifles and grab up 4xxxPowers the day it hits. I figure the +75 General Ranged Accuracy from whats left of Rifleman should give my Powers numbers a nice little kick while I grindthe rest of theway up.
If I find that I don't like powers, then I guess I'll just go back to being a norm with Rifles/Carbineer. I tried Sabers, and really didn't care for it. In fact Igave up4222 Sabers to go back to Hybrid. Just wasn't my thing. /shrug
Tolnorzz wrote:
I have a friend on Chimeara who is:
MCarbineer/xx4x Power/Menh/4xxxhealer and he does uber dmg and with cloak and stasis etc, very effective.
Message Edited by dacal on 08-26-2005 02:28 AM
Yeah I don't care much for sabers, too many flashing lights. I'll stay with my hybrid till I know I have to switch. That nerf isn't on test yet and hopefully will never make it.
Powers is not very effective even at master powers which you need to have powers be even remotely effective. Force powers use force accuracy, not sure about general ranged accuracy. Either way you'll do more damage dumping all your skill points into powers.
I am wondering how well a macro will work for equiping a lightsaber, hitting aura the switching back to a gun woud work. Eitherway dropping the healer for medic healing may be best or just giving up on jedi skills altogether and going for the normal BH/Ranged/4000 CM FOTM template. And I thought the CU was suppose to bring more veriety to the game. That or the MD, MSaber, 3000H, 0002 E FOTM.....
Message Edited by Va-Mei on 08-26-2005 11:10 PM