Carbineer Archive
Thread: New Problem with Publish 7!!!
MAIN problem i have here is that therell be so many AoE attacks now! burstshot 2, charge shot 2, full auto area 2, leg shot 3, wild shot 2, action shot 2.....daggum....i'll have to have separate toolbars for when i'm out soloing and when i'm in a group, because in a group i'd do almost nothing but area attacks so as to help out to my full extent, but soloing i dont want to have to worry about unwanted aggro
regardless, this is going to rock...
RhettSarlin wrote:
actually i dont need to kill nova for that crack, because its so true....because of this patch i may just end up having to make macros for all my attack sets instead of having all the individual specials...i'll have to work SOMETHING out, and thats the main thing, theyre gonna force us to THINK! *cry*
novamarine wrote:
Muhahaha! That was a good prank!
And to continue the pissing contest, as a Combat Medic/Carbineer, you should see my toolbar! All the normal carbine specials PLUS poisons in many varieties, ranged stims, area stims, first aid, mind heal...sometimes it is so much I want to drop Combat Medic for BH/Carbine so that I need less buttons...
As a MBH with a chunk of Carbineer I have the same problem
Message Edited by Incarnation on 03-06-2004 03:36 PM
Bad Nova, no give carbineers hear attacks, bad bad Nova! ![]()
And, as previous posters has allready stated. We will be forced to think, arrange our toolbars and maybe set up more than one toolbar. This is horrible, my head spinns and hurts just by thinking about it.
Right now I have no problems at all having my PvE set of Action poisons, stims, heal bleed and the few working Carbineer specials i favour. Dang, this is a totaly new paradigm for us Carbs.
clonecenter-resident wrote:
/cycleTargetOut (should work like that)
/cycleTargetIn (again, it should work if you type it like that)