Carbineer Archive

Thread: Sequence of Specials

Xilch
Sat Mar 26, 2005 2:41 pm
#27

i use 3 FAS2s to make sure the states stick, 2 firekd for better chance of a dizzy and a kd, then underhand shot (more of a chance for a kd, plus its pretty strong), crippling shot, and confusion shot (more chance for states lol) and repeat the last 3 attacks until the target is dead





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TAfirehawk
Sat Mar 26, 2005 3:26 pm
#28

And if 2 KD's are landed within 5 seconds of each other.....the second one will stand the opponent back up.....or if Dizzy is stuck on a PC/NPC a second KD can stand the target back up after 5 seconds too.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kyus
Sat Mar 26, 2005 10:20 pm
#29

for PVE mostly crippleshot maybe throw in a few KD/Dizzy attacks
for PvP i use my 253 action poison laser ,then use my 267 action fire EE3, then switch to my krayt laser then spam actionshot leg shot and try to KD/Dizzy.

pikeman mindfire mo-fo tried to knock my head off,massive chunks of his action were flying off, i laughed as i was incapped after he died, 560max damage laser+speed cap. i am no ones bee-atch.

Message Edited by Kyus on 03-27-2005 06:39 PM



Kyus Orillian
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Jaeryk
Mon Mar 28, 2005 10:50 am
#30






TAfirehawk wrote:

And if 2 KD's are landed within 5 seconds of each other.....the second one will stand the opponent back up.....or if Dizzy is stuck on a PC/NPC a second KD can stand the target back up after 5 seconds too.







Heheh, was gonna mention that. Personally, I dont use any macros. I generally start out kneeling and scent masked (for critters) and fire off 3 Spray Shots, this almost always puts all states on target.


Then a Fire Knockdown and its Cripple shot time (if the failure message doesnt come up, if it does, queue another Fire Knockdown), unless a couple quick big hits to action...then its Legshot time.

Feomatar
Mon Mar 28, 2005 12:42 pm
#31

I have realized that you don't get the message wether the knockdown worked or not until the chargeshot animation hits the target, that are some seconds after you've actually shot.. since you can't spam knockdown (as mentioned above) there were allways some seconds between the chargeshots in which my char did the auto attack. Thats why i use the mini-macro such /chargeShot2; /fullAutoArea2.
Now i use many mini-macros, they help alot without taking away the thinking.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
SauerSiggy
Mon Mar 28, 2005 2:42 pm
#32

I am 0440 Carbineer, MBH, 0040 medic, novice brawlerand I have a +11 carbine speed tape so I am capped. I use a 5.0 speed laser carbine with 1100 max damage.


I have two macros I use,


/ui action clearComabtQueue;

/knockdownfire


and


/ui action clearCombatQueue;

/suppressionfire2


I primarily use sprayshot to stick the states, and once the target is KD, I spam crippleshot. The macros allow me to instantly nail the posture/kd shot on my opponent, because the clearCombatQueue command clears the other shots in line, and then hits the knockdown. If the target is standing, I won't often use anything other than sprayshot, until they hare blinded, dizzied and stunned. Then i'll intimidate them, and try hard for the KD. If that doesn't work, then it's dot time.



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Martuf_fett
Mon Mar 28, 2005 11:02 pm
#33

i happen not to agree with that my corospondent freind when i use legshot 3 it dosent damges as much as actionshot2 wich changes thier proture and same time is an spray shot so my idea of fast killing is actionshot2 that what i found best in my experience





love martuf fet



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Feomatar
Tue Mar 29, 2005 2:10 am
#34


Martuf_fett wrote:
i happen not to agree with that my corospondent freind when i use legshot 3 it dosent damges as much as actionshot2 wich changes thier proture and same time is an spray shot so my idea of fast killing is actionshot2 that what i found best in my experience
love martuf fet



Legshot3 does exactly the same amount of damage as Actionshot2, but legshot3 is way faster (1,5 vs. 2,5 i think) so it really kills the target much faster. And if you are speedcapped cripplingshot and scattershot beat both legshot3 and actionshot2 easily.

Actionshot2 shines in cone damage and because of its area posture change, but that's not comparable with a single target special.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
TAfirehawk
Tue Mar 29, 2005 7:51 am
#35






Martuf_fett wrote:

i happen not to agree with that my corospondent freind when i use legshot 3 it dosent damges as much as actionshot2 wich changes thier proture and same time is an spray shot so my idea of fast killing is actionshot2 that what i found best in my experience





love martuf fet






I am always open to new info, but quite frankly the numbers don't lie.....but feel free to get me new test info on how the Damage and Delay Modifiers have changed from what has been tested and verified in the FAQ.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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