Carbineer Archive
Thread: Sequence of Specials
DrowLord wrote:
Well, against a single ranged target I use:
Full Auto Single2 x3, sometimes a WildShot to top it off if I land no states, Charge Shot1, CrippleShot a couple of times, then I generally finish them off with 1 or 2 ScatterShots (be aware that Scattershot is from the BH tree and this combo is used by someone speed capped).
Against melee (both in PvE and PvP), I will generally use the following combo:
Action Shot2 (try to get them down to kneeling and land a nice bleed), 3 or 4 Full Auto Single2, maybe a WildShot, a CrippleShot or three, a couple of Scattershots. If I dont get a posture down on them or no knockdown, I will repeat the sequence if they are closing on me. Good to remember that if they have good defence against dizzy, knockdown or posture down attacks....Burst Run is your friend to gain some extra range!
Wowzers....when did ScatterShot1/2 get moved from Carbineer to BH? ![]()
I think if you look at the FAQ or any ProfCalc or even in-game, you will find ScatterShot1/2 in the Assault Tree in Carbineer, Tier1 and Tier3.
All of the Specials you have listed are from Carbineer, but the Speed Capped portion does come from BH or SEA's or FS Skills.
TAfirehawk wrote:
DrowLord wrote:
Well, against a single ranged target I use:
Full Auto Single2 x3, sometimes a WildShot to top it off if I land no states, Charge Shot1, CrippleShot a couple of times, then I generally finish them off with 1 or 2 ScatterShots (be aware that Scattershot is from the BH tree and this combo is used by someone speed capped).
Against melee (both in PvE and PvP), I will generally use the following combo:
Action Shot2 (try to get them down to kneeling and land a nice bleed), 3 or 4 Full Auto Single2, maybe a WildShot, a CrippleShot or three, a couple of Scattershots. If I dont get a posture down on them or no knockdown, I will repeat the sequence if they are closing on me. Good to remember that if they have good defence against dizzy, knockdown or posture down attacks....Burst Run is your friend to gain some extra range!
Wowzers....when did ScatterShot1/2 get moved from Carbineer to BH?
I think if you look at the FAQ or any ProfCalc or even in-game, you will find ScatterShot1/2 in the Assault Tree in Carbineer, Tier1 and Tier3.
All of the Specials you have listed are from Carbineer, but the Speed Capped portion does come from BH or SEA's or FS Skills.
Lol...yes you are right of course. Between just grinding out 25K of faction over the last 2 days, organising a Player Event, some PvP, the release of the CU document and planning a respec I think that my brain is well and truly done. At least your still on the ball TA! ![]()
TAfirehawk wrote:
I consider it my responsibility here to make sure the most accurate info is in this forum.....since Iread every post here I do normally stay on top of things
The advantages of being one of the quieter proffession forums, it is easy to read every post hehe
645 total posts..man, we are not good spammers in here
(646 posts now)
Asharin wrote:
Ah, I was going by that figure next to forum name on the portal bit, thought it looked a bit off, and it dropped.
What IS that figure anyway?
Probably your unread messages....which in default settings are marked read after 15 days I think....
Skread13 wrote:
I have two different macros:
/fullAutoSingle2; /underHandShot; /fullAutoSingle2; /fullAutoSingle2; /fullAutoSingle2; /fireKnockdown
(this usually puts on all states and if the 1st kd didn't work I have one at the end of the queue. once target is kd'd...
/ui action clearCombatQueue; /cripplingShot; /cripplingShot; /cripplingShot...ect until dead.
this is
...this is also very effective in pvp.