Carbineer Archive

Thread: stocks and scopes

CaptainStormy
Thu Jan 29, 2004 5:46 pm
#14

well, i know that i had my guild WS make me two elite carbines, one just the gun, one with a scope, stock and barrel mod thing. not sure what its called, but it is defenetly worth the extra ham cost to get all the other mods, plus it looks cool, my elite looks alot like its an M16 which is kinda cool. had alot of ppl message me saying they liked the way it looked






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Mavarus
Thu Jan 29, 2004 7:15 pm
#15

I have an EE3 with a scope and stock. It looks sweet as hell. Good mods, but it raises HAM.


Mercenary





Telkhar
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But I get the feeling they don't care.

gostic
Thu Jan 29, 2004 10:31 pm
#16

Trass if you ADD speed you make it faster (speed = fast) If you TAKE AWAY speed you are SLOW.


EX; can't this thing go any faster? pour some speed on to get away.
TrassNimode
Thu Jan 29, 2004 10:53 pm
#17

No buddy, we're talking about the guns reload speed, how many seconds between shots.

If you add onto how many seconds between shots, you get more seconds between shots and shoot slower.

3.4 speed +.5 speed=3.9speed and you shoot slower.

Nice try, Hitler.



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
BMGundam
Thu Jan 29, 2004 11:44 pm
#18

An advanced scope, experimented to give highest ideal range with the extra points used for lower ham costs, will get around +40 to ideal at an additional ham cost of 18/18/18. Results will vary depending on resources and how many experimentation points the WS has.

A regular scope experimented the same way would be around +24 at a cost of 9/9/9 HAM. Experimented for 0 HAM costs, the ideal will be around +10 or so. Again results will vary depending on resources, exper points.

Don't know much about stocks, i just know the advanced stocks my weaponsmith used on my custom carbine had stats around +35 to min/max, 28/28/28 HAM costs and increased speed by 0.3.
nolik2
Fri Jan 30, 2004 1:50 am
#19

I wanted to start having some weapons made with either a stock or a scope but i cant find any information on the different types, what they do , how much they increase the ham, and what type i should specify if any. I know scopes increase your accuraccy and stocks damage, at the expense of ham but not much more than that. The other question i had was if you put a minimum damage powerup on your weapon will that affect your damage mitigation calcuations. Any info will be a help,thanks.
nolik2
Sat Jan 31, 2004 10:44 am
#20

ok that answers my scope questions really well thanks. I guess my only other questions would be about stocks and damage mitigation.


Can a stock be experimented to only increase the minimum damage and if so will that lessen the impact of damage mitigation?


Can a min damage powerup also effect the damage mitigation equation or does that factor in after damage mitigation has already been figured in?


So if i would take a hypothetical carbine of say 100min 300max damage and have it built with a stock for it to be 200 min 300 max and then put a min damage power up on and then it ends up being 300min 300max . There would be no damage mitigation what so ever. That would be awesome but i'm not sure if that works that way . Has anyone ever looked into this? I cant find it anywere in the forums.
CairnTrenor
Sat Jan 31, 2004 3:03 pm
#21

Not its not possible to experiment only on min dmg, it raises both min and max. And as I master weaponsmith and soon to be master carbineer I use adv scopes and stocks on my carbines. HAM is terrible but with buffs thats not a problem.



Cairn Trenor
Master Bounty Hunter
Master Carbineer
Caijian
Sat Jan 31, 2004 4:26 pm
#22

Can't experiment to just raise min. .... you put the experiment points in damage and it raises min and max together



Caijian

MASTER
~ Rifleman ~

makalas
Sat Jan 31, 2004 5:42 pm
#23






nolik2 wrote:

ok that answers my scope questions really well thanks. I guess my only other questions would be about stocks and damage mitigation.


Can a stock be experimented to only increase the minimum damage and if so will that lessen the impact of damage mitigation?


Can a min damage powerup also effect the damage mitigation equation or does that factor in after damage mitigation has already been figured in?


So if i would take a hypothetical carbine of say 100min 300max damage and have it built with a stock for it to be 200 min 300 max and then put a min damage power up on and then it ends up being 300min 300max . There would be no damage mitigation what so ever. That would be awesome but i'm not sure if that works that way . Has anyone ever looked into this? I cant find it anywere in the forums.






To my knowlege stocks only increase weapon damage; either maximum damageor minimum AND max (not positive which) but they cannot be experimented for only minimum damage. In fact i dont think any weapon component (ie power handlers, rifle barrels etc) can be experimented for minimum damage. experimentation on damage in various components will increase both min and max but there is no way to tighten damage ranges that i know of.


As far as powerups are concerned, yes, a minimum damage powerup will modify the effects of damage mitigation in your favor. I often use minimum damage powerups in pvp and have found that they work best when used with a weapon that already has a tight damage range like the dxr6 and elite carbines.


my alt is a weaponsmith but hes far from master so my info may be flawed. you might want to take this to the weaponsmiths forum for more accurate info.



MachalaS EterA
TrassNimode
Sun Feb 01, 2004 1:54 am
#24

Think you'd have to talk to a WS about that one, I'm not sure... but I don't think it can be experiment for min damage only.



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
Quandry
Sun Feb 01, 2004 3:13 am
#25

Stocks can be experimented for damage. It rases min and max damage. The more experimentation you put in damage it also lowers the increas in speed that they do. For example a stock pre experimentation will have say +.8 speed. after experimenting for all damage it will have say +.4 speed. So if you try to experiment ham costs instead you will have a stock with lower hams but a lot slower and with not as much damage. Best stock i have made was +40/40 damage and around .36 more speed or so. It adds a lot to hams but low hams were not what i was looking for. Also experimenting on stocks damage will add more wound to the gun...not that usefull but nice to have none the less.



Scopes on the other hand can be experimented to add wound aim or lower hams. or a mix but i would recomend picking one and going for it. Imo aim is the best unless you want a no ham scope just for an extra boost.



The weapons i use now that i am not a master weaponsmith anymore and am a master doc all have advanced stocks and advanced scopes. The stocks are made for all damage and the scopes are made for all aim. I dont mis to much at all unless i am way way out of ideal range. My pvp elite has +74 to ideal range for example : )





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neilc
Wed Feb 18, 2004 10:35 pm
#26

been making adv stocks and found them to be a big put off for ppl due to ham costs. was wondering if anyone has ever made a perfect stock, high dam low ham. also the adv scope, im w8ing for a spawn. is it worth making these, i can get normal ones down to about +3 ham but poor range mods.

can some of u list what properties u get so i can decide to hunt around for resources and stuff.



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