Carbineer Archive
Thread: stocks and scopes
I have an EE3 with a scope and stock. It looks sweet as hell. Good mods, but it raises HAM.
Mercenary
If you add onto how many seconds between shots, you get more seconds between shots and shoot slower.
3.4 speed +.5 speed=3.9speed and you shoot slower.
Nice try, Hitler.
A regular scope experimented the same way would be around +24 at a cost of 9/9/9 HAM. Experimented for 0 HAM costs, the ideal will be around +10 or so. Again results will vary depending on resources, exper points.
Don't know much about stocks, i just know the advanced stocks my weaponsmith used on my custom carbine had stats around +35 to min/max, 28/28/28 HAM costs and increased speed by 0.3.
nolik2 wrote:
ok that answers my scope questions really well thanks. I guess my only other questions would be about stocks and damage mitigation.
Can a stock be experimented to only increase the minimum damage and if so will that lessen the impact of damage mitigation?
Can a min damage powerup also effect the damage mitigation equation or does that factor in after damage mitigation has already been figured in?
So if i would take a hypothetical carbine of say 100min 300max damage and have it built with a stock for it to be 200 min 300 max and then put a min damage power up on and then it ends up being 300min 300max . There would be no damage mitigation what so ever. That would be awesome but i'm not sure if that works that way . Has anyone ever looked into this? I cant find it anywere in the forums.
Stocks can be experimented for damage. It rases min and max damage. The more experimentation you put in damage it also lowers the increas in speed that they do. For example a stock pre experimentation will have say +.8 speed. after experimenting for all damage it will have say +.4 speed. So if you try to experiment ham costs instead you will have a stock with lower hams but a lot slower and with not as much damage. Best stock i have made was +40/40 damage and around .36 more speed or so. It adds a lot to hams but low hams were not what i was looking for. Also experimenting on stocks damage will add more wound to the gun...not that usefull but nice to have none the less.
Scopes on the other hand can be experimented to add wound aim or lower hams. or a mix but i would recomend picking one and going for it. Imo aim is the best unless you want a no ham scope just for an extra boost.
The weapons i use now that i am not a master weaponsmith anymore and am a master doc all have advanced stocks and advanced scopes. The stocks are made for all damage and the scopes are made for all aim. I dont mis to much at all unless i am way way out of ideal range. My pvp elite has +74 to ideal range for example : )